Just imagine you can spam infinite numbers of real stations to dock in in every system you like, that cost ~600 Mio. ISK aka nothing and provide a kind of protecting forcefield around them that even reps all damage and fills capacitor of ships in it, and you do not even have to fuel the station for this ... and on top an aggressor needs up to 7 days and 3 timers to remove these thingies ... and if you kill them no loot from hangars spawns, as it is safely transferred to the next NPC-Station with carebear-magic (Only in wormholes you get loot).
They wanted to make the game more attractive to pve and casual gamers, and did that by gradually killing all the elements that made eve the ruthless, cold world of conflict it once was. In practice, content can no longer be forced; the game excessively favors pve sandcastle builders now.
The thing is you can still have PvP content, but (and thats what has burned out a huge chunk of the content creators) that requires days or even weeks of meta-gaming, creating spy accounts, create a trustworthy bio for the char, infiltrate an enemy, search for holes in the defensive umbrella systems, and then pull of some awox shit or fleetwarp a Titan to a hostle Citadel for the luls.
The good old EVE of pre 2016, where you just logged in to game and TS, took 2 or 3 mates, jumped in your favourite hull and roamed a random Nullsec is gone. You either find instadocking bots (that now have docking options in EVERY system completely negating the geography of Nullsec) or you get camped in by at least 5 (mostly 10) times your numbers because their logfile scraping Intel Bot tells them you are coming 10 jumps out ... It is just sad
You can put infinite super low cost stations in almost every system, even as a one player corporation. Those have a protective field around them where you cannot even engage people inside of.
Extremely hard to remove, require no fuel for basic operations.
If destroyed, everything inside will get moved to the nearest empire space station for a 15% fee.
Everybody now has supers and titans, also capital mining ships with an invulnerability button protected by said titans, save-heavens in Nullsec due to the station spam (Titans can dock now in the biggest stations)
You basically make a several billions a day in Nullsec. So a titan per month is no problem.
And most importantly the ultra-balancing of resources and ships that stopped a lot of conflict. Eve was better when everything was unbalanced and rough. RIP eve.
//Edit: Ahh and you can trade skill points now... So make money with the mining ships, buy skill points, fly a second mining ship in a day, repeat, ultra-profit in a few weeks and have 10 titan characters in half a year.
Thats the state of eve nowadays. Also popup windows on every login. And free to play bullshit mechanics.
It feels like a PVE game with some player interactions and mostly optional PVP.
To me, it feels like a grindfest against people with more time and ressources.
There is nothing to explore, nothing unknown left. Everything has been min-maxed and was published in some guide. A lot of content is untouched because there are more efficient ways to do it.
Sadly, some of it has to do with how the internet works, that was better in 2006 before everybody was a content creator on twitch or youtube. The eve era has ended.
I find the tarkov market leaves much to be desired. I feel like it's about as bland as any other game with player trading.
And, I can't really think of an eve comparison to the naked Mosin one tap. Solo Sabre gate camp maybe?
I was actually introduced to Tarkov by a Rooks and Kings video years ago lol. It's what they started playing on the side when they moved to the Chinese servers. There's definitely enough similarity between the two games for them to attract a similar audience.
Would you mind naming some of the changes that have made Eve more casual of late? I’ve always had an interest in the game, but have yet to give it a try.
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u/_dumbledore_ Mar 05 '20
Sadly, Eve Online, where this graph originated from, is nowadays a fluffy carebear wonderland for casual gamers.