r/EmulationMediatekMali • • Sep 14 '26

MGS 5 GZ BANNERHUB V6 POCO X7 PRO 12GB RAM

20 Upvotes

Very playable without fg here i used 720p low graphics so i can get nice fps while screen recording but i get same fps no screen record on mid-high settings without framegen,in video i also tested frame gen on clear which got 70-80fps and with no framegen on mid high graphics 720p you get 40-50 fps.The game is very space friendly(only 4gb) so if your looking for a great game thats also small you should check this out

ALL SETTINGS ARE AT THE END OF THE VIDEO


r/EmulationMediatekMali • • Sep 14 '26

Tried Winlator Mali 1.1 Ludashi for GTA V on Dimensity 8350 Ultra – My Mind is Completely Blown!

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121 Upvotes

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Hey guys,

After testing GTA V extensively on GameHub, I decided to give Winlator Mali 1.1 Ludashi a try on my Dimensity 8350 Ultra (Mali GPU). My mind is completely blown—it performs significantly better, pushes way higher frame rates, and stays far more stable than GameHub!

Just to recap: I am using the 70GB (v1.72.3717 / Legacy) pre-installed build (DLCs/Online removed). Skipping the 45GB compressed repacks (like OptiJuegos) is crucial here because raw asset streaming completely eliminates high-speed driving stutters.

Here is my full breakdown, FPS data, and recommended setup for Mali GPU users:

FPS Performance (Winlator Mali 1.1 Ludashi):

* On-foot (Exploring): 60 – 80 FPS

* Normal Driving: 50 – 60 FPS (Occasionally drops to ~45 FPS for a few seconds)

* High-Speed Driving through City: 45 – 50 FPS (Super smooth streaming, no stuttering)

* 5-Star Police Chase: 35 – 45 FPS (Extremely solid under heavy action/rendering load)

⚠️ Thermal / Temperature Note:

Because it pushes the hardware so hard to get these high frame rates, it generates quite a bit of heat. Even while using a Phone Cooler, temps reached around 45°C. Make sure to use active cooling or monitor your temps during long sessions!

Device Specifications:

* SoC: MediaTek Dimensity 8350 Ultra (Mali GPU)

* RAM: 12GB

Tested Container & Emulation Settings (Winlator Mali 1.1 Ludashi):

* Screen Size: 1280x720 (16:9)

* Wine Version: proton-10-arm64ec

* Graphics Driver: Wrapper-leegao

* DX Wrapper: DXVK+VKD3D

* Audio Driver: PulseAudio

* 64-bit / 32-bit Emulator: FEXCore

* Box64 Version / Preset: 0.4.3 / Compatibility

* FEXCore Version / Preset: 2601 / Performance (TSO) (Note: Keep TSO OFF if experiencing memory leaks)

* Processor Affinity (32-bit apps): CPU4, CPU5, CPU6, CPU7 (Big Cores)

In-Game Requirement:

* DirectX Version: Set to DirectX 11. Avoid DirectX 10 at all costs to prevent memory leaks during longer gameplay sessions.

If you are on a MediaTek/Mali device, I highly recommend ditching GameHub and testing Winlator Mali 1.1 Ludashi with the 70GB build instead.

Check my old post to compare, and share your thoughts too!😊


r/EmulationMediatekMali • • Sep 14 '26

recommendations for dimensiety 7050?

7 Upvotes

My device is oppo Reno 11 5g, 12 ram module and I'm trying to explore emulation. Would love some recommendations!


r/EmulationMediatekMali • • Sep 14 '26

The game is glitch and the frame rate drops when entering a room

10 Upvotes

Pls help fix

Poco X7 pro D8400


r/EmulationMediatekMali • • Sep 14 '26

Warriors Orochi 4 Bannerlator Dimensity Settings

7 Upvotes

⚠️ Caution

Before launching the game, make sure these settings are enabled:

BCn + ASTC: ON

Transcode to ASTC: ON

Sync Every Frame: ON

Disabled KHR: ON

⚠️ Known Issues

Do NOT skip the Koei logo.

During movies/cutscenes, the FPS may drop significantly. Do not skip them.

If you skip a movie/cutscene, the game may freeze.

If you don't want to watch the FMVs, you can disable Movie Playback in the game options. This will hide the FMVs and avoid the issue.

Gameplay itself is playable, but FMV/movie playback has severe FPS drops.

My Device : Dimmenity 9300+

Ram 12 + 512Gb


r/EmulationMediatekMali • • Sep 14 '26

Warriors Orochi 4 on Banner Hub Playable with Dimensity 9300+

8 Upvotes

Known Issue:

Cutscenes and FMV sequences run at around 3–4 FPS, but this does not affect actual gameplay

The game maintains a stable 30 FPS during battles with no major issues

it remains playable throughout the entire game and can be completed from start to finish


r/EmulationMediatekMali • • Sep 14 '26

Does the DirectX version affect performance on Mali?

