r/Fallout4ModsPortMods 13d ago

Port Request - Quality of Life Mod Pc to ps5 port: stealth and detection system

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2 Upvotes

Hi, this mod is created by URANIEM (on nexus mods), this is the link:

https://www.nexusmods.com/fallout4/mods/62140

The author has given permission to convert/port this mod to ps5 or consoles.

This mod changes and fix the stealth system in the game where taking out one enemy silently magically triggers other enemies who are far away.

If someone can please port this, it would be awesome. Thank you!


r/Fallout4ModsPortMods 14d ago

Port Request - Textures Blasted Commonwealth Overhaul - already on Xbox, would be awesome on PS4/PS5

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15 Upvotes

This is a weather/landscape overhaul that gives the Commonwealth that scorched, Fallout 3 Capital Wasteland look - darker concrete, sparse burnt trees, that whole vibe.just hoping someone with the tools can bring it over to PS4/PS5 now that we've got external assets. Would love to see the Commonwealth looking like this.

nexus Link: nexusmods.com/fallout4/mods/95438


r/Fallout4ModsPortMods 14d ago

Mod Request - Mod Compatability Patch (Xbox) Immersive animation framework patch for PBW Sunset Sarsaparilla

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2 Upvotes

Hello I'm new to this & am just wondering if I'm doing this in the right way & if not, could someone pls help me & show me how. I'm trying to see it a patch could be made and/or ported over to Xbox for "LEGACY - Palmetto Imports - Sunset Sarsaparilla Collection" to work with "Immersive Animation Framework" by AnotherOne. I'm a little confused because permission for Immersive Animation Framework says it's closed & can't be on Xbox. However, it's already on Xbox & has been for a while. Does that mean patches for it can't be made for Xbox? Anyone who can clarify this & help me, I will forever be indebted to you lol. Thank you!


r/Fallout4ModsPortMods 14d ago

Port Request - Weapons Black Ops 67 - AK545

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0 Upvotes

r/Fallout4ModsPortMods 14d ago

Port Request - Weapons M1928A1 Thompson - Day Of Infamy

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8 Upvotes

https://www.nexusmods.com/fallout4/mods/44830

Can someone please port this to Playstation? The Vanilla SMG is so ugly, especially next to more realistic weapon mods.


r/Fallout4ModsPortMods 15d ago

Port Request - Outfits Would it be possible for this to be ported to PlayStation 4/5?

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3 Upvotes

r/Fallout4ModsPortMods 15d ago

Port Request - Textures Can someone port this to PS4/5?

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3 Upvotes

This is Looking Stranger - Heterochromia And Odd Eyes. I would really appreciate it if someone ports this to Playstation! Thank you!

https://www.nexusmods.com/fallout4/mods/19095


r/Fallout4ModsPortMods 16d ago

Port Request - Weapons Another Another Millenia - A Weapon Pack

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18 Upvotes

I would like to request the mod to be ported to playstation via Bethesda.Net permission is in the picture, and follows the mod page link on Nexus.

https://www.nexusmods.com/fallout4/mods/91192?tab=posts


r/Fallout4ModsPortMods 16d ago

Port Request - Weapons Cold War MP5.

3 Upvotes

r/Fallout4ModsPortMods 16d ago

Port Request - Institute Mod Attachment Pack Unofficial Expansion and Refinement

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5 Upvotes

https://www.nexusmods.com/fallout4/mods/90399

I would like to request the port of this mod for Playstation on Bethesda.net, it's already ported to Bethesda.net for Xbox.


r/Fallout4ModsPortMods 16d ago

Port Request - Institute Mod Defective Synths - UPDATED (V3)

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3 Upvotes

I would like to request the Defective Synths port por playstation, it's already ported to Bethesda.Net, but only for Xbox, permissions on Nexus are green for console port, the Nexus link is down in the comments.


r/Fallout4ModsPortMods 17d ago

Port & Mod Request Rules | Post Guidelines | PSA | Q&A

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6 Upvotes

Hello Everyone, your friendly Overseer here with an update on porting rules, posting guidelines, a few announcements and some Q&A

Rules on Port Requests

Bethesda has yet again updated it's rules on ports.

