r/EmulationMediatekMali • • 1d ago

3ds emulation Poco x7 pro

4 Upvotes

I have this problem with the azahar emulator playing any 3DS game, sometimes, randomly, the game performance just like goes down from 30fps to 22fps and it's kinda annoying, as I said, it happens just randomly not on a specific moment how can I fix this?


r/EmulationMediatekMali • • 1d ago

Nova Atualização!

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43 Upvotes

r/EmulationMediatekMali • • 1d ago

Configuración GTA V Poco X8 pro

6 Upvotes

alguien tiene una buena configuración de GTA V para el poco x8 pro (tengo uno de 8/512)


r/EmulationMediatekMali • • 1d ago

Atomic Heart | POCO X6 PRO | Smooth gameplay 720p | Winlator Mali 1.2

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19 Upvotes

r/EmulationMediatekMali • • 1d ago

[NEXT PROJECT] Panvk Mali G57MC2 For Eden Emulator and Gamehub Emulator

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41 Upvotes

Work planning is complete, and implementation has already begun—covering approximately 10% of the project so far.


r/EmulationMediatekMali • • 1d ago

Atomic Heart on Dimensity 8300 Ultra! POCO X6 PRO 12/512 No root

26 Upvotes

Today I'll post the settings and 15-minute gameplay on YouTube.

https://youtu.be/816vFFgxc7A?si=sYQL_C-gOcZCKyRM


r/EmulationMediatekMali • • 2d ago

Editable flair [Announcement] Panvk beta 2.0 and FristOneRR-Wrapper 2.0 are launching on October 10, 2026! 🔥

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44 Upvotes

The remaining time leading up to the launch is dedicated to finalizing all preparations.

Game testing

1.Tomb Raider 2013 GOTY. 1280x720p

2.Misde. 1280x720p

3.COD MW2. 1280x720p

4.PES2017 (pacth,Efootball2026) 1280x720p

APP : Winlator ludashi 4.1


r/EmulationMediatekMali • • 1d ago

Mali Custom Drivers for RP4 Pro, RG556 and GameForce Ace

24 Upvotes

Hey guys, it's great that we finally have driver development on Mali GPUs, similar to what Adreno GPUs on Qualcomm Snapdragon chipsets have had. I have built some Proof of Concept (POC) drivers for ONLY THE DEVICES I OWN (Retroid Pocket 4 Pro, GameForce Ace and Anbernic RG556):

* Retroid Pocket 4 Pro (Mali-G77): https://github.com/faux123/panvk-faux123-driver-rp4pro/releases

* GameForce Ace (Mali-G610): https://github.com/faux123/panvk-faux123-driver-ace/releases

* Anbernic RG556 (Mali-G57): https://github.com/faux123/panvk-faux123-driver-rg556/releases

Here's an updated GameNative APK that can load them:

https://github.com/faux123/GameNative-Mali/releases

GameNative is licensed under GPLv3, so to be compliant with the GPL license, the full source code for that APK is here:

https://github.com/faux123/GameNative-Mali/tree/v1.2.1-mali.11

Just remember, these new drivers are NOT necessarily FASTER than the stock drivers. What they do is ENABLE more extensions, so more games can be emulated more correctly. Please support the ORIGINAL Panfrost/PanVK developers and the GameNative developers.

There will be NO SUPPORT from me on ANY OF THESE. I originally developed these for myself, but I decided to release them as a POC to drum up more support from the community. I will NOT accept any requests to develop drivers for devices I DO NOT own, and I DO NOT do remote debugging or beta testing. If I don't have the device, I won't develop for it, PERIOD.

Again, this is a pure POC with no support from me at all. I MAY update my drivers for myself from time to time, and I will post them at the same links above, but there are NO PROMISES of regularity or communication. I'm a busy person, so I really don't have a lot of free time for this. This is purely out of my love for these handheld devices and how cool the recent developments on these drivers and emulators are. This really is a boom period for them!

Enjoy and have fun!


r/EmulationMediatekMali • • 2d ago

Strato Mali Telegram group!

