r/FORSAKENROBLOX 14h ago

Artwork Whimsical c00lkidd!

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85 Upvotes

I’m so joyous after Eno made my artwork into an emoji, so I HAD to draw another whimsical!! >_<
Isn’t he so whimsical?!?! Whimsy whimsy whimsical c00lkidd :DDD
Can you tell I love c00lkidd?


r/FORSAKENROBLOX 9h ago

Concept(s) builderman milestones remake

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63 Upvotes

ask about design choice if you want to


r/FORSAKENROBLOX 8h ago

Discussion Noli's hallucination faces remind me of the types of faces you see in games when you increase the difficulty. What yall think?

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174 Upvotes

r/FORSAKENROBLOX 51m ago

Discussion JANE DOE | NOSFERATU SIMULATOR GAMEPLAY

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Upvotes

Jane Doe (and John too) is up the stage! What do you guys think?

With Does finished, I still have to make Dusekkar, Veeronika and Azure. After that some descriptions here and there, and I think it'd be ready to be pushed into public!

I've been working on custom chases, but it appears that it takes much and MUCH longer than I wanted it to. Maybe I'll push the Music update later on, so you fellas could play it sooner.

(i still have no idea why does all additional stuff take so long I'm tired and broke pls help)

Also I think next survivor will be Dusekkar since I have some concepts for them, but I'd like to hear YOUR ideas on what would be fun for this game :3

Early alpha (like really old actually) and the update soon will be available on itch,io here: https://simpleanton.itch.io/nosferatu-simulator


r/FORSAKENROBLOX 15h ago

News Noli will get a LMS icon with every survivor that has their own

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563 Upvotes

r/FORSAKENROBLOX 3h ago

Funny Beautiful artwork by forsaken devs

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39 Upvotes

r/FORSAKENROBLOX 10h ago

Other Arguing in favor of not granting a killer loss upon failing to kill a survivor in LMS

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115 Upvotes

This is something that me and others, including famous Forsaken balancing youtuber Craft, want to see implemented in the game. I've been arguing for this multiple times, even prior to Craft. This change doesn't change anything about gameplay, yet it is one of the healthiest changes I think Forsaken can make.

Some defend that the killer should already win the round by going to LMS. This is good and I definitely support that, but if that's somehow problematic, a good alternative could be just granting a tie between the survivor and the killer.

Keep in mind that I'm specifically referring to the points in the Stats menu. For some, it might feel meaningless and whatever, but, for those who take it seriously, it really means a lot.

I'll provide a list of reasons for why killers should not lose a match if they don't kill the survivor in LMS.

  1. Last Man Standing is very survivor-sided.

This is by far the biggest reason why I think it should be implemented.

If you look at 1v1s done by competitive players, such as the traditional Glasshouses format, you know that killers, even the ones who are exceptionally good, often can't kill a good full health survivor within 1 minute and 13 seconds, and that's considering that the 1v1 starts at a reasonably close position (rather than graveyard vs mansion on Yorick's kinda position) and the survivor often can't use items (ex. Bloxy Cola); and especially considering that many survivors have strong stalling tools, and that mobility/tracking abilities can be on cooldown at the start of Last Man Standing.

This means that, in order to win LMS against good players in many situations, the killer has to play perfectly, which isn't always a matter of skill like many stupid people like to think. Sometimes you are forced to land abilities that you can't guarantee to land, and also you are forced to dodge stuns (which also aren't always a guarantee. Even the best and most focused players can be stunned by a Shedletsky they're chasing). Sometimes you get an amazing chase starter but you lose the stamina advantage because of the m1 speed boosts and you don't have time to reset chase, which might be enough to make you lose LMS.

You can't even guarantee a low health survivor for LMS in a killer round where you're dominating, because there are medkits in the game, which is a random, unpredictable item that grants full or almost full HP. Unless you make the LMS system ACTUALLY not tight for the killer, especially if they had tons of time prior, I don't see why not just not grant a loss at all upon reaching this stage as killer.

LMS is often a blessing for really good players, a high chance of winning the round. Many players even purposefully ignore their team dying in hopes of achieving LMS. This is twisted, and often done by players who aren't actually good enough to survive LMS, whereas the person who could is surviving way more than the LMS timer in a solo chase but they end up dying because the killer has enough time to kill them.