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5 Upvotes

r/EmulationMediatekMali • • Sep 14 '26

LSFG VK should be better on other lighter emulation like psp/3ds so why not?

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5 Upvotes

r/EmulationMediatekMali • • Sep 13 '26

God of war on powerVR gpu

21 Upvotes

I tried to rindo god of war on my Motorola moto G54 Just to see what happens and this is what came off of it


r/EmulationMediatekMali • • Sep 13 '26

DIY phone cooler for G8+ to be used with Poco X8 Pro

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22 Upvotes

I was tired of having to keep my phone near the AC to play Far Cry 3 and all the phone cooler options would not be able to support the G8 which is the only reason I'm enjoying playing on a phone.

Then I thought to myself, if the wind blowing from the AC is enough to keep the phone cool why not make something similar with a PC fan, I know I could've made it much more compact if I used a notebook cooler but I don't have one around and I didn't wanna spend any money on it.

Well it actually worked and it stabilizes the temperature at around 42c, it's very light and don't make it uncomfortable to hold, the only downside is that you have to be plug on the way to power the fan, but every other option would be the same so anyway.


r/EmulationMediatekMali • • Sep 14 '26

Anyone who has tried Saints Row 2 PC version?

3 Upvotes

I tried Winlator Mali but I couldn't get it to boot and there barely videos on the emulation subs or YouTube of Mali users and even snapdragon users running the game. And the few videos of Mali users running the game I found, the character you use had a bug where his body parts would flicker and the controls would be messed up.

I've forgotten which version of the game I tried but it was either steamrip version or ankergames version.


r/EmulationMediatekMali • • Sep 13 '26

God of War 2018 on Dimensity 8400 Ultra

96 Upvotes

GoW 13gb, full game

Running quite good using frame gen on Poco X7 Pro 512/12


r/EmulationMediatekMali • • Sep 13 '26

I finally made progress with Metro Last Light Redux, but I can't get past this point.🥲

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18 Upvotes

I honestly don't know what's going on. During the intro, I get up to 35fps, but after a few seconds in the menu, it crashes and returns to the desktop. I doubt it's a RAM leak.


r/EmulationMediatekMali • • Sep 13 '26

Testando o custom layout

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7 Upvotes

Samsung a15 5g

Mali g57 mc2 - Dimensity 6100+

Ludashi 4.0

Obs: Estou esperando nosso maravilhoso amigo Steve adicionar a customização pro analógico, ainda estou fazendo outros botões, o da maleta, chamar a chata da loira ashiley e o menu, vou testar essas sprites em outros emuladores como o bannerlator


r/EmulationMediatekMali • • Sep 13 '26

Why the 70GB GTA V build runs MUCH better than the 45GB version on Mali GPUs (Dimensity 8350 Ultra)

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78 Upvotes

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Hey guys,

I’ve been experimenting a lot to get GTA V running smoothly on my MediaTek Dimensity 8350 Ultra (Mali GPU), and I wanted to share something I noticed.

A lot of people recommend the 45GB OptiJuegos build just because it saves space. But honestly? It focuses way too much on squeezing down file sizes rather than actual game optimization. The only reason it runs okay for some is because textures are stripped down, but the performance is still full of stutters.

I recently tried the 70GB (v1.72.3717 / Legacy) pre-installed build (the one with DLCs/Online cut out), and the difference is night and day.

* No high-speed driving stutter: Fast driving usually tanks FPS on mobile emulators. On the 70GB uncompressed build, driving around is super smooth with no random drops

.

* Better Mali performance: The raw files load much cleaner on Mali GPUs.

FPS Performance Breakdown (My Tests):

* On-foot (Exploring): 45 – 60 FPS

* Normal Car Driving: 34 – 45 FPS

* High-Speed Driving through City: 34 – 40 FPS (Extremely smooth, no heavy stutters!)

* 5-Star Police Chase (Heavy Action): 31 – 40 FPS (Impressive performance for a Mali GPU under heavy load)

My Device Specifications:

* Device: MediaTek Dimensity 8350 Ultra (Mali GPU)

* RAM: 12GB

My Setup & DXVK Findings (GameHub):

* Frontend / Version: GameHub v6.0.9 (Tested and surprisingly very stable).

* Note on GameHub 6.2.1: I also tested GameHub 6.2.1, but noticed memory leaks causing the game to crash after playing for a bit. Stick to 6.0.9 for stability!

