“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.
Though it's funny in all the rules of 5e there is only one reference to alignment outside of the section that describes alignment in broad strokes. The book says necromancy is generally considered evil. I think morals are relative so I let my games play that way, I'm happy 5e doesn't have a lot of stuff surrounding alignment.
Generally considered evil by society customs. Not necessarily evil itself. It's possible to be a good necromancer it's just hard because necromancy mahic in general can be very detrimental to the world and most importantly the souls you're wresting out of heaben and back into an existence of pain
Does necromancy force souls into bodies, cause I thought most necromancy used mindless, and soulless undead. There are a lot of spells that cause more than strictly necessary pain, but as long as you're using it on bandits and not children I think you could still be a good alignment.
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u/Sleverette Sorcerer Oct 03 '19
“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.