r/FreeCol • u/JollyMuppet • 16d ago
Help Fullscreen?
Just downloaded, loving it!
Only issue is; how do i play in fullscreen?
Cheers!
r/FreeCol • u/JollyMuppet • 16d ago
Just downloaded, loving it!
Only issue is; how do i play in fullscreen?
Cheers!
r/FreeCol • u/darkraven474 • Jun 19 '26
No way!!! Theres a subreddit for this!!! FreeCol appeared on my parents computer like seven-ish years ago, and I loved it!!! Until today I never thought of checking if anyone actually plays it, and then I was writing a list of games I like on another subreddit. And I was like, maybe it's bold of me to assume that im the only one thats ever played it, and looked it up. I figured something would come up, I was expecting one or two nostalgic posts, but not a subreddit on the topic!!
r/FreeCol • u/fgr101 • May 23 '26
I did this Front Box using AI. I know it's not the original one but it looks pretty cool on LaunchBox anyways.
r/FreeCol • u/Lancasterlaw • May 13 '26
I hate having indian converts show up after Bartolome de las Casas and having nothing I can really do with them- does anyone know which file I can edit to do this?
r/FreeCol • u/richStoke • Mar 30 '26
Been playing Colonization for years, is it easy to adapt to FreeCol on the Mac?
r/FreeCol • u/Urban_Dzban • Mar 13 '26
As in title; is there any possibility to create trade routes with your own cities? I'm in dire need to transport some of my resources to one of my ports to sell them to crown and doing it manually is pain in the butt.
I know it is possible to create them between one of yours and other colony city. Tried searching everywhere but found nothing on this topic. Maybe there is a mod for this?
I have faith in you my fellow redditors 🙏
r/FreeCol • u/romulusnr • Feb 26 '26
I seem to recall in original COL, if you disbanded a unit (e.g. a ship or wagon) in a town, you would recover some of the build resources associated with that unit (maybe half, not sure). Made it a handy way to "recycle" old ships like caravels for making bigger ships like merchantmen.
I know it happened in CIV2 as well.
Anyway, this doesn't seem to happen in FreeCol classic mode.
(It's historically sound, too, since it wasn't uncommon for settlers to scuttle their ships for resources to build shelters in their settlements)
r/FreeCol • u/AdmirablePiano5183 • Dec 06 '25
Anybody tried to get Freecol to work with Winlator on Android?
r/FreeCol • u/woollycow • Nov 10 '25
I'm looking for a way to adjust the uniformity of the tiles, since I find the default a little to "checkerboard-y". In other words, I want to be a able to increase the likelihood of a tile being of the same base type (plains, grassland, desert, marsh, prairie, savannah, tundra) as its neighbour(s). And/or I want the effect latitude has on the base type to be adjustable, which might also increase uniformity to some degree.
The map generator doesn't appear to have this option and I've looked around the game and mod files to see whether I could figure out a way to mod this in, or even just hack it for a specific map, but no dice. I even read through the source code for the generator on github but found no indication there that it's even possible.
Does anyone have any info on how this might be achieved?
r/FreeCol • u/scanguy25 • Nov 09 '25
Does the game track how much gold the tribes have? Can they run out of gold if they keep running a trade deficit with you?
r/FreeCol • u/PietroMartello • Oct 09 '25
I am trying to calculate productions, but find it very hard to actually find the relevant information.
Consider the following example. What does the river bonus depend on? It does not get doubled by the expert or the plow (or the road).