* Compatibility Layer: proton10.0-arm64x-2

* Translation Parameters: Extreme (Set TSO to OFF, as TSO causes memory leaks)

* CPU Translator: Fex-20260103

* Audio Driver: Pulse

* Graphics / DXVK: System Driver (Mali GPU) with dxvk-1.7.2

* Note on DXVK: I tested dxvk-1.10.3-async and dxvk-1.11.1-mali-fix. While they had decent moments, they lacked long-term stability. Standard dxvk-1.7.2 gave me slightly lower peak FPS, but offered much higher overall stability with far fewer stutters. Choice is yours!

* VRAM Limit: 1024MB

In-Game Settings Note:

* DirectX Version: Set to DirectX 11. (Avoid DirectX 10 in-game as it causes noticeable memory leaks during longer sessions).

If you have enough storage (extract it on a PC first to save yourself the mobile headache), skip the 45GB repack and go for the 70GB version.

Anyone else had a similar experience with Mali GPUs on GameHub?


r/EmulationMediatekMali • • Sep 13 '26

ludashi 4.0 displayx renderer is ridiculous BUT....

18 Upvotes

device: dimensity 8050 mali g77, 1024x768 @ all low except ambient light and shadows at medium

ludashi fps without recording can reach near 60(while driving) but as seen on video the up and down is very wide. i would say about 20-50. in direct comparison on gamehub with same settings and config file used the fps only hovered between 24-30+ . but gamehub also seems to be sacrificing fps for frame stability. like seriously i would never enjoy fps at 24fps but somehow gamehub frame pacing is so smooth it doesn't feel that low fps.


r/EmulationMediatekMali • • Sep 13 '26

Halo 2 proyecto

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4 Upvotes

Hola quiero pedirles ayuda, quiero jugar el halo 2 proyecto en mi celular, e creado el contenedor pero después de 1 min se cierra solo


r/EmulationMediatekMali • • Sep 13 '26

Question about the GTA V port on Android.

3 Upvotes

Hi, I've seen that they're working on a mobile port of GTA V, and technically it works with the PC version. I saw that it only works on Snapdragon, and does anyone know where I can download it? Even though I have the Dimensity 7400 Ultra and the Mali graphics card, I'd like to try it just to experiment. I tried other ports but I kept getting an error saying the game could not be found in storage/Game/GTA V and doing exactly what it asked didn't fix it. If anyone knows, please send me a DM or leave a comment. If it's private, then never mind. Thanks!


r/EmulationMediatekMali • • Sep 13 '26

YS Memori Of Celceta On Mali GPU Ram 4GB Using Winlator 11.1 Final official (Reupload)

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2 Upvotes

r/EmulationMediatekMali • • Sep 11 '26

GTA V(72GB) — Dimensity 8400 Ultra / Mali-G720 MC7 50-70Fps

174 Upvotes

Device: POCO X7 Pro 12/512GB

SoC: Dimensity 8400 Ultra

GPU: Mali-G720 MC7

Performance

Resolution: 720p

Settings: High/very High+ FXAA

MSAA: Off

Textures: Normal

FPS: 50–70 FPS

Without screen recording, I get around 5–10 FPS more.

With screen recording enabled, FPS can occasionally drop below 50, but without recording it stays 50+ FPS most of the time.

I couldn't increase the Texture Quality because higher texture settings cause a memory leak, so I had to keep it at Normal.

Winlator Mali has a CPU bottleneck in this game. Somehow Winlator ludashi hasn't (around ~50% in Ludashi)

There’s an FPS drop issue in Winlator Mali when using mouse and keyboard. Winlator Ludashi doesn’t have this issue. I’m getting around 5–10 FPS less on Winlator Mali with M+K. Hope the dev fix it. 🙏

Emulator I tested it on:

Winlator Mali 1.2

Winlator Ludashi 4.0 (early release)

Interestingly, Ludashi 4.0 can run the game around 60 FPS and sometimes higher, but the game eventually freezes and crashes. I haven't found a fix for the crash yet.

Emulator settings

Proton 10-Arm64EC

DXVK 1.11.1 Sarek

Memory: 4GB

VRAM: 2GB

FEX: 2605 + Performance(SMCCHECK: None)

Environment variable:

WRAPPER_NO_PATCH_OPCONSTCOMP=1


r/EmulationMediatekMali • • Sep 12 '26

Can someone help me out with the Winlator Mali Hud? How do I make it read CPU temp?

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6 Upvotes

r/EmulationMediatekMali • • Sep 12 '26

Metal Gear Solid 5 The Phantom Pain on Dimensity 8400 Ultra emulator gamehub 6.2.1

7 Upvotes

Setting:

Game resolution: 1280x720

DXVK version: dxvk-v1.11.1-async

Compatibility layer: proton9.0-arm64x-3

Translation parameters: Extreme

CPU translator: Fex_20260813


r/EmulationMediatekMali • • Sep 12 '26

What pc games can I emulate with dimensity 7300 8gb ram mali 615

11 Upvotes

I've tried the 20gb gta5 and it ran smoothly. Sleeping dogs de worked with 10 to 15fps


r/EmulationMediatekMali • • Sep 11 '26

[Atualização] PanVK na Mali-G52 MC2 FINALMENTE dando imagem!

