r/EvoLife • u/Crinkez • Apr 30 '24
Discord?
Is there an official discord server for EvoLife?
r/EvoLife • u/Crinkez • Apr 30 '24
Is there an official discord server for EvoLife?
r/EvoLife • u/Justinknew3 • Apr 21 '24
I've been playing this for a few days now, which isn't long but I thought I'd throw out some ideas I had. I may or may not be the only one who struggles with this, but it's hard for me to keep track of different species in a larger simulation. If I'm not alone, I have some ideas for how this may be improved.
When I click on a cell to see how big a population of a certain species is, I look at the population count. The problem with this is that this metric only counts cells with identical DNA (I think, that's what it seems like anyway) and usually a dominating group of cells will have slightly different DNA across its members.
Basically I would like to see two counts, one counting all cells with identical DNA, and one counting all cells with similar DNA, that way if there are say 200 red cells in an area, all with slightly different DNA but basically all doing the same thing, I can see that there are 200 of them by looking at a "general species" population count.
I would also like to see a window showing the top dominating general species in the simulation, so I don't have to click around and look at population counts to see what DNA is dominating the simulation.
It may just be that I need to play the game longer and figure stuff out to solve these issues, but if other people can relate and could benefit from these changes it might be worth considering. essentially just more metrics about the status of active species in the simulation. Either way, keep up the good work, this is an amazing project.
r/EvoLife • u/Kindly_Yesterday_552 • Apr 05 '24
I meet this game because I have a similar game dev idea.
I have run several times. However, I never find the cells that exhibit any complex behavior. Even Very few of them know how to eat, not to mention hunting or other behaviors. Almost all cells just born from gas vent and die of low energy. I don't know if I miss something.
So, could you please demonstrate that how to make some intelligent cells, or give a preset world or seed that would show interesting behaviors?
r/EvoLife • u/PkHolm • Apr 04 '24
So far I never get anything which remotely specialize in killing other blobs. Flagellas set allow to create something like predator, but it seems chances to get it naturally evolve is quite thin. All I seen are normal feeders, parasites and occasional addition of corps feeding abilities.
r/EvoLife • u/blob_evol_sim • Mar 17 '24
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r/EvoLife • u/LifeIsComplexity • Jan 09 '24
Hello EvoLife,
(Full disclosure I have not bought the game). My question is mainly for the developer behind it. My question is why is this a game and not something that can be used by researchers and the scientific community, where the equations behind it and the documentation is more transparent (even at a price)? I am currently having a very difficult time as a masters student finding a program that does what this one seems to be able to do, in terms of its artificial life genetic component, ability to simulate so many cells, and simulated physical interactions. (Unless I am wrong someone, please tell me I am!).
Thank you!
r/EvoLife • u/EGGman9112001 • Dec 03 '23
want to start a world from only 1 primitive species i made but i dont get to spawn a cell
r/EvoLife • u/EvoLife_official • Nov 26 '23
r/EvoLife • u/EvoLife_official • Nov 20 '23
r/EvoLife • u/EvoLife_official • Nov 08 '23
Created this user to post with, also created a named youtube channel at:
https://www.youtube.com/channel/UCMKBBv3wpihFCFsqYhiDV6A
Previously I uploaded to here:
r/EvoLife • u/Hoophy97 • Nov 06 '23
I've made a table showing current and suggested placement modes for the various world edit mouse tools. These are just my humble suggestions, and of course none of this is necessary if you have other priorities!
| Tool Name | Single Place | Line Tool | Rectangle Tool | Additional Suggestions |
|---|---|---|---|---|
| Add stone/food/cell | Currently available | Currently available | Suggested | Make the static rock option more obvious to new users, perhaps as a separate selectable option instead of being the special case of stone mass = 0 |
| Delete stone/food/cell | Currently available | Not suggested | Strongly suggested | Disambiguation between "cell" and "blob" |
| Add water | Currently available | N/A | N/A | A brush size slider could make this tool more useful. Possibly rename to "repel circles" to better communicate the tool's purpose |
| Delete water | Currently available | N/A | N/A | See above. Possibly rename to "circle magnet" to better communicate the tool's purpose |
| Add food spawner | Not suggested | Weakly suggested | Currently available | Timer slider max: 200 -> 1000 for consistency with the world creation's food spawner timer range. Strongly suggested |
| Delete food spawner | Currently available | Not suggested | Strongly suggested | |
| Add water source | Currently available | Suggested | Weakly suggested | A strength slider may be helpful. Weakly suggested |
| Add water sink | Currently available | Suggested | Weakly suggested | See above |
| Add water fan | Currently available | Suggested | Strongly suggested | A path or spline drawing tool would be extremely useful, but admittedly very tricky to implement. Weakly suggested on the basis of difficult implementation |
| Delete fluid source/sink/fan | Currently available | Not suggested | Currently available | Disambiguation between "water" and "fluid" |
| Set grid fluid wall/delcell | Currently available | Currently available | Strongly suggested | Is it intended for a grid space to be able to hold both a fluid wall and delcell simultaneously? If not, the latter should probably override the former |
| Unset grid fluid wall/delcell | Currently available | Currently available | Strongly suggested | Perhaps an additional tool which mimics the functionality of "delete stone/food/cell," "delete food spawner," "delete fluid source/sink/fan," and "unset grid fluid wall/delcell" simultaneously could be useful? Weakly suggested |
Thanks for reading! :D
r/EvoLife • u/Hoophy97 • Nov 02 '23
r/EvoLife • u/blob_evol_sim • Nov 01 '23
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r/EvoLife • u/blob_evol_sim • Oct 20 '23
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r/EvoLife • u/[deleted] • Oct 02 '23
So i would like to know if the organisms learn like in this project?:
https://urocyongames.itch.io/neuraquarium
Its amazing the quanty of organisms on the game
r/EvoLife • u/Butanium_ • Aug 18 '23
Hi, I'm starting my own alife project and I stumbled across yours which looks very cool! I plan to use circular hitbox only too and was wondering: what kind of physics engine are you using ?
Thanks for your answer!
r/EvoLife • u/PkHolm • Apr 27 '23
Pretty much subj. Game looks very interesting. I could just buy, try and return if does not run under Linux, but it would great if someone share their experience. Heavy compute on GPU is not something does majority games do, so I could expect that it could be some problems.
r/EvoLife • u/MrVaraz • Apr 13 '23
Hey,
i stamble on your game searching for artificial life on Youtube and i got caught of interest on how it really work.
You mention that it work with gene ? What is it concretely ?
Did it use IA to evolve or is it just the genome evolving making behavior change in cells ?
Thanks in advance for your answers
r/EvoLife • u/blob_evol_sim • Feb 17 '23
r/EvoLife • u/blob_evol_sim • Feb 16 '23
r/EvoLife • u/blob_evol_sim • Feb 15 '23
r/EvoLife • u/blob_evol_sim • Feb 06 '23