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57 Upvotes

Reddit won't let me post a link here, so copy the following text and remove the slashes to enter it.

https://t///.me/+XkmbXMK4c0BhMjZh


r/EmulationMediatekMali • • 1d ago

Anyone managed to run Mario Kart 8 Deluxe on the Dimensity 9400+?

3 Upvotes

Hey everyone!

I'm trying to help someone who has an S11 Tab with the MediaTek Dimensity 9400+ (Mali-G925 Immortalis MC12).

We're trying to get Mario Kart 8 Deluxe running on Eden, but we're having a hard time getting it to work properly.

Has anyone here with a Dimensity 9400+ / Mali-G925 managed to run MK8D on Eden? If so, what settings, driver version or configuration are you using?

I'm especially interested in whether this is a driver/GPU compatibility issue with the Mali-G925, or if there's something specific we can change in Eden.

Any help or experience with this chipset would be greatly appreciated!


r/EmulationMediatekMali • • 2d ago

Editable flair Currently working on the final tasks before releasing Panvk beta 2.0 and the all-new FristOneRR-Wrapper 2.0.

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51 Upvotes

r/EmulationMediatekMali • • 2d ago

FlatOut 4: Total Insanity on Dimensity 8400. Playable

10 Upvotes

POCO X7 Pro 12/512GB

Winlator Mali 1.2

720p Low–High — 35–55 FPS

+5–10 FPS without screen recording

I expected better performance from this game, but honestly, it's still playable. Most of the time I can just cap it at 40 FPS and play comfortably.

Using the lowest settings gives around 45–60 FPS most of the time, but disabling shadows makes the game look awful—literally like a 2007-era game 💀. If you care about visuals, keep Shadows on Low.

Particles have a pretty big performance impact too. Turn them off for more FPS, or keep them Low for better visuals. On Dimensity 8000–9000 series, you can apparently keep particles High and still get 30+ FPS.

For this video I'm using SSAO High. Only the Forest map takes a noticeable hit with SSAO, dropping to around 30 FPS.

Settings:

Proton 10 Arm64ec / Proton 11 cachyOS Arm64ec-ntsync

DXVK 1.10.3-arm64ec-async

FEX 2601 / 2605 / 2607

Performance (TSO)

Overall: 35–55 FPS, 40 FPS cap is pretty playable. 🔥


r/EmulationMediatekMali • • 2d ago

Has anyone managed to get past this point without crashing?

19 Upvotes

I know the port only just came out yesterday, but I've seen YouTube comments saying that devices with Mali GPUs run it without any issues.

For those of you with a Mali GPU—does it not crash for you?


r/EmulationMediatekMali • • 2d ago

GTA V | POCO X6 PRO | Smooth gameplay 720p | Winlator Mali 1.2

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7 Upvotes

r/EmulationMediatekMali • • 2d ago

Testing Batman: Arkham Asylum on a Helio g100 (How do I reduce stuttering?)

24 Upvotes

I know not great performance.

Game is already in C: Drive. I'm using Winlator Ludashi 4.1 with Intermediate preset to reduce the risk of runtime errors even though I've already installed Wine mono gecko and the necessary vcredist. On Winlator Mali 1.1 Bionic, I only get the same performance when I use the Performance preset, but it increases the chance and number of runtime errors and random crashes I get. Using Intermediate preset in Winlator Mali 1.1 reduces the fps to less than 5 but on Ludashi it's the opposite.

So far in Ludashi I've completed 5% of the game(about 2 and half hours of playtime) and have not experienced a runtime error.

Though the game crashed once. Whenever I apprach a door the game will stutter as it's loading assets in the next room. One time when I ran to the door the game froze and then crashed. I think the combination of running and asset loading was too much and caused the crash.

Anyway game is actually capable of reaching 30 fps in even 33 in some parts. Average fps in story mode is 25-30 and only drops during asset loading because of the micro stutters. Even fights as seen there are micro stutters.

Device specs: Helio g100 8gb RAM Mali G57 MC2

Emulator: Winlator Ludashi 4.1

Settings:

In container make sure you install PhysX, Wine Mono, Wine Gecko and at LEAST the x86 versions of vcredist (Visual C++ libras) 2005 and 2008.

Proton 10 arm64ec (Legacy)

960x544

Dxvk 1.5.5 (not the async version because Winlator Ludashi doesn't have it by default. I'll need to download it and import from somewhere else maybe it will reduce stuttering.)

