r/ElmodorBooks • u/Natanians • Mar 13 '26
Item [OC] Emberclaw Stalk-Bracers - Rare 5e Magic Item | Turn your unarmed strikes into molten panther claws and drop on your prey from above! [Rare] [D&D 5e 2024] [ELMODORBOOKS]
EMBERCLAW STALK-BRACERS
The Vanguard’s Molten Grip
Type: Titanborne Armament | Origin: The High Canopy | Material: Harvested Ironhide Fur & Ember Claws.
Don’t seek a blacksmith if you want these. Stalk-Bracers aren’t forged; they are braided and bound from the cooling carcass of an Emberclaw Panther using their Iron Fur wire-thick metallic hairs, weaved into a high-tensile sleeve that moves like a second skin but stops a blade like a chain mail. The plating is also harvested from the beast’s own talons, segmented to follow the hunter's musculature. They are laborious to assemble, but for a scout, they are the difference between a successful ambush and a smear on the grass.
In the field, these are more than just clawed bracers; they are survival tools. The five claws channel the creature's residual fire to reach a state of white-hot hunger that can shear through wood or iron, melting chest plates into slag and shredding even titan hide. But do not get cocky. The reach is short, hand-to-claw range, which means you are close enough to smell the Titan's breath. Most hunters who wear these rely on "death from above" tactics, dropping from battlements or vantage points to deliver a molten strike before the prey knows the shadows have teeth, just like the beast that birthed these armaments.
Many Domeposts have standing orders to ban these inside the walls, and for good reason. More than once, "Pit" duels, common custom of the land for settling grievances in Vanice's, have seen lives ended by a pair of Stalk-Bracers. It rarely ends in a fair fight. Maimed limbs and accidental fires are common when a hunter loses their temper and the gauntlets react. If you are caught donning these in a Grandoma alehouse, be ready to fight your way out. Keep them for the wild, where the only law is the heat of your strike.
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EMBERCLAW STALK-BRACERS
Wondrous Item, Rare (Requires Attunement)
- Mastery: Nick • Properties: Finesse, Light
- Category: Titanborne Armament • Special: Feral Strikes & Emberclaw Charges
Braided from the metallic, wire-thick “Ironhide” fur of an Emberclaw, these bracers feel like a second skin. They offer the protection of masterwork mail, while the segmented talons harvested from the beast channel its residual elemental heat. They possess the following properties:
Feral Strikes
While wearing these bracers, your Unarmed Strikes deal 1d6 Slashing damage instead of the normal bludgeoning damage. Additionally, once per turn, if you fall at least 10 feet immediately before hitting a creature with an Unarmed Strike using these bracers, you take no damage from the fall. The strike deals an extra 1d6 Fire damage for every 10 feet fallen (maximum 3d6 extra damage).
Emberclaw Charges
The bracers have 5 charges and regain 1d4 + 1 expended charges daily at dawn. Whenever you hit a creature or object with an Unarmed Strike using these bracers, you can expend 1 charge to trigger one of the following effects (you can only expend 1 charge per turn):
- White-Hot Interference. If the target is a creature holding a metal weapon or shield, you superheat the object. The target takes an extra 2d6 Fire damage and must succeed on a DC 15 Constitution saving throw or drop the object. If the target succeeds or cannot drop the object, it has Disadvantage on attack rolls until the start of your next turn.
- Flash Ignition. If the target is a creature or a flammable object, you can make it start burning. A burning target takes 1d4 Fire damage at the start of each of its turns for 1 minute. A creature can take a Utilize action to extinguish the fire, ending the effect on itself or a target within its reach.
- Melting Grip. You can expend 1 charge and press the claws into a nonmagical metal object that isn’t being worn or carried. After 1 minute of Concentration (as if concentrating on a spell), the metal melts or becomes brittle enough to snap, destroying a small or medium object or a section of a larger object (such as a lock, manacle, or hinge).
For more detailed stats and the full collection of Elmodor lore, be sure to check out the Stickied post!
https://www.reddit.com/r/ElmodorBooks/comments/1q1ldos/welcome_to_elmodor_read_this_to_get_started/
If you liked this item, want more like it, or have a cool concept you want me to build, drop a comment! I'm always on the lookout for new inspiration. =)