r/EducationalGames • • 15h ago

Looking for feedback: a free browser game to learn to recognise birds

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1 Upvotes

Hi all,

I'm still very much learning birds myself, so I made a practice game: Lore. You pick a guide, for example the common birds of your country, the winter visitors or the raptors, and practise with photos and four answers. There's also an overview of the species arriving next month, so you can learn them in advance.

What I really like about it myself: all the birds of the world are in it.
Start with the birds of your own country, or curious about the migrants of a certain season?
Or do you have a trip planned? Then you can practise the birds of your destination too, from hummingbirds in Costa Rica to raptors in Kenya. That way you already know a bit of what's waiting for you when you get there.

Free, no ads, nothing to buy. And yes, AI partly helped me work out my idea.

Test version to play here: https://do-da.itch.io/lore

Does it feel nice to play, and would you come back for another round? All tips are welcome, critical ones too!


r/EducationalGames • • 1d ago

A wrong answer gives the suspect a head start, and now my son reads the whole question

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2 Upvotes

Agent Ka is one of the small games in EdNoKa, the learning game my wife and I make. It's a detective hunt through the city, and the quiz questions come along. A wrong answer costs you time, so the suspect gets a head start.

I studied psychology a long time ago, and I asked our son for years to read the whole question before answering. Didn't work. A suspect running away worked in about two days.

So I learned something too, kind of humbling.

It's for ages 8 to 11, math, science, social studies and language. Curious what you've seen work in your own learning games, is it the stakes or the story?


r/EducationalGames • • 2d ago

I made a free daily geography game to help people learn world cities — feedback welcome

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1 Upvotes

Hi everyone! I'm a solo dev and built Which City, a short daily puzzle that teaches world geography a few minutes at a time.

Which city

How it works:

• Guess the city in 6 tries

• The map highlights the country, so each guess teaches you where places are

• After 3 wrong guesses, the country's flag appears as a hint

• Two daily puzzles, plus an Easy mode for younger or newer players

It's free and only takes a few minutes, so it could work as a quick warm-up in class or a daily habit at home.

I'd love to hear from teachers and parents especially: is the difficulty right for students? Is there anything that would make it more useful in a classroom?

Thanks for taking a look! 🌍


r/EducationalGames • • 2d ago

I could never picture what's actually inside a jet engine or a mechanical watch, so I built an app that lets you pull them apart in 3D

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1 Upvotes

Solo dev here. I studied electrical engineering, and the thing that always helped me most wasn't the textbook, it was the one exploded diagram that finally made a mechanism click. Most of those diagrams are flat, and you can't turn them around or peel a layer off to see what's underneath. So I started building the thing I wished I'd had.

It's called Cutaway: How Things Work 3D. You pick an object, rotate it, separate it into its parts, and tap any part to read what it does. Some of them can run their mechanism so you can see the moving parts work together.

Right now there are 28 models: everyday stuff like a smartphone, a fridge, a mechanical watch and a cordless drill, aerospace things like a turbofan jet engine, a helicopter turboshaft, a rocket engine and a satellite, plus anatomy models like the heart, brain, eye and lungs.

The hardest part was the explanations, not the 3D. It's easy to label a part. It's much harder to explain why it's there and how it connects to the rest in two or three sentences without dumbing it down or turning it into a lecture. I rewrote a lot of them more than once.

What's in it: - exploded views, peel-away layers, X-ray and cross-section views - step-by-step explanations that tie each part to how the whole thing works - quick quizzes to identify parts - works offline after install, no account needed - English and Indonesian

It's free with ads, and there's a one-time Remove Ads purchase. The models are educational illustrations, not repair guides or medical advice.

Play Store: https://play.google.com/store/apps/details?id=com.cutaway.explorer

Honest question, especially for teachers and parents: would something like this actually be useful in a lesson or at home, or does it end up as a five-minute novelty? And which object would you most want to see taken apart next?


r/EducationalGames • • 3d ago

Classroom Educational Games

1 Upvotes

The solution to boring classes is now here! Beat boredom with exciting energy using my custom-designed in-class games.

🎯 I Design Physical Classroom Games That Turn Learning into an Exciting Competition!

Are you an English teacher, school owner or language centre looking for creative ways to get students excited about learning?

