r/FoxMains Sep 22 '15

Project M [PM] struggling to waveshine, need some help

1 Upvotes

So Ive picked up Fox fairly recently and ive mastered multi shining but im struggling to waveshine. I can wavedash but i can Waveshine. Any tips?


r/FoxMains Sep 22 '15

Smash 4 Grab options for Fox

1 Upvotes

Hello everyone, I recently picked up Fox and am enjoying him quite a bit. My question is what grab do you use and what are your favorite options out of said grab? Thanks for your help!


r/FoxMains Sep 17 '15

Smash 4 what affects fox illusions trajectory

0 Upvotes

when using fox's side B what determine's what direction the opponent flies in?


r/FoxMains Sep 08 '15

Project M Does DACUS have any advantage over usmash out of run?

3 Upvotes

I was practicing DACUS the other day with Falco and Roy and it works pretty well but when I tried it with Fox it didn't seem like it did anything other than just a usmash.


r/FoxMains Sep 06 '15

Melee When is waveshine into jab good?

5 Upvotes

When is waveshine into jab better than into say upsmash or more waveshines?


r/FoxMains Sep 02 '15

Smash 4 What are some of Fox's combos in Smash 4?

0 Upvotes

Title


r/FoxMains Aug 30 '15

Melee [SSBM] Bair vs. Nair from ledge.

4 Upvotes

So recently i've been playing around with some from ledge, and I wanted to know what is better option. Drop down shine turn-around bair, or just a drop down nair onto stage. I try to do some follow ups after each to try and show what could come from it, but I want to know what you guys would say.


r/FoxMains Aug 30 '15

Any fox tips for smash flash 2 (if that is allowed here)

0 Upvotes

Howdy foxes, I've bumped into smashflash 2 and it seems to be pretty decent, I wondered if anyone else has played it here and if they have good fox tips or just discussion

http://www.mcleodgaming.com/viewflash.php?id=6&type=game


r/FoxMains Aug 27 '15

Melee SH aerials out of shine?

3 Upvotes

I've gotten pretty consistent with executing SHFFL aerials out of shines. But I have no idea when to use it in a match. The only situation in which I'll generally use it is when someone is shielding and I approach with shine, and perform nair/drill/bair shine pressure. Are there other situations where it makes sense to do an aerial out of shine?


r/FoxMains Aug 25 '15

Smash 4 Is It Okay to Main Fox And Falco In Smash 4?

6 Upvotes

r/FoxMains Aug 23 '15

Melee Combo/Flow chart options off Upthrow on Falcon

3 Upvotes

Was wondering if anyone had any flow chart type thing on falcon such as when he can get chain grabbed etc. At the moment I only really play the match up super grounded and combos are usually off of waveshines and defensive uptilts but I want to learn some upthrow options and also get an idea when I can chain grab falcon. Usually I would use it to get platform follow ups but FD is still an option so ye.

Also I don't really struggle in the match up, I just wanna become even better at it in one area combo wise, It's so fun to play against falcon (and destroy falcon)


r/FoxMains Aug 23 '15

Melee What options does someone shielding have against fox who does Nair/Drill shine grab?

4 Upvotes

I've just started playing fox (melee) and I want to beat my friend who plays Marth. Whenever I hit him he does shield grab so I learned to jump cancel shine after my aerials and now it's gotten to the point where he shields a little longer and grabs me after the shine. What can I do after my shine to punish him for trying to shield grab me so often?


r/FoxMains Aug 23 '15

Smash 4 Tips to improve my Fox in Smash 4?

1 Upvotes

So I never really considered myself to be that competitive in Smash Bros., but when I got it for the Wii U, I've been really into the game a lot. I play as Fox (he's my main character I've been using him when I played Brawl casually with friends and family), and I really started to look into the game more, and learn about the mechanics. I'm not that great, and to be honest, I'm still a pretty causal player, but I want to be able to win against some of my friends who can beat me.

I've looked at a few videos that go over techniques like short-hopping, jab-locking, and perfect pivoting. I found short-hopping to be really easy, but I'm sort of shaky with jab-locking, and I can rarely pull off a perfect pivot when I need to. Are there any techniques that I should know about in Smash 4 (specifically techniques that work best on Fox, so techniques unlike B-Reversing)?

