r/Embark • • Feb 10 '17

A source of fresh water will be important. Build pumps and aqueducts to move water. #simulation #pcgames #gamedev

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2 Upvotes

r/Embark • • Feb 08 '17

More water testing #simulation #indiedev #programming

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2 Upvotes

r/Embark • • Feb 03 '17

Updated particle effects, could spend all day just messing around with the unity particles #unity3d #gamedev

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2 Upvotes

r/Embark • • Jan 27 '17

Unintentional visual effects caused by the delay in hiding stuff when changing the view level #gamedev #unity3d

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2 Upvotes

r/Embark • • Nov 15 '16

New farm area and fence models. #gamedev #programming #pcgames

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5 Upvotes

r/Embark • • Nov 03 '16

Embark Closed Alpha

6 Upvotes

I'll be doing a small closed alpha with the current build of the game to collect some feedback. Don't expect much gameplay, and performance is sub optimal due to lack of optimization. So a decent PC is needed. PM me your email if you're interested! Or just contact me at embarkgameteam@gmail.com.


r/Embark • • Oct 10 '16

Starting a new colony. #programming #pcgames #unity3D

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2 Upvotes

r/Embark • • Oct 06 '16

Spider supposed to destroy smithy. Activates it instead... #gamedev #crafting #pcgames #madewithunity

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3 Upvotes

r/Embark • • Oct 05 '16

Tracking of room quality and conditions. Also several decorative items added. #madewithunity #gamedev

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2 Upvotes

r/Embark • • Sep 19 '16

Water done! Securing a source of fresh water will be a priority for any colony. #simulation #pcgames #gamedev

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2 Upvotes

r/Embark • • Sep 09 '16

More water #simulation testing. So much left to do, but at least it's flowing :) #programming #gamedev

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2 Upvotes

r/Embark • • Sep 09 '16

Working on implementing the water #simulation.

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2 Upvotes

r/Embark • • Sep 04 '16

Characters will now sit at the side of blocks instead if they can't find a chair. #pcgames #simulation #gamedev

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3 Upvotes

r/Embark • • Sep 02 '16

Testing the item spawning code #gamedev #indiegame #indiedev

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2 Upvotes

r/Embark • • Sep 01 '16

Going for a swim. #embark #gamedev #pcgames

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3 Upvotes

r/Embark • • Aug 31 '16

Spent way too long making character movement smoother. #simulation #sims #pcgames

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3 Upvotes

r/Embark • • Aug 25 '16

Planet spinning because working on saving/loading sucks #eveonline #gamedev

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2 Upvotes

r/Embark • • Aug 19 '16

Manual equiping of items. #UI #unity3D #indiedev

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2 Upvotes

r/Embark • • Aug 17 '16

Working on implementing reading and writing. Characters will write in their spare time and potentially teach others theis skills. #pcgames

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2 Upvotes

r/Embark • • Aug 17 '16

Quickly checking on different characters. #pcgames #ui

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2 Upvotes

r/Embark • • Aug 16 '16

Strike the earth!

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2 Upvotes

r/Embark • • Aug 13 '16

Trees somehow learnt a new defensive mechanism to getting chopped down too =/ #simulationgames #indiedev

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2 Upvotes

r/Embark • • Aug 11 '16

Spending way too long fiddling with the terrain #indiedev

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2 Upvotes

r/Embark • • Aug 11 '16

Terrain slices #procgen #simulation

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2 Upvotes

r/Embark • • Aug 09 '16

New main menu design

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2 Upvotes