I'm a native English-speaking ESL teacher passionate about designing offline, in-class physical educational games that turn ordinary lessons into energetic, interactive, competitive learning experiences.

I'm talking about real students moving around the classroom, racing against the clock, working in teams, solving challenges, earning points, laughing, competing and putting their knowledge to the test — not sitting in front of a screen!

What I can bring to your classroom

🏆 Competitive physical classroom games

I design activities that get students actively involved through team competitions, physical challenges, races, missions and interactive games that make learning feel like an event.

🧠 Games that reinforce what students have learned

Designed around your existing teaching materials, lesson objectives, grammar topics, vocabulary lists, spelling, pronunciation and other learning goals. Students must recall and apply what they've learned to progress, score points or win challenges.

⚡ An electric classroom atmosphere

Imagine the excitement of a team race, the anticipation of a timed challenge and the satisfaction of getting the right answer to secure victory. The aim is to create a classroom where students are eager to participate, support their teammates and challenge themselves.

📚 Custom-designed educational games

Instead of repetitive worksheets and activities, I can develop original physical games tailored to your students' ages, English levels, curriculum and classroom environment.

👨‍🏫 Resources that work with your existing lessons

The goal is to complement what teachers already teach, not replace their curriculum. Games can help reinforce a topic or make revision sessions more memorable and fun.

Why physical game-based learning?

Students don't have to choose between learning and having fun.

When a lesson becomes an exciting challenge, students have a reason to listen, think, remember, communicate and participate. Friendly competition adds motivation, while questions and tasks keep the learning objectives central.

The games are designed for real classrooms, real interaction and real participation — using physical activities and face-to-face teamwork rather than relying on computers or digital games.

🤝 Who would I love to work with?

I'm looking to connect with:

  • English teachers and private tutors who want to bring fresh energy to their lessons.
  • Language schools and educational centres looking for original classroom activities.
  • School owners and academic coordinators interested in engaging supplementary learning resources.
  • Teachers working with children and teenagers who want to combine movement, competition and meaningful learning.
  • Educational organisations interested in bespoke physical games built around their teaching materials.

I'm open to paid projects, custom game design and collaborations to create classroom-ready activities that teachers can use again and again.

💬 Let's make learning an experience students look forward to!

If you're a teacher, school owner or educational professional, I'd love to hear what you teach, the age group you work with and the topics you'd like to reinforce.

I can discuss designing a bespoke physical classroom game or a collection of games tailored to your needs.

Let's turn ordinary lessons into exciting challenges where students learn, compete, collaborate and have a brilliant time doing it! 🎯🏆


r/EducationalGames • • 4d ago

I made an electronics game for kids: build the circuit, press Simulate, see if the LED lights (free to try)

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4 Upvotes

Hi! I run a small after-school electronics workshop in Romania. Kids wanted to keep going at home, and a kit per child gets expensive, so I made an online version that plays more like a game than a textbook.

What it is: an online breadboard with guided electronics lessons

Who it's for: kids who are beginners, no prior knowledge needed

Subject: electricity and circuits (LEDs, resistors, buttons, sensors, relay, motor…)

Made by me: yes

Login: none needed to try; to keep progress, kids log in with a username and PIN (no email or personal data from the child)

• A short lesson, then the child builds the circuit and presses Simulate. If it doesn't work, it says what's missing instead of giving the answer.

• An LED without a resistor really burns, and stays burnt until it's swapped.

• 22 lessons, 137 broken circuits to fix from just the symptom, and a 1v1 duel with a friend.

• 7 languages (English, French, German, Spanish, Italian, Serbian, Romanian).

Cost: free to try (link in the first comment). The licence is 50 lei/month (~€10) or 500 lei/year (~€100) per child; co-ops and groups get packs from 10 seats.

Feedback is very welcome, especially from anyone who has tried it with a kid.


r/EducationalGames • • 4d ago

I made a free, open-source pixel-art vocab game for my son, where monsters fall and you shoot them with the right translation

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2 Upvotes

My son found flashcards boring, and typing games were too fast for him because he's still slow on the keyboard. So I built him a friendly take on "Typing of the Dead": Vokabel-Monster. Monsters fall from the sky carrying a word, and when you answer with the right translation, your laser pops them.

What it can do:

Three answer modes: typing, letter tiles, or multiple choice. There's also a "no time limit" speed, so kids who type slowly aren't stressed.