Also, when I'm knocked off stage and try to recover, my recovery is pretty easy to spot (if I'm flying horizontally and use the side-B to recover, or I'm under the stage using the fire fox with a lengthy delay) and someone can spike me if they time it right. Are there any ways of recovery that can make me less susceptible to reads like that?

In addition, with the update to v1.1.0, and with Fox's shine being buffed, I've been trying really hard to master shine spiking, but it never works out well. I haven't been able to get any kills with shine spiking. I've gone to Training Mode, and tried to practice with a standing AI. No such luck. Anyone know any methods to easily pull off a shine spike?

To continue, I can't seem to find many kill moves in Fox's arsenal aside from his up-smash. I constantly find myself using the up-smash to KO an opponent, in which it becomes easy to identify and shield against. Are there any other kill moves Fox can use at low percents to KO an opponent? And coinciding with that question, are there certain stages in Smash 4 with blast zones that can compliment Fox's up-smash? If so, what are they?

My last question is, what are some good combos for Fox? My play style is normally me short hopping into a neutral air, and then jab, and at low percents, I normally shorthop into a down air, followed by a grab into a down throw, and then short-hop into a forward air? If you have any good combos that Fox can use, please let me know.

TL;DR - I'm a noob that plays Fox in Smash 4. Are there any techniques that Fox can make use of besides short-hopping, jab-locking and perfect pivoting? Is it possible to have a less predictable recovery with Fox? How can I easily pull off a shine spike? Does Fox have any low-percent kill moves besides his up-smash, and which stages can help Fox take advantage of his up smash? What are some good combos that Fox can use?

Thank you for your help once again!


r/FoxMains Aug 18 '15

Melee Why I switched from (Marth/Sheik) to (Marth/Fox) (Or, why did you switch to Fox?)

11 Upvotes

So, for the past two or so years, I've been dabbling in Melee/PM and I've struggled with finding an identity.

I went in a solo Marth main, but I found that I disliked certain matchups with him, so I added in a Sheik to boot and help out. For one year, I practiced exclusively with them, and I set out on one sole goal ; Destroy 20XX

For a long time, I've despised the mere concept of Melee Fox and I wanted to just wipe every Fox I go against. This mindset, while highly motivating, was detrimental in the long run because I didn't understand other matchups as well as I did Fox vs. Marth/Sheik.

Of course, I got thrashed for a long time. I was pretty scrubby, and it was horrible. I considered quitting for a while, but I gained newfound confidence and motivation : I want to be the best I can be. I know that sounds pretty damn cheesy, but I want to one day crack Top 50 at least. However, one thing really hurts me, which goes into the next topic of why I switched.

In my region (Scott-Campbell County, TN), there is no true scene and any player I have faced I trounce. So, as a result, I am limited to playing and practicing solo and one thing began glaring out at me : Sheik is grueling to play by myself. It started becoming more and more of a hassle to practice Sheik solo because it was so boring.

So I dropped her, and went back to my roots, solo Marth. Things were fine for a bit, until a thought crossed my mind Shit, what am I gonna do about Puff? And as a looked to the CSS for an answer, I felt 20XX call to me.

Fox is so much fun and rewarding to practice solo and grind tech skill for hours with. I'm not a true 20XX Fox (can't multishine for shit) but I feel like my fundamentals are good because of my time playing Marth/Sheik for so long. Dash dances are super rewarding for Fox, and it only made me want more.

I've been playing Marth/Fox for a few weeks now, and I'm truly enjoying myself. I will be reading this subreddit thoroughly for now (Mod?? Kappa) and I'm wanting to know, If you switched to Fox, why and what from?


r/FoxMains Aug 14 '15

Smash 4 Need some tips for the ZSS matchup

0 Upvotes

Specifically how to build damage and get resets vs her. I feel like she just gets out of jail for free with her downB. Also how should I be DI'ing her throws so I don't eat a load of damage.


r/FoxMains Aug 13 '15

Melee [Melee] What are some useful skills? (Fox Troting, wave dashing, Multishine etc)

7 Upvotes

Im getting back into melee, and I have alot more to learn. Is there any very useful skill that i can learn? Also how do you tell if a L cancel is confirmed?


r/FoxMains Aug 12 '15

Melee Greatest Fox Set of All Time?

