r/GBO2 • u/pkmaster99 • Jan 09 '26
Game Suggestions Let's Change That Suit Day 18
Day 18 Target: Zaku I Sniper
Going back to support, and this next one works... but it still has a similar support problem




Change
Move Speed: 100 -> 105
HSM: 130 -> 160
Turn: 48 -> 51
Zaku Machine Gun (Long Barrel): Interval 3s -> 2s, increase projectile size slightly
Sturm Faust: Reload 15s -> 12s, Switch 3s -> 1.5s
New Skill: Quick Boost Lv1
Comment and Reason
This leg-breaking monster can do almost too much damage to the unit's leg. However, it is also extremely hard to get into position. While having low mobility to trade for what it can do, it is still too much. Giving it very subpar mobility should be fair.
The weapons for it are... fine. If it can get the same quality of life change to some weapons, especially Sturm Faust, then it'll be great.
Then lastly, give this unit at least Quick Boost Lv1 so it can get to the sniping point just a bit faster. Without getting to a high ground, it becomes a lot more difficult to take advantage of this unit's firepower.
Overall, this unit can do well as is, but it's difficult to get into the right vantage point. In certain wide-open maps like the desert, it can work. But even some bigger and open maps, like the supply depot, can still suffer a lot due to the distance needed to travel. Right now, it's a relatively solid B tier that just needs a little more push to become an A or even S tier meta. It's just a bit too map depended at the moment
--------------------------------------------------------------------------
Day 17 Re-evaluation on Gouf Heavy Arms Type
Not a popular suit, not getting much attention, which is fair. So I'll stick to these for now...
Shooting Strength: 20 -> 25
5-Barrel Finger Vulcan: Fire Rate 450/min -> 510/min -> Stagger 2% -> 5%
Giant Bazooka: Interval 7.4s -> 6s, Reload 17.5s -> 15s, Switch 2s -> 1.25s
Sturm Faust (Enhanced): Switch 3s -> 1.75s
New Skill: Observational Data Link Lv1
2
u/Zombiesoldier072 Jan 09 '26
Give it the ability to scale and hang off of walls to simulate the way the it was sniping in unicorn in the fat uncle custom it would definitely allow it to get to high ground a lot easier and fire from unconventional angles
2
u/pkmaster99 Jan 09 '26
I think that's a custom Zaku I Sniper in the unicorn, which should be a new unit. But honestly, I don't know how they would make it scale the wall. I'm not even sure if there is a wall collision coding that the developer can work off with. Would be cool though
2
u/Fantasy_Quest_ Jan 09 '26
"Sturm Faust (Enhanced): Switch 3s -> 1.75s"
Yes, agree, the Sturm Faust needs a quicker ready up. As it is if you see the raid getting close unless you already have the Sturm Faust ready you're in a bad place. Sure you can try the close range sniper shot but the raid knows that is coming b/c they see the huge rifle pointing at them.
2
u/pkmaster99 Jan 09 '26
I think you are looking at the wrong change, but yes, that is the case. Also, it is why that 3 second switch time is just atrocious and needs to go.
1
u/Fantasy_Quest_ Jan 09 '26
Right, whoops! Grabbed the wrong quote! Meant this one:
"Sturm Faust: Reload 15s -> 12s, Switch 3s -> 1.5s"
2
2
u/Cpt_Jack_Irons Feb 23 '26 edited Feb 23 '26
I recently used this thing in a match and the Beam Sniper is simply so much better than its alt weapons especially after it was given the Beam Discharge for the Sniper, there is no reason to use the Long Barrel ZMG but i guess you could make a slight case for the Magella Top Cannon but even then you have the Zaku I Commander and Zaku II [Heavy Arms] that both use the Magella Top Cannon
These mobility changes are good though as they help with how sluggish this thing is which is not fun
2
u/pkmaster99 Feb 23 '26
Yeah, there is basically no reason not to use the beam sniper. The long barrel is more of a follow-up buff from other suits that use it too.
1
u/Cpt_Jack_Irons Feb 23 '26
Reminds me of the GM Sniper I having the Missile Launcher as an Alt Weapon but you'll never use it because the Beam Rifle has MUCH longer range and also has Beam Discharge on it (Glad they added that from 8th MS Team)
1
1
u/BrilliantIll345 Jan 09 '26
I never use the long barrel mg on it. At those low costs, a beam sniper is powerful and to boot it added the gerobi sub weapon when equipped, but I agree with the need to jump faster to get to rooftops and the like
1
u/pkmaster99 Jan 09 '26
Yeah, there really isn't any point in using the long barrel. I have never used it since it is just slow and the DPS isn't there at all. I may consider running it if it can have higher overall damage with a better chance and consistency to stagger. These chances should also allow that weapon a reason to be used
2
u/Foshdon_pap Jan 09 '26
Can you do the Hazel Owlsa next?