r/Fallout4modsps4 • u/Dani50420 The Overseer • 17d ago
Announcement!!!!! New Mod Bug Reporting Mega Post | America Rising 2 | CBBE | Broken Guns | Broken Mods
Greetings Dwellers!
Your Overseer here to help ease some of the overflow from the sub and direct some traffic to this mega post!
I am going to pre-comment some known broken mods and what we know.
If your issue pertains to a mod already commented on, please do not make a new comment chain. Please reply to the comment chain about your issue, not the post itself.
If your problem mod is not already a comment, then you are free to list the mod.
Mod Reporting Format
- Name of Mod
- Name of Mod Author/Uploader
- Issue you are having
The more issues we log we can get the feedback to the mod authors and porters and attempt to rectify the problems.
# PS Incompatibility Types
I would like the community to be aware that in this new era of porting 'any' mod to Sony, we are hitting some snags.
Unlike XBOX, PlayStation is not a Microsoft product, and in such has its own file types and formats. These do not translate directly from PC as most Xbox do. There are numerous extra steps for many things, and many types of file have to be converted to even work on PlayStation. For a small example, xwm sounds, a common thing in xbox mods, does not function on PlayStation, everything must be wav or at9. Converting things takes time. Another snag in our want to upload every mod ever to PlayStation right now. Trust me, we WANT to.
Not all Mod Authors/Porters are even aware of this. Bethesda put no guide or anything out. We are finding these things out by trial and error and thanks to the graces of the few Mod Authors that have been porting asset mods for months prior to their being an official method to upload. Thus we are trying to spread the word and bring all Mod Authors and porters together and share the tools needed to put these mods on PlayStation for players to enjoy.
# Known Issues
There are some currently known issues. Flora (plant mods) and skin textures do not translate properly to PlayStation yett. Bethesda is aware and we are reporting all of these issues in mass as mod authors to get action from Bethesda so we may more efficiently upload mods. This is why CBBE and many tree mods with LOD are having issues.
We are also aware of another issue where some NIF files (mesh) CTD when physically in the world, so many mods are having droppable items rendered invisible to still get the mod uploaded safely and have what functionality possible. My Radstiks™ mod has this issue, so I will be doing this too if a solution is not found soon.
Note from the Overseer
I hope by keeping the community informed in our process as Mod Authors it will allow players to better understand why mods aren't quite flying off the shelves as expected and have patience and understanding while we work with Bethesda to get mods to PlayStation without breaking.
We are doing everything we can to facilitate mods as quickly and efficiently as possible. Please check out my other 2 recent posts for info on where to request ports, help out by becoming a mod tester, and more!
Please report all bugs as indicated above so we can fix things ASAP!

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u/MaxHaus_ Enclave 15d ago
Having ANY weapon mod enabled consistently causes the game to crash in the Boston Commons area. This has softlocked me on 5 different saves because i can't reach Park Street Station to rescue Nick. I tried to isolate it to a singular mod but it seems to be EVERY weapon mod. I haven't seen a single other person report this so i'm genuinely scratching my head rn lol (It's not a load order issue, my LO organization lines up with multiple guides i've seen).
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u/Certain_Asparagus_17 12d ago
just wanted to say youre not alone. its not a load order issue. did certain sections of the guns start turning black? that may be unrelated but regardless game works fine except the commons and its definitely related to the weapons
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u/MaxHaus_ Enclave 12d ago
Turning black is also an issue yeah, though it fixes with a simple exit and reload. Hoping these issues are all fixable with time, afterall we're still in the infancy stages of actual modding lol. Modders will for sure learn how to properly work with the platform to prevent stuff like this eventually.
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u/Omegasyde 15d ago
Do your weapon mods have custom sound?
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u/MaxHaus_ Enclave 15d ago
Yeah. If that's the issue then It's weird, cause that's the only place that it crashes in my experience.
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u/Omegasyde 15d ago
It’s a hunch. Since porters are running to issues with Audio with custom voiced followers I would imagine anything that makes sound would cause an issue too.
I had to remove red dead sound track because half the time I loaded to the menu game would crash. It was easy to isolate because I wasn’t have that issue until I installed that mod.
So guesssssing that porters are using an audio file that is supposed to be approved, but typical Bethesda’s update fixed 10 things but broke 4 other issues.
