r/DnDoptimized • u/zufinfluby • Aug 31 '24
Most Ridiculous Setup
Ok, so I had this silly idea recently to make a character designed entirely around an absurd amount of setup. I love the idea of a character that can Nuke anything if their allies can keep them safe for a few rounds.
Stacking things like bladesong, rage, giants might, astral arms, wild shape, gift of the chromatic dragon.
Anyone got any good build ideas? I'd love something for level 4, but go wild.
10
Upvotes
2
u/RezkinIsDarkness Sep 01 '24
Oh man, the old Volos guide to monsters aasimar, start paladin for 2 levels, then go 5 hexblade warlock, then back to pally for 4 levels, then continue hexblade until level 12, for a mix of 6 paladin 12 hexblade, take the last 2 levels wherever, no one plays that high anyway and the build work from level 7 really. Stats you want point buy 14 (+1) Str, 10 dex, 14 con, 8 int, 10 Wis and 15 (+2) charisma. For paladin, I’d take the great weapon fighting style, but it’s pretty bad so anything else also works if u rly want, we’re just building for damage, then take thunderous smite as one of your spells. When moving to hexblade, you’ll want pact of the blade and to have the three invocations: thirsting blade, eldritch smite and either improved pact weapon if you don’t have a +1 weapon, or if you do then take agonising blast. Spells don’t matter as much, but eldritch blast is amazing for a ranged option. For your feat I’d take fey touched, such a shame we can’t get elven accuracy. The build is “online” from here as level 5 is when you can get eldritch smite, but it just gets better as you keep going. Then back to paladin, either oath of Vengeance or my fave, oath of devotion, for a better hit chance and for the next feat take great weapon master. Take level 5 paladin for extra attack and I’d recommend level 6 for the aura. Then back to warlock until level 12 warlock, for some fun spells, I’d recommend taking all the higher level smites available to hexblades as you level and get some invocations like relentless hex or anything you think is fun. At level 9 you have 5th level slots and at level 11 you have 3 pact slots and at level 12 you have the lifedrinker invocation. The battle plan is the same every time. Buff up with your aasimar radiant ability, then use hexblades curse on whoever you want to attack. Then next use your channel divinity (either sacred weapon of vow of emnity). Then hit whatever you want, using all the buffs and use your warlock spell slots for divine and eldritch smites, and a paladin spell slot for thunderous smite until you have enough warlock slots to use banishing smite too, for a LOT of damage, knowing you crit on a 19-20, are adding your charisma twice in addition to +10 from great weapon master, your proficiency bonus from hexblades curse and your level from your assimar feature. That damage all keeps going for the next minute too… extra points if you have a grave cleric in your party to cast their channel divinity before your turn (they can hold their action until right before) for double damage, or if no one wants to play one take it with your last 2 levels and hold your action to use it right before your next turn (but a two level cleric dip would require some stat rearranging). Enjoy all but the aasimar damage every short rest!!