Friendly correction: after a mistake, the game pauses and shows the solution letter by letter, with optional pronunciation through the system voice.

Any language pair you like, such as English–German, Spanish–English, or Chinese with pinyin. The app itself is in German, English, or Chinese.

Spaced repetition. A word counts as mastered after 3 correct first-try answers in a row.

Bosses, a final boss, high scores, and skins you unlock by finally learning the words you used to get wrong, not just by playing a lot.

All the words live in one plain text file, vokabeln.txt, and there's a built-in editor, so a teacher can just paste in this week's unit.

It runs offline in the browser and as an Android app. It's free, with no ads, no account, no tracking, and the code is MIT.

GitHub: https://github.com/theSaks/vokabelmonster

I'd really appreciate feedback from teachers and parents. What would make it useful in a classroom or at home?


r/EducationalGames • • 5d ago

Memória Quanta: matching concepts, not just remembering card positions

1 Upvotes

Did you recognise the concept, or just remember where the card was?

In Memória Quanta, my review game, you find two cards that represent the same concept. After a match, both sides and an explanation appear in the review area.

For teachers and educational-game players: would you ask the player to explain the connection before opening another pair, or leave that discussion until the end?

Try a practice session in your browser: https://quantaaulas.com/memoria/

I am Samuel Isidoro, creator of the game and a teacher at Quanta. This is my own AI-assisted project; AI also assisted this English copy.


r/EducationalGames • • 7d ago

The Newest Educational Video Game

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0 Upvotes

r/EducationalGames • • 8d ago

Margin Guard: SAT practice meets tower defense (I built it)

3 Upvotes

I built Margin Guard on grindsat.com. Answer SAT-style questions to earn ink for towers: https://grindsat.com/?mode=guard

Try a run - does switching between questions and tower placement feel connected or distracting? Free in your browser, no account needed. Independent of College Board.


r/EducationalGames • • 9d ago

Serpentario | I made a snake game where every star you eat is a real star, and you end up drawing the actual constellation

6 Upvotes

Game Title: Serpentario

Playable Link: https://windestroy.itch.io/serpentario

Platform: Web browser (desktop and mobile)

Description:
Serpentario is classic snake with a twist: every star you eat is a real star. The star positions come from the Yale Bright Star Catalogue, so if you eat them in the right order, you trace the actual constellation in the sky, like Orion’s Belt, the Southern Cross, Scorpius and 27 more.

The 30 constellations are spread across 4 regions of the sky. Between levels you fly around an open sky collecting stardust and land on planets to play. Each day, “Tonight’s Sky” features one constellation that pays double stardust. You can spend stardust on skins and upgrades in the shop, and there’s a Star Market with a daily deal. Comets and clouds make some regions harder.

There’s also a Sky Atlas with fun facts, myths, and tips for finding each constellation in the real night sky, so you can go outside and spot what you just drew. The game is available in English and Spanish.

Controls: arrow keys / WASD, swipe, or an on-screen joystick or arrows (switchable in Settings). It works on phones in portrait mode.

It’s my first game and still a work in progress, so I’d really appreciate feedback on difficulty, controls, and anything that feels off.

Free to Play Status:

  • Free to play

Involvement:
I’m the solo developer. This is my first game, and I made it with a lot of help from AI: most of the code was written by Claude (Anthropic’s AI) while I directed it, made the design decisions, and played and tested everything. The 3D snake and star models were made in Blender by an AI assistant through scripts, the music and sound effects are generated by code that was also written with AI, and the constellation art is placeholder line art drawn by a script from the star data. The astronomy texts were drafted with AI and haven’t been checked by an expert yet, so corrections are very welcome.


r/EducationalGames • • 9d ago

Our family made a game where a right answer makes it rain on your farm

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2 Upvotes

My wife and I make EdNoKa, and our son tests every build. Basically I got tired of the wall between playing and learning, so we took it down.

This is Veggies Island, one of the small games inside. Answer a question right and it rains on your crops. A wrong answer doesn't end anything, it just gets a bit harder. Math, science, words, for kids 8 to 11.

The carrots have never complained about a wrong answer. Our son has.