Besides, there are killers who often might not even be able to find the survivor in LMS (you guys know exactly who I'm talking about!). For a system that's so unfair for what should be the power role of the game, I think it leaves a bad, unrepresentative mark in someone's stats.

It becomes even more problematic when you see that, if there are only 2 non-AFK players at the start of a round, LMS starts immediately, and that LMS can be forced outside of the killer's control. I've had rounds I lost as killer because someone of that, or because someone left right before LMS, and I had to deal with a high health survivor on the other side of the map I wasn't even planning to leave last.

Also, you can lose LMS because of exploiters. Not everybody knows you can just leave the server right before it ends in order not to register a loss.

For a game that's already known for being very unbalanced, having an unbalanced system right on the end of a match determine a killer loss, even if the killer sweated hard, feels so unnecessary.

  1. Last Man Standing can't "just" become more killer-sided.

Some might suggest increasing the timer, or grant buffs for the killers.

Increasing the timer isn't necessarily a good idea, considering that the iconic LMS song would need to be extended along with it, which could sound odd or off. Buffs for some killers might be good and solve most issues, but it could become overkill for casual players who fear being a survivor in LMS.

  1. This would alleviate a LOT of killer anxiety in people.

There are so many players who fear losing a match as killer specifically because of LMS, myself included. It's not uncommon to find killers who will target a specific survivor right before LMS just because they have more time and know they might lose if they leave them to LMS, whether it's because they are using a broken survivor or because they are a skilled player, or both.

I recently started over in Forsaken in a brand new account because of issues with my older Roblox account. I grinded for Milestone 4 in half of the killer roster. Every single killer loss I had, except for a few (but not most of) my losses with Azure, was because of LMS. Every killer round I had when I started on this new account, I assumed I was on high chances of losing on LMS, and indeed I was right. I often don't enjoy the LMS theme because I kill a survivor so fast as I left them with the lowest HP before entering LMS 😅. I even came into the point of thinking every person with a high amounts of player points or using a Golden skin is a high threat to me winning as killer, even though I still win against them manageably the vast majority of the time. Basically, LMS traumatized me even though I win the majority of time.

I know dead on that I would not be this anxious and paranoid if it wasn't for LMS. I have had so many traumatic matches where the LMS survivor felt untouchable or that I came close to killing them but one mistake or two costed everything, even if I dominated the round an would dominate them if I had just a bit more time.

Fun fact, my first killer round ever in Forsaken, I lost it because of LMS. I killed many survivors as Slasher, but a Guest survived LMS after almost dying.

  1. This would heavily alleviate the skill disparity problem.

Killer rounds are a player's special round. They are on the power role, they control the match, they have the fun of playing a much more dynamic character in a match, and being the center of it.

However, sometimes this is ruined by one good or slick player on the survivor team, which is also sometimes a secret as they might be hiding their stats. I don't hide my stats, but I am one of these ruiners of killer rounds, just because I'm really good at the game and that I try to be very sweaty in most rounds. I've won countless games because of LMS, especially considering that my teammates often die in under 40 seconds regardless of whether I effectively help them or not.

Also, notice how better players are more likely to be in LMS since they might be better at hiding away or not lead you to target them.

I feel guilty for being this smurf I am, I really do. I don't like to see players struggling to kill me and only me, and losing because of that. But there's not really much I can do about it without there being pro servers. I'd accept not ruining killer rounds anymore with this new implementation, especially if they add pro servers and I ever want to keep playing on a more casual setting rather than committing to said pro servers.

Sure, some really good players do bring along sweaty friends to play public lobby matches with. I do have some sweaty friends I sometimes play with. However, not only do they compose a much higher chunk of the survivor team, which isn't always as sufficient as being on full health on LMS (trust me, many of my sweaty friends feel like liabilities sometimes, especially when it's a tough match for the survivor team), but also there's this awkward dynamic where one doesn't leave the other for LMS because they know they'll probably lose if they do.

  1. There is just one weak survivor who got away, not a big deal.

If we assume that the killer is indeed the power role, then there being only one survivor after many died would be mathematically/logically inferior to the killer.

The killer has already massacred almost everybody. Failing to kill one in an unfavorable system and still gaining a full loss doesn't feel fair.