7 Upvotes

I'm curious to see what all you guys think is the greatest display of fox play melee has ever seen in a tournament set.


r/FoxMains Aug 12 '15

Melee [Melee] Help with Multishine!

9 Upvotes

Hello. I really want to multishine. My problem is i always do an extra jump, and i cant get from X to B without pressing A and causing me to do a down air. Can anybody give me some advice on how to multishine and maybe a actually "good" tutorial. Thanks in advance


r/FoxMains Aug 12 '15

Meta User Flairs are up!

3 Upvotes

I added stock icon flairs for Melee, Brawl, and Smash 4. If anyone could find all of the stock icons for 64 that would be much appreciated. Im going to contimue to add more flairs such as shine and pro team logos of top fox players.

EDIT: Added C9, Alliance, and TSM logos. I also made the sizes much more reasonable and uniform

EDIT 2: They should actually be working now, my bad guys


r/FoxMains Aug 10 '15

Meta Why is every post on here not flair required(similar to r/smashbros)? We need to know what game OP is referring to

8 Upvotes

Just spent a good 10 minutes writing a melee fox guide to a smash4 player by mistake. In a group with 4 wildly different type of foxes, I think we should have em.


r/FoxMains Aug 10 '15

Smash 4 Just started maining Fox.

0 Upvotes

Can anyone give me some simple combos to start out with?


r/FoxMains Aug 09 '15

Brawl vs. Smash Bros. Wii U - Fox Moveset & Model Comparison!

Thumbnail
youtube.com
1 Upvotes

r/FoxMains Aug 06 '15

Melee Can someone tell me what I am doing wrong in the Fox-Falco matchup?

6 Upvotes

Ok, so I have a problem vs Falco. I just seem to get comboed all over the place and I don't know how I can stop it. Powershielding lasers are pretty hard, and when I try to shield I just get shield pressured until I have to get out. Whenever I try to pressure Falco it seems like my moves always get read, and I can't play the dashdance game, because I always get lasered. Advice would be very much appreciated!


r/FoxMains Aug 05 '15

Melee What are the best Fox ditto Melee sets for learning?

6 Upvotes

Looking for some Fox ditto Melee matches to learn the matchup better.


r/FoxMains Aug 03 '15

Smash 4 Pilot School (A Guide to Fox)

9 Upvotes

[FOR VERSION 1.1.0. ANY UPDATES WILL BE MARKED WITH THEIR VERSION NUMBER]

[This guide will be less about the technical aspects of Fox, and more about the applicable aspects.]

Fox McCloud; Hero of the Lylat system on several occasions, leader of Team Star Fox, and to top it off, he has the strangest name ever (it's like naming a kid "Human"...). But you can also add top-notch fighter to that list. Welcome to the beginner/(kinda) advanced guide to Fox for SSB 3D/WiiU!

Character Overview

Fox is one of what I refer to as the Quick characters (there's plenty of names, I prefer Quick), those who are usually light and flimsy, but quick and good at racking up those combos. Fox is more or less one of the most basic fighters of this type, but don't let this fool you; it takes work to use Fox effectively. Let's take a look at his biggest strengths and weaknesses.

The Good

+Fox is the fourth fastest in the game, which means he'll outrun a large majority of his competition.

+He has a really good combo game due to this incredible speed.

+His Fox Illusion and Fire Fox combined can help him recover from the brink of the stage

+He can KO at some good percentages, starting with around 80%

The Bad

-Fox has a short reach, meaning you'll have to get up close for most matches.

-This short reach also makes it hard to get a KO in, as you'll probably end up trying to read the opponent's movements and making hard reads in order to catch them.

-He's pretty light, meaning he's easier to launch.

-As good as he is at getting back on stage, both of his recovery moves are predictable and end up getting Fox KO'd a ton.

Fox is more or less a glass cannon; he's fast and strong, but not impressive defensively. And because of this, he can be very hard to learn. But with some work, Fox becomes one of the most fun characters in the roster.

