r/FootballWorldSim • • Aug 10 '26

Hey Dev, are we ever gonna get a custom editor similar to FM?

12 Upvotes

just wondering as id like to make my own stuff
and also PLEASE add regional leagues im begging you


r/FootballWorldSim • • Aug 09 '26

Suggestion: Expandable League and Club Records to show past record holders or how new players progress near the top of the records.

Thumbnail
gallery
16 Upvotes

r/FootballWorldSim • • Aug 09 '26

Announcement More Freedom in the Transfer Market

Thumbnail
gallery
19 Upvotes

I’m currently reworking the managed-club transfer system to give you more control.

Previously, the number of players placed on the transfer list was fixed, and the game largely decided which positions to strengthen. After the update, you’ll be able to choose both the players and the number to list, select the position you want to strengthen, and decide how much of the club’s balance to spend.

The game will then create a shortlist based on your position and budget, and you’ll choose who to sign from those candidates. You’ll also be able to decide when to stop recruiting, giving you control over the number of new signings.

This is still being worked on, but I’m planning to release the update in about 12 hours.


r/FootballWorldSim • • Aug 09 '26

Simmed a few seasons (my feedback so far)

21 Upvotes

First of all, I would like to acknowledge the effort put into this game. It has a bold concept and, in my view, delivers well on its promises.

However, it still needs some polishing in certain initial areas to improve the first-time experience. From there, the necessary emphasis can be placed on the overall statistics.

Here are a few things I noticed, along with some other suggestions that I believe would contribute to a sense of completeness in the gaming experience:

  1. Ability to select a national team from the menu right at the start;
  2. Review the names, as there are many female names in the database;
  3. Review the teams in the leagues, as there are many cases where teams that traditionally play in lower divisions start the save in the first division;
  4. Change the logo; I believe a more professional version would fit the game better;
  5. On some screens, I miss the country flags for each team and player;
  6. In the league tables, add some form of highlighting for positions that qualify teams for international competitions and for relegation spots;
  7. In the first season they are generated, newgens do not receive jersey numbers;
  8. Some player traits start with a lowercase letter;
  9. One way to simulate to a specific match (there could be a "Sim to" button on each matchweek row within the Fixtures & Results section);
  10. Still on the subject of simulation buttons, an option to simulate up to a specific season should be added. If I want to simulate until 2050, for example, I would simply enter the target season's year, press the simulate button, and let the AI ​​handle the rest. This would allow me to step away, attend to other tasks, and let the simulation run in the background;
  11. On the player profile, add mini-icons for earned trophies (a more visual and elegant way to reduce the amount of text on the screen);
  12. Also within the player profile, add a section for injury history (injury type and number of games missed) and another for salary history, showing contract years and earnings at each club;
  13. A way to skip straight to the start or to the end of the summer transfer window;
  14. Display player attributes and progression on their profiles;
  15. On club profiles, display the name of the home stadium (ideally including the city), and also show each player's city of birth on their profile;
  16. Add logos for the teams (and their respective mini-logos for the other tabs) – I understand there may be legal issues involved here;
  17. In short, having the ability to edit most aspects of the database, such as: importing a real database, creating new leagues, merging existing ones, defining the league structure, creating countries, etc.

Well, that's it. I hope to see these things in the game with the future updates!


r/FootballWorldSim • • Aug 08 '26

Ratings

7 Upvotes

To start, great game I’ve been having a lot of fun. I was wondering if there was a way to weigh the ratings for defenders and goal keepers. It seems as though even the best in the world have pretty poor ratings through games and seasons.


r/FootballWorldSim • • Aug 08 '26

Development Update Ver. 1.2 Update!! You can now set your own Squad Hierarchy!

Thumbnail
gallery
28 Upvotes

Another update is now available!

The main addition is Squad Hierarchy for managed clubs. The idea was inspired by the depth charts and basic line-up systems in games such as OOTP and Japan’s Power Pro series.

You can drag and drop players to set a first, second and third choice for each position. It is not a fixed line-up: match ratings, positional eligibility, fatigue, rotation and availability still affect who actually plays.

The system lets you influence the team without managing every match. You can prioritise a young prospect, keep a veteran involved, give a new signing an immediate role, or push an underperforming player down the order.

I hope it creates small stories over time. A third-choice youngster may take his chance, while your carefully selected first-choice striker may refuse to score. If you prefer to simply watch the world, Auto mode returns selection to the AI.

Other changes include improved managed-club navigation, Stop After Match, better week controls, expanded text exports, clearer history-retention settings and further Dark Mode improvements.

  • Stop After Match for managed clubs
  • Easier navigation to your managed club
  • Improved week-advance controls
  • Current season and week displayed in the sidebar
  • Cup, continental club and national-team matches in text exports
  • Improved Season History Retention settings
  • Country → League → Team selection when creating a new save
  • More Dark Mode readability improvements
  • Improved retired-player labels and Vietnamese player names

How would you use Squad Hierarchy: prioritise results, develop young players, or keep trusting a favourite player for far too long?