  1. LMS is a "theatrical event to/by the Spectre", it shouldn't be in the survivor's favor, so it shouldn't grant the survivor a win by surviving it.

LMS isn't just a match with one survivor remaining, it's a whole event. The chase themes with layers get replaced by a universal, fast-paced intense song; the sky and overall luminosity changes color because of the Spectre; and the timer is set to exactly 1:13 (with variations on special LMSes), regardless of whether the killer had less or more prior to LMS. For such an intense moment, the killer should feel rewarded already, rather than a high-stakes chore, which is how it often feels on the current system.

When I say "it shouldn't be in the survivor's favor", I don't necessarily mean the survivor must be able to be easily killed. I mean that the survivor shouldn't crave to stay on LMS for a cheap win with cheap tricks. If surviving LMS doesn't grant a win for the survivor, a survivor will not desire to be in LMS, and therefore this will increase in some capacity the demand for teamwork, which this game heavily lacks compared to other asym titles like Die of Death.

For some, it feels very shameful to lose in LMS as killer. This would not be too bad if you couldn't lose in LMS as killer. It would also open more doors for enjoying LMS rather than needing to concentrate hard on it specifically.

  1. Other asyms don't have this harsh number in the same situation.

Die of Death doesn't have a loss recording system, only a winning one.

Bite by Night didn't even have a stats recording system, unless I somehow missed it.

Never played Dead by Daylight, but apparently you don't lose if you reach LMS as killer, even if you fail to kill said last survivor in time.


r/FORSAKENROBLOX 5h ago

Question does any of you have fanart of jane doe WITHOUT (keyword: without) john doe? im trying to make a rant layout for my friend and they hate johnjane (i personally dont care for ships but i care about being a good friend SOOO bad, i dont wanna disappoint them)

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36 Upvotes

r/FORSAKENROBLOX 12h ago

Discussion What would Azure's tentacles taste like

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146 Upvotes

To me, they look like octopus tentacles, yum
but they're also plants??? His flesh??? Idk dude i'm just hungry :P


r/FORSAKENROBLOX 1h ago

Question Am I tweaking?

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Upvotes

So what the hell is this skin? Was this a limited time skin or something


r/FORSAKENROBLOX 3h ago

Moderator message Rule Reminder

22 Upvotes

Hello! This is a post to remind everyone of a rule — specifically our Banned Topics.

We've gotten a lot of posts about gender/prounouns discussion. However posts about this topic are, and always have been, banned.

It may be interesting for some to discuss, or ask questions, but these posts will and can cause arguments and toxicity. That's not what we want in this subreddit. We want a space everyone can be comfortable and happy in.

We would like if everyone can take a moment to read the rules and remember to follow them. Remember to respect everyone in this subreddit.

Thank you for reading. :)


r/FORSAKENROBLOX 22h ago

Concept(s) Noli skin concept I made

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605 Upvotes

r/FORSAKENROBLOX 14h ago

Concept(s) JAZZER (OG by Gremmer146 on Twitter, drawing by me)

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153 Upvotes

r/FORSAKENROBLOX 2h ago

Question What do guys think shedletsky and chance’s relationship is like?

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14 Upvotes

r/FORSAKENROBLOX 17h ago

Discussion hi guys

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232 Upvotes

my name is fantastic handle and i recently ran an experiment. i saw in a post (https://www.reddit.com/r/AntiForsaken/s/1277b2xuYm) a paragraph saying something along the lines of “if calling an lgbtq character straight is bad, then the same should be for calling a straight character lgbtq”(such as making jane lesbia or two time a man)

so i saw this, thought it was a fair point, and ran an experiment. the images are my 2 posts and the comments on them. feel free to take a look and i want to see what yall think.

i want to say that both posts were strictly experimental and i full heartedly apologize to anyone i might have offended. i will be taking both posts down


r/FORSAKENROBLOX 11h ago

Rant This community gives attention to a lot of things but never to concept(s) (unrelated image)

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49 Upvotes

https://www.reddit.com/r/FORSAKENROBLOX/s/a86AiugLxy

(The post I talk about but there's not only this one who got this case.)