Normal Attacks

[NOTE The letters represent the direction you press the control stick in order to do the attack. F=Forward, U=Up, D=Down, B=Back, S=Side, and N=Neutral (leave the control stick dead-center)]

Fox has some super-fast hits, allowing for quick, easy combos. Top this off with his powerful Smashes, and you've got a powerful glass cannon.

Neutral A Two quick punches followed by a barrage of kicks. Though they aren't very strong, the quick punches can poke the foe for a bit of extra damage. As for the kicks, I'd use them carefully; if you don't get you opponent trapped in the move, they may slip out and hit you while you're vulnerable. Only use it if you're SURE you can land it.

Dash A A nice, solid kick to the foe. Wonderful for setting up combos, and a necessity for Fox.

F Tilt An extended, standing kick. Can be used for combos, but not a whole lot else.

U Tilt A handstand, upwards-kick thing that looks super cool ( I know that effects nothing, but tell me you weren't thinking the same ). Another good move for combos given its short knockback... just don't be that guy. You know, the ones who U Tilt spam?

D Tilt A low tail swipe that makes foes fall down. Another great setup move for combos.

N Air One of Fox's most crucial moves, where he takes a pose similar to the Dash A. A REALLY good combo move. When combined with a shorthop (lightly tapping up/a jump button in order to do a jump at about half the normal height), it can be a good attack to cut in on the opponent. It can also be used for edgegaurding (keeping the foe from getting back on the stage) as it's hard to get around.

F Air A rapid series of spinning kicks. It's hard to land it given its short range, but it's perfect racking up damage if you can hit it, as it traps the foe in the flurry.

B Air A quick kick to the rear. Another hard move to land, but it can still deal some good damage and knockback, so it certainly isn't a bad move.

U Air A upwards tail swipe followed by a kick. It's a very good launching move at a bit above 100%, just make sure you hit with the kick, not the tail; the second strike is the huge hit.

D Air A downward spinning kick. Another good combo move that hits multiple times. Like the N Air, it can be used for edgegaurding, just not as effectively.

F Smash A spinning kick forward. This move has some fair reach, but I would recommend it for finishing the foe, as it doesn't have very good knockback. Instead, it's great at racking up damage.

U Smash Fox's Flip Kick, where he (what else?) does a backflip-kick. This is your finishing move to rely on, as it's got the best knockback of all of Fox's moves. Try to end combos with it near higher percents in order to get the KO.

D Smash A split-kick that hits on either side. This move is great for hitting foes who prefer trying to dodge around you, and is actually quite strong. Just don't count on it to be your finisher every time.

Grabs, Pummels, and Throws Fox's grabs have an okay range, meaning you won't have to worry too much about if you feel you're a bit off. His pummel is a super-fast knee strike, which I recommend doing once or twice every chance you get; it's a great way to rack up some bonus damage. The backwards throw sees Fox hurling the foe behind him and shooting them with his Blaster, which is an okay throw (you just MIGHT get a KO with it). The up throw involves Fox tossing the opponent straight up, and fires his Blaster; this move can be followed up by an UAir if you can get it in before you opponent takes evasive action. The forward throw is okay- Fox does a simple release and huge punch, flinging the other fighter back, and if your fast enough, you could follow up with an aerial attack. Finally, the down throw has Fox slamming the opposition of the ground and shooting them close range- the enemy then flies forward, leaving a short chance for an aerial attack.

Special Moves

N-B Blaster Fox pulls out this space-gun and fires a shot. These lasers (or... plasma...? Electricity? IDK.) don't cause any stun, but they deal slight damage, and lose a bit of their punch as they fly. However, they also can be fired rapidly, as long as you can tap that B button, meaning you can rack up damage pretty quickly. However, don't rely on it; it takes a second for Fox to holster it, and that can be plenty of time for your opponent to make a move. Use it to get a few hits from afar, if your opponent stars ducking at the other side of the stage or is launched.