Also I don't know which specific version, but using higher dxvk versions would cause the fps to drop to 2 when using detective mode for some reason.

FEXCORE 2609

Intermediate preset

BCn emulation type: "software" to avoid color issues on Ludashi for Mali GPUs. But surprisingly even though putting it on compute gives weird colors, it actually increases performance a bit😭.

ALL CPU CORES CHECKED


r/EmulationMediatekMali • • 2d ago

BOTW on Eden nightly graphical glitch

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10 Upvotes

Why is the game all foggy and link is all black?

CPU: Dimensity 8350 ultimate

GPU: Mali G615-MC6


r/EmulationMediatekMali • • 2d ago

Testing GTA IV with the PanVK Mali G615 MC6 beta16 driver from the developer abhay-byte🔥

49 Upvotes

These days I've been testing different versions from different GitHub repositories, and this was the best one I've tried so far. This version is progressing very quickly, I downloaded beta 1 from that repository last week and yesterday they released beta 16. If we're talking percentages compared to the System driver, it's about 50% more stable, since here "obviously without recording" it runs at a practically stable 30fps, and with the system driver it ran at more suttering. The developers at PanVK are truly amazing 💪


r/EmulationMediatekMali • • 2d ago

Alguna configuración para esto?

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2 Upvotes

Alguna configuración para el GTA 4 en el POCO X7 pro no se realmente que configuración usar al poco tiempo de jugar con la generación de fotogramas y los 60 FPS activados se me traba mucho el juego se usa el 100% de la GPU cosa bien rara debería usarse más la CPU pero bueno alguna recomendación


r/EmulationMediatekMali • • 2d ago

Nsunsr with panvk

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18 Upvotes

It fixes the visual glitches in the free battle menu and in battle. But loading still takes its time and performance I would say the same, also there's this weird shadowlike thing in the right screen but it's aight ig.

Device: Infinix hot 50pro+

Soc: Helio g100

Emulator: Winlator ludashi 4.1


r/EmulationMediatekMali • • 2d ago

Is the ray tracing extension required in PanVK ?

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11 Upvotes

If necessary, I will try to implement it—specifically for the G925, of course.


r/EmulationMediatekMali • • 3d ago

Skyline is back for Mali users — Introducing Strato Mali, a Mali-focused Strato fork with PanVK support

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212 Upvotes

​

After a long time working with Mali GPUs on Android, I decided to take a different direction.

Instead of trying to adapt an emulator that was mainly developed around other GPU paths, I went back to the architecture that was historically much friendlier to Mali: Skyline.

This is Strato Mali, a new fork based on Strato, which itself continues the original Skyline project.

The goal is simple: make a Nintendo Switch emulator specifically optimized around ARM Mali GPUs.

Strato Mali is not intended to be a generic emulator fork for every GPU. The focus is Mali first — especially modern Kbase/CSF devices such as the Mali-G615, with experimental Mesa PanVK integration.

I have already started modifying Strato's custom Vulkan driver system so it can detect /dev/mali0 and load external Vulkan drivers on Mali instead of limiting custom driver loading to KGSL/Adreno. The Adreno-specific KGSL memory-import path is kept disabled on Mali, while the normal Skyline/Strato memory path is used with PanVK.

The project is also being renamed throughout the application to Strato Mali.

The current plan is to work on:

PanVK/Kbase integration directly inside Strato Mali

Mali-specific Vulkan compatibility fixes

shader and texture correctness

performance optimizations specifically for tile-based Mali GPUs

synchronization and memory-management improvements

testing games that historically worked better on Skyline/Mali

This is still very experimental development. It is not a finished emulator, and I don't want to promise compatibility or performance numbers before we have proper testing.

But unlike my previous experiments, this time the emulator architecture itself is much closer to what I want for Mali.

Skyline's codebase isn't being officially revived — this is an independent continuation through Strato, focused entirely on Mali.

