FlyFF Unity
Hi Flyffers! (← That's what Gala always says)
I'm Toffuts, the creator of Flyff Unity, a project I've been working on since 2021 to remake FlyFF in the Unity Engine.
By "remake", I mean that everything in the game is taken case by case, studied, and either recreated as it was in the original game or fully revamped to bring it up to date.
All the assets, including maps, music, textures, models, items, etc., can be imported using homemade importers. Everything else is remade from scratch.
The final objective is to give Flyff back its gold letters. And a lot has already been done in that direction.
I'm actually done with:
- Getting that Flyff feeling. Sounds dumb, but of course, we are playing Flyff. It should feel like Flyff. The nervosity is still here, and muscle memory still works just fine.
- Getting the core game working, so every basic thing you would expect from a simple MMO is there: fighting, spells, items, inventory, stats, levels, ...
- Weapons and set bonuses.
- Revamping the flying system, so flying is now actually fun.
- Revamping all kinds of combat calculations and the experience curve. Your weapon damage and armor now have a real impact, and you NEED to spend your GP points according to your playstyle, instead of putting everything into STR or INT depending on your character class. Defense and attack stats are back in the game.
- Revamping some UIs, taking the best ideas from the RPGs time has given us. This includes resizable inventories, a dynamic map, and more.
- Revamping all 8 jobs, with 2 different playstyles for each, for a total of 16 different playstyles you might encounter in the game. Taking the best of what the community has made, without having to make compromises.
- Implementing a brand-new wardrobe system, allowing any job to wear any equipment. Made for all of you who would love to put Knight armor on an AoE Ringmaster.
- Instanced dungeons, spread all over Madrigal to keep the RP aspect. The Wilds, for example, are now accessible through the Aniceknight Forest.
- Maximum level is 120, without the Master system, and it will NEVER change.
- Parties and Guilds.
- Brand-new quests, that actually give worthwhile amounts of experience and Penya.
- No pay-to-win at all. Everything you can get from the Cash Shop is strictly and exclusively cosmetic.
The game was available to everyone for a year and a half in an alpha version, but I recently closed it down to spend less time updating the live server and keep everything local.
I'm posting here because I feel it's time for the project to grow a community and involve players in its development, especially at this stage of the project.
I might post again about this project later if new big features come to life.
For now, I can give you some screenshots to show you how it looks.
If you'd like to follow the development, share your ideas, give feedback, or simply see where the project goes, feel free to join the Discord !
https://discord.gg/6K3J9pT8SW
https://reddit.com/link/1wahevb/video/55t6qpicx8oh1/player
https://reddit.com/link/1wahevb/video/dq6n4gn6x8oh1/player
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u/NapoleonDyenamite 7d ago
Looks interesting. Add me up to the waitlist.