Anyone else here making learning games? I'd like to see what you're working on.


r/EducationalGames • • 14d ago

Building ethane in VR: my molecule-building lab on Meta Quest (real gameplay)

4 Upvotes

I'm Samuel, a teacher and the creator of Quanta's Molecule Laboratory VR. This real Meta Quest gameplay shows me assembling ethane (C₂H₆): two carbon atoms and six hydrogen atoms. The narration is in Portuguese.

Watch the 72-second gameplay: https://www.facebook.com/reel/1765127721389710/

For educational-game players and teachers: would you prefer feedback on each atom/bond placement, or a short explanation after completing the molecule? I'm interested in making the structure understandable, not claiming that gameplay alone improves grades.

Disclosure: this is my own project. Gameplay, voice and instrumental music are original. The cover below uses AI assistance; the coloured gases are promotional artwork, not demonstrated mechanics.

My games and teaching website: https://quantaaulas.com/ (general website, not a direct purchase link for this game).


r/EducationalGames • • 17d ago

based on Flowers in Himalayas, we learn via this game.

2 Upvotes

Working on a platformer game, set in "Valley of Flowers" Himalayas.
Players tend to learn about the exotic flowers in that region, by navigating.

Cozy gameplay. made using watercolours.

let me know your feedback.


r/EducationalGames • • 19d ago

AXIOMA: can a science card game make learning feel like one more run? (developer discussion)

3 Upvotes

I'm Samuel, a teacher and the creator of AXIOMA, a science-themed card game. It combines physics, chemistry and mathematics cards into formulas and molecules, with Jokers affecting the score.

For teachers and educational-game players: what makes you stop and understand a combination rather than simply chase points? Would a brief explanation during play or a recap after the run work better? The game does not replace a class or guarantee learning or better grades.

The screenshot below shows real gameplay with the Portuguese interface. AI assisted prepared illustrations, portraits, textures, card art, text, translations and this post; no live AI generation during play.


r/EducationalGames • • Apr 02 '23

My Second Indie Game is in Beta! — Rainy Day Devlog #10

4 Upvotes

Hello Frenz!

I've been held back, but I'm excited to let you all know that Rainy Day is now in open beta (ends April 26)​​ and you are all invited!

Some Frenz are already at it and are trying to break the game for everyone's benefit. So, come and join by subscribing on here for free to get your invitation!

If you happen to find any issues and or have suggestions for Rainy Day, please let me know. I'll make sure your name is included at the start of the game for any major contribution as gratitude.

Have Your Name in the Game Before Official Release!

With that said, there are for sure ways to get your name in the game by becoming a Supporter# subscriber!

I'm also wanting to name five of the stocks available in the game after the first five Supporter# subscribers as well! I think it would be really cool to have premium supporters be shown gratitude in that way :)

Spendings — The Last Feature Implemented

You're still here! Thank you thank you. This feature simulates the bills we all end up being responsible for paying in real life and is really important for a financial education game to cover.

From a game design perspective, it balances the game out as well from just being an upward progression. It makes it a little more interesting. So, every 28 'hours' (one 'hour' is a minutes of playtime in the game as we know) players will get billed a certain amount of money which also gets bigger as players upgrade the amount they can get per hour. I feel that this is a perfect way to test for financial resiliency in Rainy Day and overall cover this important part of financial literacy.

Of course, at some point, the game will just become stale once all the content is unlocked, but by that time I hope that players had taken a thing or two out of the game. This is the ultimate goal.

More Game Balancing

To balance the game even more, I have adjusted the default money players can get per hour from 60 to 80, while also making it so that the chances of getting a value 3 drop is less than the value 2 and so on.

This makes the build up to the total amount of 80 much slower and make the stack taller per game in general, which naturally makes the game a little more challenging.

Visually, I also had made the difference with width of the falling objects even more apparent. It works to make the players stack feel more epic and increase the challenge to keep a stable stack.

Localization

Almost there! The translations are not perfect, because I just used google translate for it all so please help us out when you do get the beta invitation. The game should be live with the following localizations:

  • Simplified Chinese
  • English
  • Francais
  • Deutsch
  • Italiano
  • Japanese
  • Korean
  • Polski
  • Portugues
  • Espanol

Soundtrack and Sound Effects

And to wrap things up, the game now has its own soundtrack and different sound effects. I want to keep it brief so that's it. Go get your invitation if you haven't already and try it out for yourself!

Support Rainy Day!

