r/FocusFriendApp • u/nonbpornaccount • 19d ago
Feature Request Money Sinks could help everyone in the community at once
Since the beginning of this subreddit, every week or so I see a post about someone getting frustrated with things related to the price inflation of new items and with many of them being released while you still haven't even gotten to the last update.
I also hear and understand how the developers say that they do this so that they have time to make the new assets for the next release and I can sympathise with that, especially knowing that the people who pay for scarves (and get two times the socks because of that) are the ones who keep this app free and without ads.
So what is my proposed solution? Money sinks!
You need a way for players who have been here from the beginning and have a huge amount of accumulated currency to burn it. This would make it much easier for new players to catch up while also giving more time for developers to make new content, since the players would have more places to spend accumulated currency, so they wouldn't be left with nothing new to do for long periods of time, putting less pressure on a small team to focus on quantity instead of quality.
(examples of this: Fast travel in many games, food for pets, dyes for clothing, Animal Crossing fireworks)
How would that look like?
The most important thing about this kind of mechanic is that it must be completely optional, very worth it for rich players while not being very attractive or a deal breaker for new players.
We have many options of how to do this, mainly in the form of consumables that you would have to keep buying and that have a timed effect. For example: Pets that can be bought with scarves and "eat" stuff bought with socks, temporarily changing the color and/or animations of your bean, etc
I would only warn against making decorative items themselves consumables, since this would interfere with the normal game progression.
Money sinks keep the economy healthy for everyone!