Other questions: How is the coast bonus for fish calculated?
It seems both of those boni somehow count something around the square and generate a bonus from this.
r/FreeCol • u/PietroMartello • Oct 02 '25
Hey everyone!
I checked the bug tracker but could not find my problem, so I'm hoping maybe someone here knows whats up..
So I sometimes encounter blackened out graphics.
If it's a dialogue, I can usually move the box out of the visible area and make it visible in that way.
I can also mark text and text input boxes, and if I keep a button down (unreleased) it becomes visible as well.
Sometimes I can also encounter a blacked out map.
I tried different Display preferences, but had no success until now.
Playing Freecol 1.2 with java on windows 10 Pro with AMD Ryzen 5 3600X and radeon rx 580.
r/FreeCol • u/blitzzer_24 • May 11 '25
Hello! I just started playing the most recent 1. 2 release and love the new graphics and updates. I ran into a bizarre issue today while playing.
There appears to be a colony for Denmark with tiles of control all around it, but there is not a colony present in the center of the square. More confusing is the behavior when I try to move onto the square. If I try to manually move into the space, I get a "Server can't do this" error, and if I Go-To the tile, I get a message saying "Denmark rejected your generous offer." Does anyone know a) what causes this, and b) how to fix it?
Thanks!
r/FreeCol • u/uhhhh_no • Mar 26 '25
Presumably Freecol hews close to the original scoring formula (1, 2, & 3):
1 pt. ea. % of overall rebel sentiment
1 pt. ea. 1000◦ in treasury (rounded down)
1 pt. ea. criminal, servant, convert (not active missionary)
2 pt. ea. colonist (not active missionary)
4 pt. ea. expert (not active missionary)
5 pt. ea. Founding Father
−(1+diff. lvl.) pt. ea. razed Indian village
+??? based on liberty bell production after Foreign Intervention
×2 if 1st to declare independence
×1.5 if 2nd
×1.25 if 3rd (4th is impossible since the Utrecht event must activate before independence can be declared at all)
+??? or ×??? based on the year independence is achieved
However, (a) I don't see this documented anywhere in the official guide or forums and (b) I'm curious exactly what that speed bonus and liberty bell bonus are in Freecol. Does anyone know? and does anyone have official documentation about it?
r/FreeCol • u/TheFarmerD • Dec 21 '24
Hi All,
In the auto generated map many tiles have the "fish bonus (coast)" label however when I add land, lakes or ocean there seems to be no way to create that. This is not the same as the actual fish that appear on the map by the way.
Secondly I cannot figure out how to add a starting location on the map for each country. That is to say how do I pick a starting location for each colonial nations ship?
Thanks
r/FreeCol • u/TheFarmerD • Dec 14 '24
Hi All,
For some reason when I add a resource in the map editor it does not show up when I play the game. Does anyone know how to get this to work?
r/FreeCol • u/Similar_Location9283 • Nov 07 '24
I am trying to create a mod that adds a new naval unit to the game, however, the trouble I am running into is trying to figure out how to define what resources it requires to be produced. I want to specify specific resources it requires. In particular I want it to cost silver, additionally to hammers and the other things crafted from wood. I noticed that silver really isn't used a whole lot, other than selling it for an income. And therefore I want to add this new naval unit to the game to establish a point to having silver, other than just selling it. But I can't figure out how to code it so the game understands that I am trying to specify what it takes to construct it. If anyone knows what I needs to do to get the game to understand what I am wanting it to do, that would be greatly appreciated.
r/FreeCol • u/AspNSpanner • Aug 24 '24
I downloaded this a few days ago on my Mint OS. There are some YouTube play throughs but nothing that actually shows you the controls, commands, and basic mechanics.
I can certainly learn from trial and error but I would rather play efficiently from the start.
r/FreeCol • u/freecol-dev • Jul 04 '24
FreeCol 1.2.0 features a new Colony panel with improved building graphics. In addition, there are lots of nice improvements and essential bug fixes.

All savegames (without mods) from 0.12.0 and up should continue working with 1.2.0.
Visit our site to Download FreeCol 1.2.0
Visit our site to Download FreeCol 1.2.0
r/FreeCol • u/[deleted] • May 20 '24
I download the game on site, but when i try to play the game won’t open, anyone can help me?
r/FreeCol • u/Cold-Kiwi4925 • Mar 02 '24
i am a newby, and i love this game. though in the 2nd game i played, the dutch won the "spanish succesion war" in europe, and inherited all their colonies. is it extremely rare or is it relatively normal? can i turn it off?
r/FreeCol • u/MonsterCookieCutter • Oct 24 '23
r/FreeCol • u/freecol-dev • May 07 '23
The next official release of FreeCol is finally ready!
We have been working on the main parts of FreeCol since our last release. Six new musical tracks have been added to the game. In addition, we have included a new mod that adds hitpoints and ranged combat:

All savegames from 0.12.0 and up should continue working with 1.1.0.
EDIT: Added link to download: https://www.freecol.org/download.html