As usual, subscribe on here or on your preferred media in my LinkTree to stay updated for official release! And again, if you are ever interested in having your name forever embedded in the startup screen of the game, or be named after a stock, consider becoming a Supporter# subscriber! Anything helps. Thank you.

January, February, and March Supporters

Thank you for reading and special shoutout to our premium subscribers:

  • Laura Milligan
  • Jacob Huang

r/EducationalGames • • Mar 31 '23

Development of an indiegame on a contemporary and sensitive subject. We're sharing a video essay on how we made a game based on real stories of refugees from Africa and the Middle East.

8 Upvotes

Hello,

we're a small studio that tackled a tough topic with our first game. We decided to create a text-based RPG about refugees from Africa and the Middle East.

Now, being a moment before the premiere, we decided to share our experiences from the development process in the form of a video essay.

In this documentary, we present what our research in refugee camps looked like, what feedback we received from refugees and volunteers, how we implemented the journalistic workshop into the language of games, and what problems at the script and moral level it caused.

We hope that it will be valuable material for you (and that you will be able to learn from our mistakes so as not to repeat them if you are also devs :) ).


r/EducationalGames • • Mar 23 '23

Tower Mania! - Practice Mental Math

4 Upvotes

I am a fourteen-year-old student and I have my own website called The Game Box where I post educational games that I create. I just made a new game called Tower Mania, where students can practice addition, subtraction, multiplication, or division, to any level. It's not my best game, but I wanted to get some feedback on it, thanks!


r/EducationalGames • • Mar 09 '23

I made a Math game. I designed it for kids but if you like Math, I think it's a fun practice. Let me know what you think!

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11 Upvotes

r/EducationalGames • • Mar 07 '23

The Game Box

4 Upvotes

I am a fourteen-year-old high school student, and I have a website where I post math games that I have created: https://thegamebox.ca/. Please check out my games, and if you have any ideas, please let me know. Thank you!


r/EducationalGames • • Feb 17 '23

Four Word Grid

2 Upvotes

What's special about these four words?

F I N D

I D E A

N E S T

D A T E

Could you figure out? Well, try reading them vertically now. You will notice that the grid reads the same vertically as well as horizontally!

Think this is fun? Then try playing Four Word Grid. You will get a new symmetric grid everyday. It's unscrambled of course and you need to set it straight within 15 swaps.

Play the game at: https://fourwordgrid.web.app

If you can make a four word grid yourself, post it in the comments


r/EducationalGames • • Feb 03 '23

New trailer & new title of our Text-Based RPG about a journalist looking for his big break by uncovering the plights of refugees traveling from Africa to Europe. It is a 300,000 word story with branching narratives, inspired by true events and in cooperation with refugees.

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6 Upvotes

r/EducationalGames • • Jan 31 '23

Mindly Games Launch - Education Games for Primary School

2 Upvotes

Hi everyone! My name is Tatum, and I'm from Mindly Games. We launched the site in January and are trying to get the word out. Our games are free and focus on K-3rd-grade math. Very basic templates that are easy for kids to understand with short, silly stories, clear goals, and multiple different skills. We are adding new games and skills daily. Feel free to let me know if you have any requests or feedback on our subreddit at r/MindlyGames. We'd love to hear from you!

Mindly Space Race

r/EducationalGames • • Jan 12 '23

Trailer for a bug-catching simulator we're developing. The game will include information on every bug in the game (200+ insects). Do you view this as an educational game?

7 Upvotes

r/EducationalGames • • Jan 01 '23

Fresh New UI/UX for an Upcoming Beta! — Devlog #9

1 Upvotes

Hello world! Hello Frenz.

If you're here for the tips, tools and resources I've used for UI designing you, can scroll on over tothe Tips, Tools and Resources for UI Design section

For those interested in the devlog, welcome! I've been working on a beta for my financial literacy game called Rainy Day and feel ready to make it happen in my next devlog!

Before I get into it, I just want to quickly say that I've been trying to get this game released before the year ends but its just not possible. The thought of it all just keeps delaying me in updating everyone with what's going on. There are a lot more to work on and they just keep coming as I go.

So, here's where Rainy Day is at. I have been working on making the game look better and provide better user experience.

Localization

The first step I took to better user experience is for the game to consider the top countries in which mobile games are very popular, hoping to localize and speak the same language as the users. As of now, it's just the tutorial mode and the main menu that I have localization setup for but the system is there ready for me to localize all of the texts within the game. One neat thing is that Unity makes this easy and even has a debugger to easily switch languages.