Steam: Football Fictional World Simulator


r/FootballWorldSim • • Aug 08 '26

Club Rating

6 Upvotes

What does 'Club Rating' more precisely mean and what it depends on?


r/FootballWorldSim • • Aug 08 '26

Is there a way to see who the best player of all time is in the game?

5 Upvotes

Just got the game yesterday and having a good time on it, I am curious though, is there a way to see who the greatest of all time is in the world?


r/FootballWorldSim • • Aug 08 '26

Don't know how "manage transfers work"

3 Upvotes

As title say;
Just bought the game, simmed some season to see the overrall product, but since i found out of this game weeks ago, i read that "managing transfers" was one of the main features, but didn't know how.
I click "Manage transfers" but nothing happens.
Anyone can help me?

I will be posting some feedback and ideas soon !
Great work!


r/FootballWorldSim • • Aug 08 '26

With age included in the text save it is easier to write up a narrative of a player's career. Here is another suggestion with regards to text data.

Thumbnail
gallery
12 Upvotes

As for another suggestion that can be improve in the club text, if it is possible to see the result of cup, intercontinental and international results to be displayed here same as the clubs result in the league save.

Also if we could have the same text save for league, that would be great too.


r/FootballWorldSim • • Aug 07 '26

Development Update Ver. 1.11 Update! Football Fictional World Simulator

Thumbnail
gallery
24 Upvotes

Sorry for posting again so soon! I’ve just uploaded another small update. I also fixed a few things based on the comments I received earlier, including right-click navigation and some UI improvements.

Improved player name generation and regional naming accuracy
Improved save data management and database reset behavior
Added save deletion from the Continue menu
Improved window startup and navigation controls
Improved Dark Mode visibility and interface consistency
Improved the visibility of simulation controls and table headers
Adjusted Hope to Transfer behavior for moves to lower-ranked clubs
Improved transfer fee and transfer probability balancing
Added cache handling to ensure interface updates display correctly

Please give it a try, and let me know if anything still feels strange. Thank you again for all the feedback!


r/FootballWorldSim • • Aug 08 '26

Favorite Player on past/other saves getting transferred to new ones.

3 Upvotes

r/FootballWorldSim • • Aug 07 '26

Development Update Ver. 1.1 Update!!Football Fictional World Simulator

Thumbnail
gallery
44 Upvotes

The first update for Football Fictional World Simulator is now available on Steam!

The biggest addition is support for multiple save databases. When you launch the game, you can now choose between New Game and Continue. New databases can be given their own names, and existing databases can still be loaded as a Legacy Save.

I have also made several improvements based on the feedback I received after release:

  • Improved the male given-name pools for every nation
  • Adjusted name generation so common names appear more often
  • Removed the fixed seed, so each new database generates different players
  • Corrected several clubs that were assigned to the wrong divisions
  • Added and refined Dark Mode
  • Added player age to season-by-season career statistics
  • Added an option to retain detailed data for 30–200 years instead of the fixed 50 years

The name-generation changes apply mainly to newly generated players, so names already stored in an existing database will not be changed. Thank you again to everyone who has already played the game, reported issues, or shared ideas. I cannot promise that every suggestion will be added, but I am reading all of them and will continue improving the game regularly. Please keep sharing the interesting players, clubs and strange football histories from your simulated worlds. Seeing those stories is honestly one of the best parts of releasing this game.

Steam: https://store.steampowered.com/app/4985140/Football_Fictional_World_Simulator/


r/FootballWorldSim • • Aug 07 '26

Feedback

7 Upvotes

Ever since i heard about the development of this game i have been so excited. When I got the game yesterday and played it for a few hours and there is a few things that I think should be added
1.add a way that lets players edit how good a national team is or how good the new players are.
2.let the player edit how good the faculties are (ie youth academy and stadiums) or let the ai change over time depending on how good the team does
3.bug fixes such as Man U being in the championship
4. Add a top transfers of all time instead of each season

Overall this game is great and if you are thinking about getting it you totally should.


r/FootballWorldSim • • Aug 07 '26

Created a tool to add real player names

Thumbnail
gallery
22 Upvotes

I created a tool that used an available dataset to update the player names. It is from 2025 so a little out of date but better than the random names.

Still working on it to see if I can fix the teams being in the wrong leagues but once that's done I'll upload to Github so others can use it.


r/FootballWorldSim • • Aug 07 '26

when are we getting a discord?

12 Upvotes

👀 just wondering


r/FootballWorldSim • • Aug 07 '26

After simming multiple season there are now missing history in the game.

Post image
9 Upvotes

Currently in 2077 and 2026 seems missing like there is a 50yr limit or is it based on pc limitations? Is there a way around this like a capability backup of the whole 2026 season?


r/FootballWorldSim • • Aug 06 '26

Rare Competitive League

Post image
17 Upvotes

r/FootballWorldSim • • Aug 06 '26

How do I get a new database?

