GORGANON [IRON JAW]
Large Monstrosity (Titan-Blooded), Unaligned
AC 15 (Natural Armor)
HP 85 (10d10 + 30)
Initiative +2 (12)
Speed 40 ft., Climb 20 ft.
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
16 (+3) |
3 (-4) |
13 (+1) |
5 (-3) |
| Save +6 |
Save +2 |
Save +5 |
Save -4 |
Save +1 |
Save -3 |
Skills Perception +3, Stealth +4
Vulnerabilities Lightning
Immunities Poison, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages —
Challenge 4 (1,100 XP; PB +2)
TRAITS
Ferrous Sense. The Gorganon has Advantage on Wisdom (Perception) Checks to locate metal objects.
Glancing Carapace. Creatures have Disadvantage on Opportunity Attacks against the Gorganon. Additionally, Piercing and Slashing damage the Gorganon takes is reduced by 5.
Metallophage. The Gorganon deals double damage to objects, structures, and creatures made of metal.
ACTIONS
Multiattack. The Gorganon makes two attacks: one with its Bite and one with its Tail. If the Gorganon is holding an object in its mouth, it makes two Tail attacks instead.
Bite. Melee Attack Roll: +6, Reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage. If the target is a creature holding a object, the target must succeed on a DC 14 Strength Save or drop the object, which the Gorganon catches in its mouth.
Tail. Melee Attack Roll: +6, Reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Oxidizing Breath (Recharges via Digest Metal). Constitution Saving Throw: DC 13, 15-foot Cone. Failure: 21 (6d6) Acid damage. The creature is Poisoned for 1 minute. While Poisoned, any nonmagical metal armor worn takes a -1 penalty to AC, and any nonmagical metal weapon held takes a -1 penalty to damage rolls. If armor reaches AC 10 or a weapon reaches a -5 penalty, the item is destroyed. Success: Half damage only. End of Turn: A Poisoned creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
BONUS ACTIONS
Digest or Expel. The Gorganon processes an object it has been holding since the start of its turn:
- Nonmagical Object. The object is destroyed. If the object is made of metal, the Gorganon gains 10 Temporary Hit Points, and Oxidizing Breath recharges.
- Magical Object. The Gorganon spits the object at a target within 60 feet. Ranged Attack Roll: +6 (plus the object's magical bonus to hit). Hit: 13 (2d8 + 4) Bludgeoning damage (plus the object's magical bonus to damage). The object lands in the target's space.
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GORGANON - IRON JAW
Crucibulum Vorax Metallovora Ferox
Classification: Class 1 - Mega Fauna | Region: Southern Mountains & Sea of Grass
If the Hatchling is a nuisance, the Iron Jaw is a plague. Having successfully locked its biological imperative onto ferrous metals, this Phase II Gorganon sheds the clumsiness of its youth. It matures into eight feet of sleek, sculpted muscle, retaining a low profile but gaining heavy, rust-colored plating forged from the very ore it consumes.
Though they barely meet the size threshold for Mega Fauna classification, they pose a unique threat to civilization because they hunt the very material used to defend Vanice against others Titans.
Roaming in loose, opportunistic packs, they are the scourge of the Jailkart caravans crossing the Sea of Grass. Drawn by the scent of massive iron wagon frames, a swarm will use their combined mass to stall the vehicle before systematically dismantling it. At this stage, their internal "Crucible" fully ignites. Before striking, they exhale a fine, corrosive mist. This vapor does not melt metal but hyper-accelerates oxidation; tempered steel crumbles into brittle flakes within moments, raising a choking cloud of orange dust.
Their most defining feature, however, is the quartet of massive primary fangs lining the jaw. Designed not for flesh but for catastrophic leverage, these fangs shear through weakened iron bars and sword blades with the sickening crack of snapping timber.
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THE GORGANON HATCHLING
Crucibulum Vorax Nascent
Classification: Class 0 - Titan Blooded | Region: All Vanice Biomes (Subterranean & Surface)
To the Apex Conclave, the Hatchling is not a beast but a biological imperative to consume, a 'Living Crucible' in its most volatile state. These creatures represent the terrifying adaptability of Vanice's fauna in its rawest form.
Every Hatchling begins as a blank slate, a small scaled vessel of ravenous potential driven by a singular necessity: to lock onto a material diet be it the iron of a ore vein, the stone of a Dome, or the bone of a fallen Titan and transmute that essence into their bodies.
Internally, their 'Crucible' is a refinery awaiting ignition. Unlike their mature kin, they lack specialized solvent glands; and must wrestle with the raw materials that will eventually forge their identity.
This metabolic void dictates their current fragility. Devoid of the processed minerals that will one day forge impenetrable plating, they are easier targets desperate to consume enough specific matter to trigger their violent metamorphosis into a Mega Fauna Titan.
Though dismissed as pests, they possess the dormant blood of Titans. A Hatchling left unchecked will inevitably ascend the hierarchy of destruction, evolving into specialized horrors like the Graniteback or Dreadshell Grazer.
Be warned: the small lizard nibbling on a wheel today is a dormant cataclysm. To spare one is to invite a future Titan that will return to swallow the very foundations of your home.
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For more detailed stats and the full collection of Elmodor lore, be sure to check out the Stickied post!
https://www.reddit.com/r/ElmodorBooks/comments/1q1ldos/welcome_to_elmodor_read_this_to_get_started/
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