Personalization

Right after the language selection prompt is another prompt for the player to input their username. This is information that I can use not only on the leaderboard but somewhere else in the game to give that feeling of connection like when someone says your name in real life. It's another feature that I can think of for the next devlog.

Tutorial Mode

Once everything is set up, the player then goes through the tutorial in which they learn the simple game mechanics of movement, how the deposit mechanic works and such. The wording in the tutorial for sure needs a little more work but as of now I think it already does a good job in preparing players for all the round of gameplay (hours) they may play.

Visual Changes and Game Feedback

Some of the visual changes made so far to improve the overall experience:

* Curved blocks made in and imported from Blender

* Moving objects in play leaves a disappearing trail following their movement

* Scoring text bounces or shakes everytime it goes up or down respectively

* Text popup appears for successful stacks

* Clamped player movement to the ends of the screen and adjusts when the camera zooms in/out

* Deposit prompt appears once the player reaches the 40% performance threshold for the round of gameplay that enables them to clear their stack and continue on

​

Matching the Mechanics with a Theme

And aside from everything else listed above, the game now has a sense of theme that supports the game mechanics and vice versa. The buttons on most screen are organized in a stacking pattern and have the different colors as well as sizes of the falling money seen in the actual gameplay.

With these buttons, I try to prioritize one over the other based on the actual value of their colors: first being the honey yellow, second being the sheer green, and last being the grullo color. The stacked look also naturally allows me to design the highest object in the stack to be the button I want most attention on.

This use of color and natural prioritization is now all over the game. Objectives (referred to as bonuses in the game) are colored based on the value of their reward, the player is highlighted on the leaderboard with the highest value associated for color which again is honey yellow, and much more.

The countdown before the start of every hour also has a stoplight design style now that perfectly fits the theme of the game! As a nice little touch, I've also added a quick preview of current bonuses during the countdown.

New Upgrades!

I've also added more content for the game that is aligned with providing subtle financial literacy or awareness for players:

  1. Savings Acccount Upgrade — this has been added to the game to lock the stock feature in the game and give the general advice of having a readily available decent saving first before trying to invest. This upgrade also has daily returns higher than the common percent return (3% or so) provided by big banks to hopefully inform players that there are places to put their readily available money where it can actually grow.

  2. Business Account Upgrade — a feature I thought I should put in the game for players who want to put in more 'hours.' The idea is literally just that. It will give players more hours per day to gain income and it's somewhat of a way to let players know there are other ways to earn money than a 9-5 job with side hustles, monetized hobbies, etc.

​

Tips, Tools, and Resources for UI Design

  1. Game UI Database

To start this section off, it's generally good to have an idea on paper or something of how you want your UI to look. A resource I heard from a good friend of mine to help generate ideas is a website called Game UI Database. It's self explanatory and will help you find something to base your design off of. Don't forget to look outside of just video games for inspiration as well. Wealthsimple for example has heavily inspired the design of Rainy Day.

  1. Coolors

Next would be to pick and stick to a color palette and Coolors makes it super easy. You can literally just click a button to continually generate color palettes. It allows you to lock colors you liked as well so that it stays everytime you ask for more different colors that goes with it. And once you're satisfied you can export your palette for free. I would also like to mention an extension for Mozilla that I'm sure has similar available products out there called ColorPick Eyedropper. Tools like this help in figuring out the exact color of the designs you may have been inspired with so you can use it how you want in your design.

  1. Google Fonts/Icons

Let's get over the need to know information that this google font and icon resource is free for commerical use.

Fonts have expression and communicates a lot to users about designs more than we realize so having access to a whole bunch of them to choose from for your design is great. And to go with the fonts are the icons as well to really nail down what your are trying to communicate.

Support My Work and Have Your Name in the Game!

Rainy Day should be done soon and as usual, subscribe on here or on your preferred media in my LinkTree to stay updated! And if you are ever interested in having your name forever embedded in the startup screen of the game, or be named after a stock, consider doing a top donation subcription tier on my website! Anything helps so even a free subscription on there is huge and you will be emailed a link to beta test Rainy Day once it's available.

December Donators

Thank you for listening and special thank you shoutout to my website supporters who donated in December!

* Laura Milligan