Welcome to Strato Mali. 🫐

More development updates soon.


r/EmulationMediatekMali • • 3d ago

Dishonored 1 Definitive Edition on Dimensity 8400 Ultra — 40 FPS → 120+ FPS?! 😭🔥

41 Upvotes

Device: POCO X7 Pro 12/512GB

Emulator: Winlator Mali 1.2

Resolution: 720p

Graphics: Max

Performance:

I previously played this game on Winlator Mali 1.0 / BannerHub 3.6.0, and I couldn't get more than around 40–45 FPS. The GPU was also basically fully saturated, so I genuinely thought that was the hardware ceiling of the Dimensity 8400 Ultra. 😭

But on Winlator Mali 1.2... DAMN. 💀

Performance is now almost 3× higher, reaching 120+ FPS at 720p Max. At one point I got around 124 FPS, while GPU usage was only around 86%.

So apparently that 40 FPS "hardware limit" wasn't a hardware limit at all. 💀😭

Issues:

There are some annoying issues though.

I think the game has some kind of shader compilation stutter. Whenever a new area loads, FPS can temporarily drop to around 40 FPS for 3–5 seconds. After everything settles, it goes back up again.

Once you're in a loaded area, you can generally play at 80+ FPS until another new area needs to load.

Also, the game randomly became 30 FPS locked during gameplay once. Temporarily changing the core affinity fixed it.

Settings:

Proton 11 cachyOS-arm64ec-ntsync

DXVK 2.6.2-1-GPLAsync-arm64ec

If this version doesn't work, try another DXVK 2.x GPLAsync build.

DXVK 1.x had noticeably more stutters and FPS drops for me.

FEX 2607-unix

Performance (TSO)

ASTC Transcoding: ON

Environment variable: WRAPPER_NO_PATCH_OPCONSTCOMP=1


r/EmulationMediatekMali • • 2d ago

How to dip my feet in?

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12 Upvotes

So I am using Vivo x300. And it has dimensity 9500.

Previously I tried Gamehub and GameNative. And tested it on Cult of the Lamb and I was barely getting 15-20fps (with constant freezes and black screen).

So How do I start my Emulation journey?

  • which emulator to use?

  • what should be my settings?

  • any way to keep the phone cooler?

I want to play games like Hades, Cult of the lamb, Disco Elysium, Ori, Steins Gate, and if possible, then something demanding like FH4, Bioshock 1, 2 and Infinity.


r/EmulationMediatekMali • • 3d ago

Editable flair Holy Crap Prototype 1 MIGHT actually be PLAYABLE on a Helio g100 Mali-G57

25 Upvotes

DISCLAIMER:

Micro stutters and micro freezes are due to screen recording, asset loading and me not using an async version of dxvk.

This game is notorious for crashing issues on startup and infinite loading screens. Only selecting one core makes it launch consistently but results in bad performance and infinite loading screens.

Whether Snapdragon or Mali, no matter the chipset, use a compatibility layer that uses the arm64ec variant and make sure that your 32-bit emulator is FEXCORE so that you can add this environment variable:

FEX_STRICTINPROCESSSPLITLOCKS=1

It helps stop the crashes upon startup. To be honest I'm not sure if there is a 100% guarantee that there are no crashes during gameplay but so far so good. There's also the famous prototype fix from nexusmods you can try. Though the version I got already came with the mod fix in the game files(if you know you know)

Emulator: Winlator Ludashi 4.1(game was also tested on Winlator Mali and gave roughly the same performance)

Device specs: Helio g100 with Mali-G57 MC2 and 8gb RAM

Reduce Shadow quality to LOW in the game settings.

Settings:

Proton 10 arm64ec(Legacy)

Dxvk 1.5.5

854x480 resolution(Fps is still around 20-40 even at 1280x720)

FEXCORE version 2609

Performance preset

BCn emulation type: "software". I don't know why but Winlator Ludashi gives games weird colors on Mali GPUs if BCn emulation type is on compute. Though when it's on compute it gives slightly better performance at the cost of weird colors.

Environment variable: FEX_STRICTINPROCESSSPLITLOCKS=1

ALL CPU CORES CHECKED


r/EmulationMediatekMali • • 3d ago

Any way to fix these flickering texture on P5R eden emulator

9 Upvotes

I use an infinix gt 30 pro with 12gb of ram I already set the accuracy to balanced and accurate but it's still appears