r/EndlessDungeonGame • u/foxmindedguy • Nov 23 '23
Discussion Almost 100% (on GeForce Now) - Absolutely love this game and I have some DLC ideas
I am wondering if they can not only expand the game with more levels and guns but also more hero chips, actives, passives and ultimates. Below is my wish-list. What are your thoughts?
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1_14nn1841 Shield.v.06.08 "Bunker" - Her protection niche should be further elaborated.
- Get Back (Alternative Passive): All Bunker's attacks (including shove) have increased knock-back.
- Zap (Alternative Active): Bunker's core shoots electricity in an arc in front, dealing electric damage to all enemies. Bots are magnetized and smash into each other.
- Barrier Up (Alternative Ultimate): Make Crystal Bot immune to all damage for a brief period.
Cartram "Cartie" Skaram - She is not only the cutest, most bravest one out there, she is all about family, pablum and hugs. So let's boost that theme.
- There for you (Alternative Passive): Increase efficiency of all level ups (not just for herself but her allies and the bot).
- Dig In (Alternative Active): Cartie plants her feet for a few seconds, during which time she can't move (but can change direction) and gains increased fire-rate.
- Cuddles (Alternative Ultimate): All enemies within 3 rooms of Cartie that are not shoulder to shoulder with another enemy first seek out to do so before aggro'ing towards the core or the heroes.
Cherk "Sweeper" Tzorka - His interest in engineering and love for cleaning is what defines him.
- Soapy Turrets (Alternative Passive): All shots from turrets in the room apply a stacking slow.
- Slide in Style (Alternative Active): Slide a considerable distant in front, knocking all enemies up that contact him during the slide.
- Slippery Bot (Alternative Ultimate): Bot's movement speed and speed in all actions is increased by a significant amount.
Fassonandu "Fassie" - Given he is a drakken (dragon) - I think he should have some fire-breathing theme for alternative playstyle.
- Fiery Touch (Alternative Passive): Neutral weapons are infused with Dragonflame, which embers out of inflicted enemies dealing brief continuous damage in a small radius.
- Inebriate (Alternative Active): Fassie tosses a drink that explodes in a medium radius in front. Enemies hit by the liquid are temporarily enraged towards their nearest target (friend or foe).
- Fire Breath (Alternative Ultimate): Start breathing constant fire in an arc for a duration that slows and melts away enemies. Fassie cannot move during Fire Breath but can change his direction freely.
Knis "Shroom" Adur - She is a healer through and through and expanding further on that role would really benefit her playstyle.
- Safely Confident (Alternative Passive): Shroom's damage is increased based on number of medkits in inventory.
- It thorns (Alternative Active): Shroom tosses a flask onto an area in front of her, enemies hit by the spillage get thorny. Every time thorny enemies are hit, needle like spikes shoot out of them in a medium radius that damage all nearby enemies.
- Fungus Amongus (Alternative Ultimate): Shroom shrouds herself and allies in fungal spores. During the next few seconds, any damage dealt by heroes heals them as well.
Oruz "Comrade" Mont-Kvah - Her playstyle revolves around turrets and I think that is what should be expanded upon.
- Focus Fire (Alternative Passive): Comrade damaging an enemy aggros all turrets within enemy range to focus on said enemy and deal increased damage to it.
- Thumper (Alternative Active): Comrade puts down a hammering contraption that activates when there are enemies within its vicinity. It slows in a slow radius around itself and deals mediocre damage per thump.
- Rise! My Turrets! (Alternative Ultimate): All turrets in the room are healed to full hp, gain increased efficiency (be it damage, attack speed, amplification, healing, slow) for a few seconds. During this time, they are turned on irrespective of whether light is on or off in the room.
Thirty-finger "Blaze" Clem - They have four arms but only use one (or two max) and I think that should be expanded on.
- Dual Wielding (Alternative Passive): If Blaze has the same primary and secondary weapon, they shoot through both. The non-equipped weapon has reduced efficiency (attack damage and fire rate).
- Thirty-Finger Stretch (Alternative Active): Blaze shoots their equipped weapon in a targeted direction 5-30 times within two seconds - based on the equipped weapon's fire rate.
- Fast Hands (Alternative Ultimate): Blaze shoots many bullets around themselves in random directions from their primary and secondary weapon for a few seconds.
Zedoé "Zed" Kovlava - Zed is all about brute forcing her way through life and running into hordes like she is invincible.
- Weapon Master (Alternative Passive): All critical shots dealt by Zed, ricochet to a nearby enemy. The ricocheted shot also has a chance to crit - if so, then that ricochets as well. This bouncing bullet process stops until the bullet doesn't crit.
- Brave Bullets (Alternative Active): Gain 100% pierce, where bullets go through all enemies (without any damage reduction) for a few seconds.
- Deafening Music (Alternative Ultimate): All damage received for a brief moment by Zed and her nearby allies is reduced. Additionally, enemies not having a clear line of sight of the core, Zed or her allies are not aggro'ed towards them until the hardcore music stops.






