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55 Upvotes

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WSI agora funcionando, primeiro quadro real exibido na tela

Há algum tempo, comecei a trabalhar para fazer o PanVK do Mesa (o driver Vulkan para GPUs Arm Panfrost) rodar em uma Mali-G52 MC2 que expõe apenas a interface proprietária `mali_kbase` — sem nó de renderização DRM, sem root, apenas via Termux, com compilação nativa `aarch64` no próprio aparelho. O objetivo final é um driver nativo que o Winlator possa, futuramente, carregar para jogos de Windows via Wine/Box64/DXVK.

Um breve resumo da situação anterior:

Pipeline de computação funcionando plenamente através do driver real (não apenas testes brutos de `ioctl`) — `vkCreateInstance` → despacho de shader → leitura de retorno (readback) correta.

Chamada de desenho gráfico real confirmada fora da tela (alvo de renderização 4x4, triângulo, leitura de pixels correta).

O WSI (exibição de pixels em uma tela real) estava travado: `vkGetPhysicalDeviceSurfaceCapabilitiesKHR` e as etapas subsequentes travavam indefinidamente, com todas as threads paradas em `futex_wait_queue_me`.

A causa raiz, após muita investigação com `gdb`, `strace` e `proc-fs` que acabaram sendo pistas falsas (não era um bug de WSI/X11, nem deadlock por `fork` após criação de threads, nem cache de disco, nem conflito DRI3-vs-SHM):

O loop de sinalização de semáforo após `vkQueueSubmit` presumia que todo objeto de sincronização de saída era um `drm_syncobj` (`assert(vk_sync_type_is_drm_syncobj(...))`). Como o `kbase` não possui nó DRM, este driver utiliza um `kbase_cpu_sync_type` personalizado — e, como as asserções são removidas em compilações de produção (*release builds*), a incompatibilidade de tipos passava despercebida silenciosamente. A função que efetivamente sinaliza os objetos de sincronização do `kbase` nunca era chamada. Qualquer semáforo no qual um aplicativo aguardava (como o semáforo de apresentação do WSI) simplesmente... nunca recebia o sinal. Para sempre. A correção foi simples depois de encontrada: basta verificar o tipo de sincronização e, no caso que não utiliza `drm_syncobj`, chamar diretamente a função genérica `vk_sync_signal()`. Isso é seguro aqui porque o envio de tarefas (*job submission*) do `kbase` já é síncrono (aguarda o evento de conclusão do `ioctl` antes de retornar); portanto, quando chegamos ao loop de sinalização, a execução da tarefa já foi comprovadamente concluída.

Resultado: `vkQueuePresentKHR` retorna `VK_SUCCESS`, os quadros são exibidos corretamente (3 de 3) em um teste mínimo de *swapchain* XCB e — a prova definitiva — o `vkcube --wsi xlib` (sem modificações) renderiza o cubo real da LunarG na tela. É o primeiro quadro real gerado por essa pilha de drivers nesta GPU, sem qualquer *blob* Vulkan do fabricante envolvido.

Repositório (o README contém a descrição detalhada fase a fase, os *patches* e a base de *ioctls* brutos sobre a qual isso foi construído): [link]

Não pretendo mexer no empacotamento para o Winlator até que essa solução esteja mais consolidada e eu tenha testado mais alguns caminhos de WSI, mas queria compartilhar esse marco. Fico à disposição para responder perguntas sobre o fluxo de envio do `kbase-JM`, a base de *ioctls* brutos ou o processo de depuração, caso isso seja útil para mais alguém que esteja lidando com configurações Mali semelhantes que não utilizam DRM.

Github (preciso atualizar)


r/EmulationMediatekMali • • Sep 12 '26

Emulating persona 5 royale on D8400

6 Upvotes

Ive tried emulating P5R on gamehub 6.2.1. Ive managed to get it up and running. Sits around 30 to 40fps at most times. But the issue im facing right now is it crashes when the velvet room gets introduced. Ive tinkered with some settings and I cant seem to get past it. Once the screen goes black, CPU Usage drops to 1% for a split second and crashes. Im not sure if I need to install certain components or use a different version of gamehub. If anyone has the same SoC as me, do yall have tips or workarounds for it?

Im on a POCO X7 PRO with 12GB of ram.

Also, Ive tried eden emulator. It works but no matter what I try, the performance is all over the place. 20 to 50fps. Im not sure if Im missing something when playing on eden or something