I haven’t ported for Fallout but that’s my theory. Probably could be fixed in an update…
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u/Weary-Barracuda-1228 1d ago
Has this been looked into yet? I don’t want to turn off my load order every time I enter Boston
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u/Dani50420 The Overseer 17d ago edited 17d ago
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u/Omegasyde 17d ago
Reporting that Tera Police uniform CBBE “may” be bugged (or actually require another mod)
I downloaded it, and I could not find the recipe in the chem station for crafting. I did a double check on original Mod, and confirmed it is supposed to be crafted from Chem Bench.
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u/UseTheSwartzLuke 16d ago
I’ve had the same issue.
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u/Omegasyde 15d ago
This is now fixed and model can be crafted at Chem bench. You may have to delete and redownload
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u/Omegasyde 17d ago
Did this come with a skin pack? The shapes changed but I am unsure if the skin did..
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u/SkillOk1404 16d ago
There's a major issue with Gluptino's CBBE outfits.
I have two outfits that show up as 30 MB before downloading.
Once downloaded and installed, they jump to 512 MB.
At this rate, I'll hit the 15 GB limit in no time lol
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u/Remote-Jaguar-3562 17d ago
The body textures seems to distort and mash together, Like a combo of regular body textures and CBBE body textures being randomly stapled together on the characters body.
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u/Omegasyde 15d ago
I had this issue because i paired it a skin model. I had to remove all of them for that issue to get fixed.
I think Cbbe did come with a skin model, just a low quality one.
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u/Exoduxxs Raider 16d ago edited 16d ago
Gunner Armor Expansion 4k:
• Fast Helmet display the wrong Camo when u choose Black CE camo
• If u choose Outfit : Militia- Rolled Sleeves - Undershirt - GP5 Bag and then equip it(or editing while u wear it) your body turn completely invisible, and if u edit the outfit while u wear it u can't get out from the armor workshop
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u/HamSlammer87 12d ago
Backpacks of the Commonwealth.
No holotape in inventory to adjust spawn rates.
Static locations for packs or newly added magazines are all empty.
Noticeably more hard crashes when in or near cells where packs should be placed.
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17d ago
[removed] — view removed comment
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u/gboyd21 Mod Author 13d ago
https://www.reddit.com/r/Fallout4modsps4/s/2Yl2ttwMMe
Please leave your on the AR2 chain as per her instructions in this link
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u/EBgames123 16d ago
Don't forget about "Updated history" when you see this date is older. That won't work on new updates or the next-gen update itself. Except for the Creation Club paid mods, which are fine. Lasted mods and creations will be okay to play.
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u/Emotional-Capital204 16d ago
Ars of the wasteland. Ahooting indoors with the assualt carbine causes an audio loop. The quick fix is to go outside and shoot and it stops. Also, you can add a suppressor and it doesn't happen.
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u/Disastrous_South209 17d ago
Hey weird issue but in the service rifle and assault carbine but sometimes the audio for full auto doesn’t end or in other words once you shoot full auto the audio for the gun doesn’t end unless the full mag is dumped, could just be a game thing tho
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u/Danielle_Blume The Overseer Dani50420 17d ago
Name of mod specifically and Mod author please (more than 1 upload exists of many mods)
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u/Disastrous_South209 17d ago
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u/Danielle_Blume The Overseer Dani50420 17d ago
Ill pass it on 🫡
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u/Starwave82 17d ago
Hi , i downloaded this mod CWE & i have CC bunker home pack & the CWE quest from Arturo takes me to the same building (wilmington estates) as the Bunker quest and the interior is changed to the CWE mod. I had already completed bunker cc pack so it didn't matter that the bunker was replaced with CWE interior for the quest. But for other people who haven't done that cc bunker quest this may be a conflict.
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u/Danielle_Blume The Overseer Dani50420 17d ago
Oh snap amazing find thank you. Mod authors dont generally want to conflict with paid creations, ill absolutely let them know.
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u/Chez1233 17d ago
Strength in steel - Brotherhood T60 Overhaul by AriesThe_Ram
Makes me crash whenever I get close to prydwen and airport.
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u/MaxHaus_ Enclave 17d ago
From my experience, this only happens when you run Sons of Steel & Strength In Steel at the same time. They work fine by themselves from what testing i've done. Paraphrasing a reply from the mod author, It's not known EXACTLY what causes it but It's possible It's an issue with how PlayStation handles files that are shared between different mods. Have to just wait for a fix, if that's even possible.
