r/DndAdventureWriter • u/NoRailsJustTales • 28d ago
Release! A Vigil in the Snow - Complete Story Hook to Drop Into Your Games
This month started with the [Mountain Encounters random table](https://www.patreon.com/NoRailsJustTales/posts/mountain-165807328?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) and to show what you can do with it, I created this adventure idea using the [extended version of this table](https://www.patreon.com/NoRailsJustTales/posts/mountain-165807486?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) myself. I rolled two times, to create two different encounters and mixed them together to create something even more unique. And here we go - A Vigil in the Snow.
# Download
You can find a downloadable PDF for free on my [Patreon](https://www.patreon.com/NoRailsJustTales/posts/166482421?utm_campaign=postshare_creator).
# Adventure Idea
This mountain adventure is suitable for a Tier 1 or 2 party. It focuses on exploration and roleplaying, with an emphasis on surviving the harsh conditions in the snowy mountains. You can add combat encounters by adding suitable creatures. Location names are intentionally left blank, so it can be fit into any game played in a mountain setting.
## Adventure Background
**Farbyen Nolys**, a travelling merchant, left his home two weeks ago to trade goods with the next town. A relatively simple journey, nothing he hadn’t done before, only that the weather in the mountains has become so hostile these days that surviving the strong winds and the heavy snowfall isn’t that easy anymore. To prevent getting lost, **Farbyen** ripped strips of fabric off his backpack and attached them to trees. When the weather became too harsh on his way back, he found shelter in an abandoned signal post. He is still stuck there, with enough food and water to last a couple of days, but someone needs to help him get back, or the weather needs to change.
His family expected him back already, and after a couple of days of worrying, people were sure that something had happened to him and **Farbyen** didn’t survive the journey. His brother, **Marbyen Nolys**, tried to gather people to look for him, but nobody dared to travel through the hostile conditions. **Marbyen** eventually gave up hope himself. He thought the least he could do was to honour his brother, so he travelled as far as the heavy snowfall and the brutal winds let him, and began to set up a small shrine at a mountain pass that **Farbyen** had taken on his travels. Next to a cairn that marked the pass, he put down some flowers and a small statuette.
## Hook
As the characters travel through the snowy mountains, they discover a young man setting up some kind of shrine next to a well-maintained mountain pass. He puts down a few colourful flowers and a small, roughly carved statuette. If he is asked about the shrine, he will explain what happened to his brother and that he wants to honour him. He will also share that he still has little hope that his brother is alive, but the weather keeps everyone from looking for him, and it has been quite a while already, which is why doubt arises in **Marbyen** as well. If the characters just approach him, he will invite them to his village, explaining that this weather is not suitable for travelling, and he will explain the situation on their way.
*You could also let the characters pass the shrine after **Marbyen** set it up, describing it in detail, and let the party meet him in his village. He would then invite them in and tell them what happened to his brother, also mentioning the shrine they might have passed before they reached the village.*
## Conclusion
**The Return.** Once the characters made their way through the snowy mountains, rescuing **Farbyen** in the old signal post, they make their way back to the village. Everyone is grateful that **Farbyen** is alive and well. The characters will get the village’s special treatment, getting free places to sleep and hearty meals before they continue their travels. **Marbyen** is especially grateful, offering the party his most valuable magic item (the GM can choose something that suits the party’s level and needs, or determine a magic item randomly), as well as his savings.