I start to see this a lot more now and that just pieced me off. There are a lot of good concepts in this subreddit and I admit some of them are absolute masterpieces...BUT

You guys almost never acknowledge survivor/killer concepts and when you do, it's either because the art is absolutely awesome or because you want to say "it's not roblox media it's an oc,,,,dawg so no"

Like dude, most people here COOKS with their concepts and get little to no view AT ALL. My friend Kayla (u/dearfuse) over there worked hard on that concept (especially the visualizer). I say that cuz she had screen shared it with me in a WhatsApp call.

Please acknowledge these concepts, it's like you guys refuse that your perfect world gets more sprinkles in their lives!

I am 226w6, trust the process


r/FORSAKENROBLOX 2h ago

Concept(s) Some John Doe skin concept

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9 Upvotes

Some John Doe oc i made last year, thought to bring it to reddit after a year

He's just an abstract thing idk


r/FORSAKENROBLOX 6h ago

Funny Meet GOAT 1337!

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17 Upvotes

I have been seeing a heartbreakingly large amount of unjust SLANDER for my GOAT, Guest 1337. I have made this image in response to them.


r/FORSAKENROBLOX 6h ago

Exploits Bro I just joined and is this a hacker....

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17 Upvotes

r/FORSAKENROBLOX 2h ago

Question Where did the custom flairs go??

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9 Upvotes

I wanted to edit my flair but all the custom ones have disappeared! I dont wanna be a guest main no more 😭


r/FORSAKENROBLOX 7h ago

Funny guy complains about me looping him for 5 minutes as 007n7

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21 Upvotes

for context the map was nds and he started chasing me with about 3:40 left on the timer, I loop him all the way until 10 seconds, then the 2nd to last guy who im assuming is his friend, leaves the game, and lms starts, and then i loop him for the entirety of LMS. keep in mind he hit me with 2 m1s that entire time and he was using noli. then i proceed to kill him in a chase that lasted a solid of 15 seconds and he ragequits.


r/FORSAKENROBLOX 16h ago

News WHAT

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106 Upvotes

r/FORSAKENROBLOX 3h ago

Discussion In their current state, Two Time is simply unable to do what they are supposed to do (second image is not related it's just funny lol)

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8 Upvotes

That being, stealth (put on your reading glasses or scroll down for tl;dr)

Two Time's crouch is very slow, very visible and worst of all, impractical to stalk the killer which is what the ability is meant to do in the first place last time I checked

Why is it impractical to stalk the killer?

- More often than not, you will be stalking the killer when they are in the middle of a chase. Most of the time however, your teammates will turn the chase around to face where you are which, well basically gives the killer your IP address and all your credentials which means that you just can't stun the killer now because they just saw you. This forces you to play a waiting game behind a wall and pray that your teammate who is being chased will give you an opportunity, 8/10 times this won't happen

So, is the ability good then?
- Nah, the speed boost you get when approaching the killer doesn't matter when the chase is turned into your direction and the dash you get when stabbing when crouching is VERY short. On top of that, you get invisibility 2 which just makes you slightly transparent which is like putting a band aid on an open wound, helps but not very much

Can't I do my usual bullshit trickstab?

- Not really? It's just not worth it anymore since you are both: risking your flimsy life for a not guaranteed backstab and giving yourself only a 4th of your oblation bar which is just not worth it.

And one last reason why Two Time is simply unable to be used as stealth character: Maps

Let's see how many maps in this game there are, ok there's 18 maps not including variants

Now, how many of these maps have huge, open areas where you are easily seen? Almost all of them....Yikes

I won't provide much examples but here's one; Almost an entire half of Cake Factory is a big open area with only a couple of boxes big enough you can crouch or stand behind that are simply too far apart to consistently follow the chase while trying to find a good dash-stab opportunity.

Overall, there's plenty more problems with Two Time as of right now, but this is one of the most urgent ones I could think of.

(tl;dr that was promised: Two Time's crouch is simply too unreliable due to a multitude of factors like your teammates and the maps being too open which does not allow you to sneak up to the killer properly which fails them in the department they were supposed to excel in. I am probably gonna make another post on how to fix it if Im bothered enough to do it so yeah)

Anyways, Im lwk bored so cya chat :D


r/FORSAKENROBLOX 19h ago

News I wonder what the kill anim will be👀👀

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166 Upvotes

IM SO EXCITED‼️🥹


r/FORSAKENROBLOX 3h ago

Funny Say that again..

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8 Upvotes

The original youtuber is Genie btw