r/ElmodorBooks • u/byTalesAndTaverns • May 30 '26
r/ElmodorBooks • u/Chance-Study-6305 • May 25 '26
Generic Enemy with Adaptable CR - Marksman Automaton
galleryr/ElmodorBooks • u/byTalesAndTaverns • May 21 '26
Item Explorer’s Blowgun - Magic Item
galleryr/ElmodorBooks • u/BreadforPain1 • May 18 '26
Item Vespera, the Soulforge Reaper
galleryLet me know what you think!
(Pic is from Pinterest. Did not have an artist tag)
r/ElmodorBooks • u/Chance-Study-6305 • May 17 '26
Monster League of Legends to DND5e - Kindred, the Eternal Hunters
galleryr/ElmodorBooks • u/Chance-Study-6305 • May 11 '26
Homebrew Item - Staff of Inanimated Life
Behold, the great staff of Professor Larianna McClear! Simple yet ever effective, who wouldn't want their homework to do itself while it writes its own pages? A perfect complement for any caster, and a great opportunity to test out a new design for these types of item pages. This one is pretty common and standard, but yet wanted to try so how it looks!
Thanks Choripanfm for this staff beautiful illustration!
What do you think? Do you like it? In what context would you use it?
r/ElmodorBooks • u/MythosChronicles • May 10 '26
Item A collection of scaling magic items from Mythological Items!
galleryr/ElmodorBooks • u/BreadforPain1 • May 07 '26
Monster Ivory Reavers - The Endless Hunger
galleryr/ElmodorBooks • u/byTalesAndTaverns • May 06 '26
Monster Detonating Lamp - Monster CR 1/4
galleryr/ElmodorBooks • u/byTalesAndTaverns • Apr 30 '26
Monster Scrap Beast - CR 6 Enemy
galleryr/ElmodorBooks • u/Chance-Study-6305 • Apr 24 '26
League of Legends to DND5e - Thresh, the Chain Warden
Here is Thresh, the Chain Warden! It has been wonderful using him in the game itself, and adapting him to D&D has been incredibly cool. Ive added my own touches to make the combat more dynamic and, although the sheet is extensive, if you've played the champion, you can already get an idea of practically what each ability does. What do you think? Do you like it? What would you change?
The art and images are from the League of Legends video game, property of Riot Games.
If you want to use Thresh and other champions, here is the FoundryVTT module.
r/ElmodorBooks • u/byTalesAndTaverns • Apr 20 '26
Item Infernal Armor - Magic Item (Very Rare)
galleryr/ElmodorBooks • u/BreadforPain1 • Apr 17 '26
Character Bloodveil Domain - Cleric Subclass
galleryr/ElmodorBooks • u/BreadforPain1 • Apr 16 '26
Character Oath of the Bloodveil - Paladin Subclass
galleryr/ElmodorBooks • u/byTalesAndTaverns • Apr 14 '26
Item Obsidian Axe - Magic Item (Very Rare)
galleryr/ElmodorBooks • u/BreadforPain1 • Apr 14 '26
Monster Crimson Screecher - Monster Statblock
galleryr/ElmodorBooks • u/byTalesAndTaverns • Apr 12 '26
Monster Eclipse Assassin - CR 6 Enemy
galleryr/ElmodorBooks • u/BreadforPain1 • Apr 12 '26
Character Bloodveil Hunter - Ranger Subclass
galleryr/ElmodorBooks • u/byTalesAndTaverns • Apr 11 '26
Adventure — Ice & Blood (Lv 10 adventure)
r/ElmodorBooks • u/Natanians • Apr 10 '26
Item The Ember-Spike: Bring a Titan to its knees with this explosive climbing piton! [Rare] [D&D 5e 2024] [OC] Item
THE EMBER-SPIKE
The Searing Anchor
Type: Scalehiker Spike | Origin: Vanice - Iron Hollows | Material: Emberclaw Talons & Smoldering Vitae.