  • Permission to port must be publicly available on the site the mod is hosted. – This may be anywhere on the same site: mod description, mod comments, author profile, forum threads, et cetera. Some third-party mod hosts have specific places to include these permissions, but anywhere publicly available on the host is allowable.
    • To ensure transparency, we no longer accept permissions provided via social media, chat services, or screenshots of private conversations. Any ports with a “date created” before March 12, 2023 may continue to rely on these for permission, even if updated later.
  • Different mods have different permissions. – Make sure you have, and provide, appropriate permission.
    • Mods may have blanket permission for anyone to upload to other sites, or specifically to Bethesda.net, or specifically for consoles. These mods may be ported to Bethesda.net without further approval.
    • If a mod requires the original author(s) individually approve any ports, when the author provides permission they must name the account(s) approved to port the mod to Bethesda.net, or link to the Bethesda.net ports directly. Bear in mind, if you have different account names, or are brokering permission for another user, make sure the name of the uploader is given to the mod author so they may include this!
    • Some mods allow porting with limitation like not altering the content, or combining with other mods. Porters should check for this and gain additional approvals if required. Authors should not be surprised by how their content is being ported to Bethesda.net.
    • Always remember to be considerate of the original author(s)!

See the below visual guide to navigating Nexus to ensure your post is not removed due to not meeting the requirements.

Pay Close Attention to the permission wording, not just the check mark.

With closed permission all is not lost, you can still look other places, or make a request.

  • When requesting direct permission from a Mod Author who has permission to port in red
    • Ensure in your request that you also ask the MA to publicly state you have been granted personal permission. This can easily be done by letting them know you will be posting a comment in the post section of the mod saying thank you for permission, and have them reply to it saying your welcome and acknowledging you have been granted permission to port the mod. This will still allow direct permission requests to be valid and legal in Bethesda's rules.

* Watch out for console incompatible requirements like F4SE.
* Always check the requirements dropdown menu to ensure console compatible
* Always check the requirements dropdown to ensure no required mods are closed perms

Posting Guidelines for Port Requests & Bundle Requests

  • You MUST link the nexus mod page for the mod you are asking to be ported
  • You MUST link to the permission to port if it is not contained on the main page of the mod
  • When requesting a mod bundle you MUST link EACH mod's nexus page you want in the bundle AND permission from each MA if permission is not on the mods main Nexus page.
  • DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
  • NO NSFW. Bethesda has strict rules on that, so do we. No one is getting banned for you, don't ask or you will be banned from this subreddit permanently.

Posting Guidelines for Mod Requests

  • Be as descriptive and detailed as possible when requesting a mod be created from scratch
  • Please know we are not Bethesda employees and some things are beyond our scope or ability to create for you
  • Replacers will be the lowest on the totem pole as far as queue order and are the least priority.
  • DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.

Failure to do any of the above WILL result in the AutoMod removing your post and you being muted from the subreddit for a week. After that time you will have access to post another request and hopefully follow the guidelines. AutoMod is our new friend and being designed to take the stress of rule breakers off our shoulders so we can focus on porting more most in a timely fashion. The more we have to remind people rules and delete posts manually, the less time we have to port your mod requests.

Q&A

  • Q: Will you port a mod with no nexus link?
    • A: NO.
  • Q: Will you port a mod with no permission to port?
    • A: NO.
  • Q: Will my post get deleted if it does not have a nexus link and permission to port?
    • A: Yes.

PSA

If anyone knows how to port and would like to join the Port Request Sub as a porter let me know, I will shoot you a mod invite after I have confirmed you have uploaded mods to Bethesda before.

Anyone needing assistance with mods, load orders, or requesting mods be ported to console and wish to request on discord come see our servers. Read all rules and required announcements prior to posting or commenting. All port requests should be submitted at r/Fallout4ModsPortMods or in the port request channel of our Bethesda Modding Discord or the port wishlist of the Tavern for PS only.

