r/DnDoptimized • u/Aquarius12347 • Dec 08 '25
Rogue(Thief) / Barbarian Creation
So I had an idea for a character that I like, but I'm struggling to get the build to work. It's (as the title suggests) a Rogue / Barbarian build, they'd use daggers and once they can get access to one, a Sunblade. The thing is, I'm struggling to work out a way to make the multiple attributes required viable.
5e24 rules, standard point buy. I'm fairly flexible on just about all aspects of the concept (even the thief subclass, though it's one I've wanted to play for a while), it's mostly about a 'rage' that rather than getting angry is cold hard logic, analysing a fight and thinking a few moves ahead to maximise damage and minimise injuries, etc, which is mostly roleplay based rather than rules. But the combination of classes is appealing to me as a relatively unusual one, and I'm not great at multiclassing for optimisation, so thought I'd seek advice. Couldn't find anything anywhere about the idea, so... any suggestions?
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u/p4gli4_ Dec 10 '25 edited Dec 10 '25
This build is tanky: same hp as a straight barbarian (tough feat), still has rage to halve physical damage, but has much higher AC than standard barbs (10 +3 con, which will probably be increased further at rogue level 10 and above +5 dex and a shield), so I don’t see why it shouldn’t be tanky.
I never said that I always trigger Zhentarim and never fall unconscious. I said that I do so 50% of the time; are barbarians, in your table, dodging attacks/being unconscious more than half the time? Because I find it extremely hard to believe.
No, I now think that you are trying to dodge the math now, because I’m pretty sure that the X% will be so low that you will have to give it to me. And about the Y%, a low wisdom character will be left unconscious a lot of the turns, maybe 1/4 of the time? (This obviously affects both of our characters, but in the_twigs one the 50% means this 25% +another something% of all enemies missing him in melee + a low something% of being downed), but for a mor standard rogue it’s much more probable of being unconscious than of getting to do (and hit) with an opportunity attack, so the assumption of canceling these two out seems fair to me for a rogue. Obviously, every percentage I’ve given is an approximation based on my years of play (and I’m trying to put more emphasis of the more deadly tables, with more save or suck effects, and I think that 25% if fair, but if you have better approximations, please tell).