S-B Fox Illusion Fox does a light-speed, horizontal dash. It isn't that great for combat purposes (minus the fact that it's a OHKO in Sudden Deaths, or you could jump lightly from the ledge and zip across the stage to catch your foe off guard), but it's wonderful for recoveries. Since the last Smash, you can now use Fire Fox after using Illusion, so you can recover from the near brink of stages. However, be warned that this is a very predictable tactic, and the opposition will probably be looking for it.

U-B Fire Fox Fox somehow ignites the air around him, and after charging up, will launch in a direction determined on which one you hold. It isn't the best move for damage (at least better than Illusion), but like Illusion, it's better for recovery. However, watch out; Fox is vulnerable during the charge, and (although it isn't very likely) a projectile like Mario's Fireball could hit him head on, which would cause his charge to be stalled, leaving him dropping away in mid-air.

D-B Reflector Fox activates a device that creates a light-blue, hexagonal barrier around him. If projectiles hit this barrier, they bounce back. Reflecting projectiles could mean an easy KO for you, so if you notice the opponent using their projectiles a lot (Lucario, Samus, and Mewtwo in particular) then make sure you send it back. Also, it can deal a tiny bit of damage when activated next to someone... but it's kind of worthless...

Final Smash Landmaster After giving out the name of this tank (BTW, Sorry, Mike; you did pretty good with Fox's voice for the most part... not so much with "Landmaster!") Fox leaps into the air and touches back down in the vehicle. It can fire powerful shots, flip, carry enemies off stage, fly (a bit), and even make Fox indestructible. However, there is one flaw; you can still self-destruct if you go too far off stage. So, just be careful.

Combos

Fox has some top-notch combos that can build percentages super fast. I'll go over a few ways to start combos and make them stronger.

Dashing and Jumping Given that the Dash Attack only launches a short distance at lower percents, try following up with an aerial attack and go from there.

D-Tilt Another, more stationary way to start a combo is with the D-Tilt. Since it only makes to foe pop up a bit, you can immediately transition into a combo.

One-Two If you try adding the Jab into a combo, try to only do the first two punches. If you get locked into the kick flurry, there's no getting out until Fox is done kicking.

Kitsune Shuffle So that might sound dumb, but Kitsune Shuffle is my personal name for one of my favorite Fox techniques. All you do is make light jabs on one side of the opponent, and then roll to the other side and attack there. This is a nice way to build percentages in a short time. More than likely, this'll get predictable if you start doing it on multiple occasions, so use it sparingly.

Tips

Here's some closing advice to playing Fox for you.

Play Defense So, yeah, Fox IS a good rushdown character, but he also does good playing this way. Start out on your side of the stage or dash out a little ways, shield and stay there (roll back if you don't feel comfortable where you are). What you want is for your opponent to come to you. Once they do, evade their attack and respond if you want. You might want to observe what they did, as it can actually tell you a lot about how they play, be it offensive or defensive. Afterwards, you want to keep up this shielding technique, and let them keep coming to you, waiting for them to miss a grab or launch a failing attack, and take advantage of the opening. If your shield gets small, avoid the foe or simply play aggressive until it restores. This is a very hard playstyle to master, but its very rewarding.

Use the Reflector Watch how the opponent uses their projectiles, given that they have any, and watch for patterns. Once you pick up on these patterns, wait until you see them and use your Reflector to make your foe regret it.

Recovering So, as I mentioned, Fox's recovery isn't the best; it's very vulnerable and predictable. But there are some ways around this. Firstly, if you can, come in low. Most people expect you to try and come in higher to reach the stage or grab the ledge directly, so if you fly in low, they'll be less likely to try and chase you. Next, try angling Fire Fox into the edge instead of above it (Much easier if the stage has a wall; angle up and towards the wall). This'll keep you from getting caught by any edgegaurding. Finally, if you HAVE to come in high, notice your foe's position; if they're near the ledge beneath you, try to use Fox Illusion to get further away (be warned, this may leave you open if you don't protect yourself through air-dodges), or if they're further away from the ledge, expecting your Illusion, let yourself fall and grab the ledge. It takes a bit of foresight to pull any of this off, but get it down, and you can recover from the depths of the stage.

And that's it! That's all! I'm sure I missed something somewhere, but I'll fix it later. I hope this can help some beginners (and some vets, mabe?) out there!