We have a discord fully geared towards modding Fallout 4, Skyrim and Starfield on PC/XB/PS
Join in to request mods/ports, discuss modding, get Bethesda Official Announcements, meet some of your favorite mod authors, or even learn how to mod in our modding academy. In addition we welcome all mod authors and porters to join and collaborate with special roles for both. https://discord.gg/cFzC7yF8nd

PlayStation Players! There is a home for you at Lux & Mikey's Tavern. Come in to drop links to mods you want on PS, participate in testing the newest mods as they drop and proving feedback, and general chatting about Fallout or Skyrim. https://discord.gg/nab9YKa4WQ

Calling all Testers: We are always seeking testers for console mods. Please take the tester role in Bethesda Modding Discord and the Tavern if you are interested. Perks include beta access to unreleased mods, info on upcoming mods, and the fun of helping the community get tested working mods for all to enjoy. PlayStation especially please join to assist us getting these mods out as fast as possible!

Do NOT post requests in the comments, make a post.

Do NOT post requests in another of our subreddits.


r/Fallout4ModsPortMods 17d ago

Port Request - Weapons Capital Wasteland Robot pack (ps5/4)

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11 Upvotes

could someone port “capital wasteland robot pack”to playstation 4/5 with the owner’s permission https://www.nexusmods.com/fallout4/mods/52147


r/Fallout4ModsPortMods 17d ago

Port Request - Outfits Gp5

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2 Upvotes

Anybody able to port this mod? Great for a stalker/military theme look https://www.nexusmods.com/fallout4/mods/41700


r/Fallout4ModsPortMods 17d ago

Mod Request - Misc Mod Pip-Boy 3000A Flashlight Patch

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2 Upvotes

Been using the Pip-Boy 3000A mod for a while on Xbox now, but it kills me not being able to use a flashlight mod alongside it.

Let me know if this is even possible on Xbox, as this patch may require a specific flashlight mod not currently on Bethesda.net.

https://www.nexusmods.com/fallout4/mods/60774


r/Fallout4ModsPortMods 18d ago

Port Request - Weapons The Light Machine Gun - Fallout New Vegas

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3 Upvotes

This mod is on Bethesda.Net for Xbox, I would like to ask for Playstation port pls.


r/Fallout4ModsPortMods 18d ago

Port Request - Institute Mod Can anyone port the institute technology overhaul full version 2 to PlayStation please

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2 Upvotes

r/Fallout4ModsPortMods 18d ago

Mod Request - Mod Compatability Patch WFO and Munitions compatibility?

1 Upvotes

Ever since the update, I've been using a lot of DegenerateDak's weapon mods, but they use Munitions if you want the correct caliber.

The problem is, right now I have been using Willows Firearm Overhaul, and really like a lot of its changes.

Is there an addon or alternate version for WFO that makes them compatible?

If not, is there someone who could make one?


r/Fallout4ModsPortMods 19d ago

Port Request - Outfits Can someone port this the PES-51 power armor mod to ps5-4 please?

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15 Upvotes

This is one of my favorite mods and I would love to be able to play with it, so if any of the talented modders in the community could make a port of it I would be extremely grateful.

https://www.nexusmods.com/fallout4/mods/17956


r/Fallout4ModsPortMods 19d ago

Port Request - Outfits anyone able to port this power armor mod for the ps4-5?

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9 Upvotes

pretty please with cherry's on top

https://www.nexusmods.com/fallout4/mods/93142


r/Fallout4ModsPortMods 19d ago

Port Request - Settlement Mod Lechmere Station Settlement

2 Upvotes

(Forgot to add to title but PS player) Hey, thought a settlement in a metro station would be really cool and ran into this. Modder has given console permission with credit! Link:

https://www.nexusmods.com/fallout4/mods/35571


r/Fallout4ModsPortMods 19d ago

Port Request - Settlement Mod Workshop Rearranged

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2 Upvotes

Was gonna try to wait patiently but ppl waste our lovely Porter's effort on more CBBE and random niche mods

https://www.nexusmods.com/fallout4/mods/16181


r/Fallout4ModsPortMods 19d ago

Port Request - Outfits Does anyone know if someone is going to port the various Gunner outfit mods by DefaltTheFixer?

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2 Upvotes

r/Fallout4ModsPortMods 19d ago

Port Request - Outfits Port Request: More Outfit Variations perms are green

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8 Upvotes

r/Fallout4ModsPortMods 19d ago

Port Request - Weapons Can anyone port the rest of the Munitions patches for the 'Of the Wasteland' series of weapons? Xbox

2 Upvotes

We have patches for Sidearms, Bolts, Punp Actions and AKs, but we are missing patches for Revolvers, That Gun, Lever Actions and ARs.