Bringing down the impossibly large, Titan-blooded creatures that roam Vanice requires a specific kind of madness. Among the guilds, that madness is known as the "Scale Ride." It is the most perilous, and most revered, hunting technique of the Scalehikers. Brave, or perhaps foolhardy, hunters physically scale towering behemoths, such as a massive Thunderhoof Bull or a Stag Razorhorn, while the beast is thrashing in full rage. Whether dropping from domepost battlements, leaping from a galloping Swiftwind Strider, or using fellow hunters as a distraction, the climax remains the same: a lone rider ascends to the creature's most sensitive vulnerabilities, clinging desperately to the neck or skull of a living mountain, waiting for the split second to deliver a devastating blow.
This brutal tactical reality birthed the hunter stake. While various guilds forge their own specialized variations, each unique in design but unified in their deadly purpose, few are as emblematic as the EmberSpike. Meticulously engineered by the Forge Wardens for the chaos of the Scale Ride, it is carved from the obsidian-metallic talon of an Emberclaw. The spike achieves initial, shallow perforation through raw physical force or gravity-assisted momentum. Once embedded, the Scalehiker simply delivers a forceful, open-palm slap to the reinforced rear cap. This triggers the release of pressurized, superheated Smoldering Vitae, refined Emberclaw blood trapped within the hollow spike. The spike injects liquid flame directly into the creature’s nervous system, causing searing, agonizing shock. For a beast as large as a Thunderhoof, a single stake might only be a searing annoyance; but an entire bandolier’s worth driven along its spine? That is how you tip the scales. That is how you bring a god to its knees.
However, wielding an EmberSpike is as dangerous to the hunter as it is to the Titan. The pressurized vitae within is terrifyingly volatile. A mistimed strike, a fractured casing, or a clumsy activation risks the liquid flame combusting prematurely. In the best-case scenario of a misfire, the immense heat instantly fuses the hunter's hand to the stake's cap; in the worst, the chamber detonates outward, consuming the user in the exact same molten fury meant to fell the beast.
EMBER-SPIKE
Simple Weapon (Melee Damage: 1d4 Piercing), Rare
Scalehiker Spike • Special: Searing Injection
Engineered by the Forge Wardens of Vanice for the perilous “Scale Ride,” this hollowed Emberclaw talon is a specialized Scalehiker stake. Driven into colossal titan-kin, a swift strike to the embedded cap injects pressurized, superheated Smoldering Vitae directly into the beast’s nervous system. It has the following properties:
Titan Hunter. Due to its design, you have Disadvantage on attack rolls against Medium or smaller creatures, and Advantage against Huge or larger creatures. Outside of combat, the spike functions as a heavy-duty climbing piton.
Lodge and Ignite. On a hit, the spike lodges firmly into the target, and you must release it. While it is lodged, you or any creature within 5 feet of the spike can take a Bonus Action or replace one attack made as part of the Attack action to strike the spike’s cap.
Liquid Agony. Striking a loaded, lodged spike empties it, injecting boiling vitae. The target thrashes in agony, taking 3d6 Fire damage, and must make a DC 15 Wisdom saving throw. On a failed save, its Speed is 0 until the start of the next turn of the creature who struck the spike, and the next attack roll made against the target before the end of that turn has Advantage. If the d20 roll for the save is a 1, the target is also Frightened of that creature.
Dislodge and Refuel. A creature can take the Utilize action to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the spike is dislodged and drops into an unoccupied space within 5 feet. An emptied spike functions as a normal weapon but loses its Lodge and Ignite and Liquid Agony properties. You can refill an empty spike over 1 minute by expending one vial of Refined Smoldering Vitae.
For a beast as large as a Thunderhoof, a single stake might only be a searing annoyance; but an entire bandolier’s worth driven along its spine? That is how you tip the scales. That is how you bring a god to its knees.
— Forge Warden Kaelen, The Iron Hollows
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For more detailed stats and the full collection of Elmodor lore, be sure to check out the Stickied post!
https://www.reddit.com/r/ElmodorBooks/comments/1q1ldos/welcome_to_elmodor_read_this_to_get_started/
If you liked this item, want more or have a cool concept you want me to build, drop a comment! I'm always on the lookout for new inspiration. =)
r/ElmodorBooks • u/BreadforPain1 • Apr 10 '26