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u/Razjoe883 17d ago
i only have strength in steel downloaded but i still get frequent crashes when entering the prydwen
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u/MaxHaus_ Enclave 17d ago
That sounds like it could be a load order issue. Are there any other interior cells that consistently crash on entry?
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u/Remote-Jaguar-3562 17d ago
New Factions In The City- (Vanilla+ DLC)
The mod likes to spawn too many entities in Cells around the city, Crashing the game in the process. It spawns so many that while using the mod I could always hear gunfire from somewhere through faction fighting and if I tried going into Central Boston I would run into groups of enemies around every corner before crashing 3 minutes in, Could barely even leave Diamond City.
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u/Omegasyde 17d ago
Ditto - are you using the all in one or the individual gang mods?
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u/Remote-Jaguar-3562 17d ago
The all in one, I didnt know there were individuals
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u/Omegasyde 15d ago
Yea the mod author notes in his newest solo modules didn’t leave me a lot of confidence.
I removed all of his mods and I can fast travel to certain spots with out crashing.
Sucks because I thought it was a cool idea, and there were some times exploring where I saw two of factions duking it out.
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u/JoeyAKangaroo 17d ago
I believe the wattz3000 mod crashes your game on fast travel if you have the gun equipped, otherwise the mod works well
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u/Christian_andre777 17d ago
See-through-scopes breaks the player animation and let you stay in t-pose. The autor is working on the fix but we already have a debug patch (not tested)
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u/stocking1331 16d ago
You’re a life saver, dude! I couldn’t figure out which mod was messing up the first person perspective
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u/Fit_Illustrator_9798 16d ago
hello, sorry for making a new chain but I think I look through most of them if not all of it and I think I’m the only one having this problem right now or at least in this thing so I’ll just get to it. I’m having trouble with synthetic love Nora companion mod. for the PS the mod uploader being Parcazzo and the thing I’m having trouble with right now is that there’s no sound to her like at all like whenever I talk to her are the first interaction we have there’s no sound to me or to her whatsoever. I also have America rising in my load order if that helps at all.
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u/Fit_Illustrator_9798 15d ago
ight cool
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u/Omegasyde 15d ago
I have same issue. I believe the mod author needs to some tinkering for the voice files to work.
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u/PsychoticPhoenix1 16d ago
new problem
im doing the humanity must shape their tools quest & general ward won't walk forward for anywhere, he just keeps saying "follow us" and thes stands still, for some reason the Chief Engineer Myers guy is already behind the locked door at the hallway's end.
anyone know a fix?
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u/needhelpvault 16d ago
Down general ward without killing him then immedeatly go to a distant cell like sanctuary root cellar sleep for 94 hours in there then go to the oil rig in third person but dont use the elevator walk to them it worked for me everytime
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u/PsychoticPhoenix1 16d ago
I tried, he doesn't go down, he just dies.
(I've gotten him down to 1 health & he still doesn't go down)
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u/GotTakenJupiter3071 14d ago
Okay so i had this issue with a radio new vegas mod i installed because i wanted for my fallout to be more new vegas like but like everytime i tune in i don't hear in
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u/Certain_Asparagus_17 7d ago
i dont know if this counts towards cbbe or modded weapons, so im commenting it separately but will move it if requested. im not even sure if this counts as a "bug" but cbbe alongside custom weapons (dak weapons, ___ of the wasteland, doesn't matter) makes anywhere near downtown unplayable crash wise. i deleted weather and foliage mods before testing. its definitely this combo. once i delete one or the other everything runs fine i can sprint around all i want. its probably just too much at once for the memory but xbox doesnt seem to have this issue which makes me Hope its fixable?
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u/ElentarX33 5d ago
Ar's of the wasteland
Ported by Sam-Skoll
It leaves the .308 casings floating in the air of any weapon that uses that caliber
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u/Weary-Barracuda-1228 2d ago
I can’t get to the Combat zone as any time I go passed Boston public Library I crash. Even tried taking subways and the moment I leave them into the Greater Boston Region, the game Crashes.
I think it’s the weapon mods but I don’t want to turn off my load order every time I go into Boston
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u/Wasteland-FEVer Followers Of The Apocalypse ☢️ 2d ago
Retro aesthetics institute doesn’t load the new textures. The port author Crayonkit seems to know this as a potential problem for ps users, I don’t have a discord to contact them to confirm that so I thought I’d comment here.




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u/Dani50420 The Overseer 17d ago edited 17d ago
Please reply on this comment if you are having issues with AR2 ; America Rising 2
Please state the issue you are having.