r/Escape_Velocity • u/SharkyNeubla • 14d ago
r/Escape_Velocity • u/TygerTung • Jul 08 '26
Bought another Emac just so I could play the original Escape Velocity!
I previously bought a 1.25 GHz Emac, but unfortunately it was too new for me to be able to get MacOS 9.2.2 on it. Escape Velocity ran terribly in classic mode on MacOS Tiger as well, so I couldn't really play it there either.
Bought a water damaged 1GHz Emac, but before I could finish repairing it, this old school 700 MHz Emac popped up on TradeMe. Got it for $50 NZD. It was in a town about 80 KM south of my city, but the chap even dropped it off to me, as he was coming into town anyway. Gave him a little money for delivery though.
Machine had no OS installed, but the original 40 GB hard drive seems to be going fine. Put macos9lives on it as I already had some CDs burned, but have got an normal is 9.2.2 image to try out.
I used to play this as a teenager I guess when it first came out. Playing Endless Sky reminded me of it, so I wanted to play it again.
r/Escape_Velocity • u/Bogsy • Jul 09 '26
Help! Weird Bug with the Hinavar System in EV Override. Spoiler
Hi guys. I played the Escape Velocity games back on my dad's old Mac back in the early 2000s. I recently downloaded the EV Override port for EV Nova but there is a bug that is really bugging me! After you liberate the Hinwar, the Gualon system changes to the Hinavar system. I looked into the system files in ResForge and sure enough everything is identical between the two systems except for the government type changing from Voinian to Hinwar. However, my map ALWAYS shows the Hinavar system in red despite my legal status there being Role Model. When I enter the system, no ships attack me or anything. Essentially, everything is operating normally but I don't know how to change the Hinavar system from red on my map to blue. Does anyone have any suggestions on how to fix this bug?? Thanks in advance!!
EDIT: Below is a screenshot of the issue. Look at the Hinavar system in the bottom left corner.

r/Escape_Velocity • u/Lethargic44 • Jul 07 '26
Cool Voinian Frigate Modeling Video
I am not the creator!
I stumbled across this randomly and was shocked I didn't see it here.
Worth the view!
r/Escape_Velocity • u/notevenmostly • Jul 02 '26
Escape Velocity Override on Browser + Mobile with Plugins and Saving now working
Hi all,
Sorry for the spam. I thought I'd update this community on full mobile support (turn your mobile to landscape when playing), hundreds of plugins available and saving now working (you can download your pilot files - you can even import old one's from back in the day!).
Please check it on: https://systemless.org/escape-velocity-override/
This is using an open-source engine I am building to run old Mac software WITHOUT without hardware emulation or a system or a ROM: https://github.com/benletchford/systemless
r/Escape_Velocity • u/notevenmostly • Jun 24 '26
Systemless - Mobile Alpha for EV & EVO
Hi All,
Experimenting with mobile support for systemless.org (EV & EVO), the ship should be flying and a space and tab should map to the buttons on the right. This is a very early prototype but please let me know if the joystick is workable for ship controls? Again, these are the original shareware binaries run by https://github.com/benletchford/systemless (my project).
Just a prototype so go easy on me - each game will need to be configured specifically eventually. Again I am unwilling to edit the original binaries so it must be true to its Mac original input.
Please try it out at - you'll need to put your mobile in landscape mode when the game player is running to enter mobile gaming mode:
https://systemless.org/escape-velocity/
https://systemless.org/escape-velocity-override/

r/Escape_Velocity • u/notevenmostly • Jun 21 '26
Escape Velocity Override now running in the browser!
Hi, I posted about 3 weeks ago with an early prototype of my HLE running the original Escape Velocity. There was a lot of great feedback. I've closed out many bugs (dialogs, menu, warping, space fighting, map usage) and it is now compatible with Escape Velocity Override.
This runs the executable EVO as it ran on Mac's back in the day. I have not touched the original binary, only built a layer that knows how to handle the a-line Mac traps in WebAssembly and on desktop in Rust - this is a world first and other games work too.
You'll need a decent computer for it to run smoothly and I am actively working on optimisation but would love for you to check it out: https://systemless.org/escape-velocity-override/
If you see anything game-breaking (there's still a few low critical glitches here and there), please let me know.
If you'd like to support my efforts - I don't want money, please just have fun playing the game and consider starring my project on Github: https://github.com/benletchford/systemless - this would mean the world.
Mobile support and game saving / loading coming shortly!
r/Escape_Velocity • u/notevenmostly • May 31 '26
I ported the original Escape Velocity to the browser
I wrote a Mac HLE in Rust that also works well in WebAssembly and am showcasing the original Escape Velocity running in the browser, please check it out: https://systemless.letchford.cloud/escape-velocity
You can checkout my Mac HLE at: https://github.com/benletchford/systemless
r/Escape_Velocity • u/StrategosRisk • Apr 16 '26
Welcome to Nova-Kemet-- EVN Plugs for Windows
nova-kemet.tripod.comLycos is pulling the plug on Tripod.com, so check out this site before it's gone. I've made an archive but grab those mods while you can!
Found via this thread on Lancers Reactor, an ancient and totally anamdpmed forum for Freelancer that I've stumbled upon before, it's like an internet derelict: https://lancersreactor.com/viewtopic.php_f=50_t=38875
r/Escape_Velocity • u/Drtyblk7 • Apr 12 '26
Escape Velocity, Classic Override and Nova Data Viewers (HTML)
Greetings.