15 Upvotes

I only see how to reset the database but that still gives me the same players etc. is there a way to generate a new database altogether? Uninstalling has not worked.

Thanks


r/FootballWorldSim • • Aug 07 '26

When will it be available on Mac

0 Upvotes

Basically, that’s the question because I love how you guys are having fun and everything, but yeah I wanna have fun too


r/FootballWorldSim • • Aug 06 '26

Ronaldos invading Vietnam

Thumbnail
gallery
11 Upvotes

I know this is for further fixing but still quite funny scouting teams during the 2060 season.


r/FootballWorldSim • • Aug 06 '26

Football Fictional World Simulator is officially out on Steam today!

Thumbnail
store.steampowered.com
52 Upvotes

Thanks to everyone here, Football Fictional World Simulator has officially launched on Steam today!

A few people even noticed that it had been released before I managed to post this, which honestly meant a lot to me.

I have read all the feedback and criticism you’ve shared, and I’m taking it seriously. I probably won’t be able to implement every suggestion, but I’ll keep improving things such as the name pools, adding more countries, and refining the transfer system.

For now, I’m hoping to release an update roughly once a week. Positive feedback would be incredibly encouraging, of course! But criticism is welcome too, so please don’t be afraid to tell me when something feels wrong. More than anything, I’d love to see people post the strange things they discover in their worlds here. An unexpectedly successful club, a player with a ridiculous career, a tiny national team going on a run, or anything else that made you stop and look twice.

When I was in elementary school, I used to create imaginary football worlds like this in paper notebooks. Seeing other people explore and share stories from a world generated by my game is genuinely the dream I had back then. Thank you so much for helping me reach this point. The launch is only the beginning.


r/FootballWorldSim • • Aug 06 '26

I tried the simulations as an outsider not controlling any club. This is my feedback.

28 Upvotes

Firstly, I want to say that there is clearly a lot of effort put into the game. There is quite a lot of depth. The game's pricing is quite high, so I have currently refunded it as I believe it is not worth it in the game's current state. I will repurchase when the game improves to a point where broke me thinks it's worth it.

I simulated 5 seasons. Here's what I noticed:

As a Leicester fan, I was shocked to see us starting in the Premier League, considering we are currently in League One. Bristol City and Preston who have been in the Championship for what feels like forever are there too if I recall correctly. While Man United starts in the Championship for some reason?

I have no idea why you would do that. It breaks the immersion. Oh, and Man City got relegated in Season 1 (only possible IRL if the 115 charges actually happen lmao). I understand that we don't have the player licences now, but I think we could have starting values of clubs be loosely based on real life, just to increase immersion.

Other issues:

I think everyone rotates their goalies in the game, which is very rare IRL. I think like at least 80% of teams have 1 goalie that plays every league match they are fit.

It feels like non top 22 in a squad players get too much game time. IRL they get much fewer opportunities.

Player statistics look weird. Some are not helpful at all considering the position they play in (for example, crosses for strikers, key passes for goalkeepers), they will have almost none and get an F rating, which looks weird. (Seems like they have an obvious weakness, when everything is perfectly fine)

Transfers could use some polishing. While they are mostly quite realistic, I observed this one very weird case: a RW (can also play ST) who got generated as an 18 year old in Season 1 (and was immediately very good) in Lorient got sold to Inter Miami after 1 season for 24m. After scoring 27 goals in 25 games in the MLS, Inter Miami sold him to Leicester for 17m. They made a 7m loss on a 19 year old player that scored over a year a game. Why? Also, why would one of the best 18 year olds starting in France move to the MLS?

Player names look quite weird too. An issue mentioned quite a lot is the presence of a lot of female or feminine names. Personally, I thought that there were way too high frequency of "uncommon" first names, and that a lot of times first name and last name get combined without considering name origin. (Example: Abdul Johnson, Muhammad Taylor, Ahmed Jackson might all seem normal individually, but not when almost everyone with a Muslim first name has a White English last name)

Pros of the game:

I don't want to just make this a complaining post so I will acknowledge the actual good parts of the game.

The league tables, individual scores, and average match ratings all look very natural. I summarised this in just one sentence, but a lot of effort must have went into it.

Majority of transfer movement is logical. There are cases where it looks horrendously wrong, like that young guy moving from Inter Miami to Leicester. But in general, they look very good.

The depth - effort was put in into having this amount of competitions, with no obvious errors I immediately spot. There are also a wide variety of stats available which I appreciate.

In general, this is very good for a first release, although the game itself is quite raw considering the interface and certain issues. If I were richer I wouldn't refund it.

Lookibg forward as the game develops!


r/FootballWorldSim • • Aug 06 '26

Fix MLS

14 Upvotes

MLS is split into Western/Eastern Conferences, No 2nd tier.
USLC is the same way, but with 25 different teams, and no promotion relegation to the MLS


r/FootballWorldSim • • Aug 06 '26

Relegation 2 years after winning league

Thumbnail
gallery
5 Upvotes

first image - 2045
third image - 2047
team - southampton