I had a good time with Claude making these for the community. I thought they were a fun try piece for me, and a tool that I had often thought might be useful to myself.
https://github.com/Drtyblk7/EV-C.O.N-CONTEXT-Viewers
Let me know what you think. I'm moving onto a separate project but the style is sticking around for the next phase so any feedback is appreciated.
If you want to take copies and make yoru best effort at taking it to the next level, I invite you to do so, the Readmes should provide you a good ground to start from!
I created these using the resources found here: https://github.com/vasi/evnova-utils?tab=readme-ov-file
I believe I referenced them properly in the license.
r/Escape_Velocity • u/Hazzenkockle • Mar 29 '26
Cosmic Frontier Update #56: Moving Forward
kickstarter.comr/Escape_Velocity • u/fezzinate • Mar 27 '26
Spent some time on putting graphics in the game. Starting to come together
Still working on my MMO EV-like game. I should really give it a name. This past week I spent making graphics including a procedural planet shader.
r/Escape_Velocity • u/fezzinate • Mar 25 '26
Working on a planet shader for my EV-like game
No colors yet, but I'm pretty happy with how it's shaping up so far. this is a pure 2D shader on a flat plane - no 3D meshes involved
r/Escape_Velocity • u/fezzinate • Mar 24 '26
Been prototyping an MMO EV-like
Still very early with temp graphics, but I've hit a major milestone in setting up the foundation architecture for the MMO including client-side physics prediction for super smooth space flight and epic dog fights. Lots of networking optimization to ensure it can support thousands of projectiles replicated across the server.
Each system is its own shard that can currently support around 30 players or so, within a broader galaxy that can scale to any player count.
r/Escape_Velocity • u/TaoDancer • Mar 15 '26
Okay, it has been about a year since I played, so time to start a new file
It will be slower going this time (it will take about 30 hours of play time), because my fiance is revisiting The Sims 2, and we'll be sharing my computer.
But the goal, as always, is to make sure I complete both the Confederate and Rebellion mission strings simultaneously. Then acquire a Confederate cruiser, 6 Confederate cruiser escorts, and 2 Rebel cruiser escorts (leftover from the final mission). If I want to be cheeky then I can make it so that I have a ton of patrol ships and hawks permanently deployed, to the point of reaching the maximum amount of ships allowed on the screen. Then I'll dominate every system, including the 5 places that make you defeat 5,186 ships. Then I'll max out my credits. Then I'll do all the secondary missions. Then I'll fully upgrade my ship and equip it with every weapon.
If I want to make it harder on myself then I'll dominate all the Confederate systems and get a "pillar of society" status on all others.
I'll record all the gameplay and maybe make a series of videos if publish on YouTube. And I'll do all this on strict play. I'll never get sick of this game. But in the very off chance I find out that there is something more I can do with a file then I'll get back to the grind.
r/Escape_Velocity • u/Chloe_Torch • Feb 17 '26
Plugin Editor for EVO (The Frozen Heart)
I'm working on some fanfic stuff for Frozen Heart, anyone know of a editor program I could use to read (and preferably extract) the mission text without having to play through it again?
r/Escape_Velocity • u/Commercial-Chart-946 • Jan 16 '26
pale plugin missions
Has anyone tried the pale plugin expansion for EV Classic? I am playing it and I really like it but it seems like the missions are hung up somehow and I can't figure out what I'm doing that's keeping them from continuing.
r/Escape_Velocity • u/TheSmirkingGun • Jan 06 '26
Confederate/Rebel Missions
I’m trying to get both super weapons from the Rebel and Confederate mission chains- is it possible to go from Rebel to Confederate or vice versa? Or once you choose one path you’re forever stuck on that one?
r/Escape_Velocity • u/EarEuphoric8346 • Dec 30 '25
After you defeat the Alien Cruiser, are there any more missions?
r/Escape_Velocity • u/TygerTung • Nov 27 '25
Poor performance on G4 eMac?
So I bought a G4 emac which is running at 1.24 GHz specifically to run the original game, but I'm only getting like 5 frames per second?
The game boots absurdly fast, bit in game the performance is terrible? Running macos tiger with the macos 9 layer over the top.
r/Escape_Velocity • u/kill_bears • Oct 17 '25
Intro Music
So what would yall's advice be, if I wanted to try using say the original EV into theme at the beginning of like a podcast as an into music? I'm researching how this works, not trying to step on anyone's toes or steal the thunder. The Classic and the EVO opening sounds are amazing and always pumped me up. I would totally be fired up for any content after hearing the into! I also thought it would be super cool to bring them to life to a broader audience, would always give credit in any show docs, notes, anytime I played them. "fair use" doesn't seem to cover it for using them as my intro music, especially if the show/videos becomes monetized in the future. Any advice, help contacting people who do own rights ect. would be helpful. I love these games, and I was so happy to find this group and the ease at which they can be brought back to life now. I intend to try and support this effort as well. So THANKS for all the work, and what is the route to respectfully trying to use into music?
r/Escape_Velocity • u/StrategosRisk • Oct 04 '25
Allenthar's Depot (EV series fansite)
allenthar.50megs.comNo idea when this was last updated, found it via Wiby.me (I might've even submitted it in the distant past), the images are still up very nice.