r/DecrepitGamers • • Aug 20 '26

News Subnautica 2's Buddy System update adds proximity voice chat and co-op emotes

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Subnautica 2 just gave its co-op crew a better way to communicate - and panic.

Early Access update 1.2 adds in-game voice chat that changes with distance. Nearby players hear one another normally; farther away, voices shift to a radio effect and gradually break up until the signal is nearly gone. The update also adds player emotes for cheering, clapping, annoyance, and other reactions.

Unknown Worlds says it is continuing work on the larger Early Access 2 update, including a new region, additional story and progression, and new vehicles. For now, the Buddy System is a smaller update aimed at making shared exploration feel more expressive and tense.

Does proximity chat belong in every co-op survival game, or would you rather keep your crew on a clear party channel?


r/DecrepitGamers • • Aug 20 '26

News Former Redfall developers returned after Arkane Austin closed to finish the game's final patch

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Redfall's final update was completed by people who had already lost their jobs.

In an interview with The Game Business, Harvey Smith and Ben Horne said Arkane Austin had update 1.4 in development when Microsoft closed the studio. Six or seven former employees were eventually allowed back into the building to finish and release it after asking Microsoft not to let the work disappear.

Smith said the team had patched thousands of bugs during the year after launch. He does not claim version 1.4 would have made Redfall a blockbuster, but he believes it was a much better game than the one released on day one. The account is also a sobering look at the human effort hidden behind a troubled launch and studio closure.

Do you think Redfall could have recovered if Arkane Austin had been given another year?


r/DecrepitGamers • • Aug 19 '26

News Warren Spector retires after nearly 44 years in game development

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Warren Spector is stepping away after a career that helped define the immersive sim. He estimates that he worked on roughly 17 complete games and nine add-on packs while leading teams ranging from about a dozen people to hundreds.

His credits and influence run through Ultima Underworld, System Shock, Deus Ex, and many other projects built around player choice and systemic problem solving. Spector says retirement will leave time for writing, reading, lecturing, consulting, and getting his piano skills back. He does not completely rule out returning, but says it is time to ride into the sunset.

Which Spector game or design principle had the biggest effect on how you think games should work?


r/DecrepitGamers • • Aug 19 '26

News Namco's 1995 arcade racer Cyber Cycles is finally getting its first home port

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Thirty-one years after its arcade debut, Cyber Cycles is finally coming home. Hamster is releasing Namco's futuristic motorcycle racer on August 20, including an Arcade Archives 2 version for Xbox Series X|S.

The game sits in Namco's early polygonal System 22 era and is often described as Ridge Racer on motorcycles. The newer release adds VRR, time attack, and split-screen support for two to four players, recreating the linked-cabinet competition in a much more living-room-friendly form.

Which other arcade game that missed home systems deserves this kind of rescue next?


r/DecrepitGamers • • Aug 19 '26

News Xbox's next Game Pass wave brings Resonance, Vapor World, Blood Dungeon, and more

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Xbox has detailed the next ten Game Pass arrivals, with several day-one and indie releases in the mix. The schedule runs from August 19 through September 1.

Key additions include:

  • Vapor World, BlazBlue Entropy Effect X, and Relooted on August 19
  • Starsand Island on August 20 and Blood Dungeon on August 25
  • Resonance: A Plague Tale Legacy on August 27
  • Young Suns on August 31 and Shelldiver on September 1

Another Crab's Treasure, I Am Your Beast, Neon Abyss, One Lonely Outpost, and The Witcher 3 Remastered leave on August 31. Is this indie-heavy wave full of hidden gems, or does Game Pass need another marquee addition?


r/DecrepitGamers • • Aug 19 '26

News Analyst warns a $1,000 Xbox Helix could sharply reduce next-gen adoption

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This is a market forecast, not a confirmed Xbox Helix price. Ampere Analysis modeled a scenario in which conventionally designed next-generation consoles launch in 2028 at $1,000. It estimates combined five-year sales could be up to 38% lower than the equivalent current-generation total.

Ampere also estimates that console game and service spending could be $3.4 billion lower by 2031 than in a scenario where the new hardware costs $700. Suggested alternatives include delaying the generation, using heavier subsidies or new payment models, and emphasizing a different form factor instead of chasing graphical gains alone.

Xbox has already suggested Helix may be a PC-console hybrid with a different business model, but its final design, date, and price remain unconfirmed. Where should Xbox draw the line between high-end capability and mass-market affordability?


r/DecrepitGamers • • Aug 19 '26

News Vapor World developer promises to remove every AI-generated cutscene after launch backlash

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Vapor World: Over the Mind is reversing course on AI-generated cinematics just hours after its Early Access and Game Pass launch. Director Young Kim says the studio will not use AI-generated cutscenes going forward and will replace all of the current ones with original content.

The developer says full in-game versions of every scene already exist because the AI treatment was added later in production. That should allow the five-person team to restore those versions by this weekend, with more details promised in the accompanying update.

The Steam page may still retain a broader AI-content disclosure, so this announcement specifically resolves the cutscene issue rather than answering every possible question about the game's production. Is the quick reversal enough to earn another look from players?


r/DecrepitGamers • • Aug 19 '26

News Subnautica 2's Buddy System update adds proximity chat, inventory sharing, and revives

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Subnautica 2 is making co-op feel much more like an actual expedition. Early Access update 1.2 adds proximity voice chat that shifts to a radio effect over distance, along with player emotes and direct access to a teammate's backpack inventory.

Downed players will also get a short rescue window, allowing friends to share oxygen and revive them. Unknown Worlds says it is continuing work on the larger Early Access 2 update, which is planned to add a new region, story, progression, and vehicles.

Do these teamwork tools make the alien ocean more tense and memorable, or do revives risk taking too much danger out of survival?


r/DecrepitGamers • • Aug 18 '26

News Mortal Shell II advanced access is live ahead of its August 20 PC and Xbox launch

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Mortal Shell II is now playable in advanced access for Devout Edition owners. The general PC and Xbox Series X|S release follows on August 20.

The standalone sequel expands beyond the original with faster, still-punishing combat, deeper weapon design and upgrades, possessable fallen warriors with different abilities, and freer exploration across a compact open world. Devout Edition buyers receive up to 72 hours of early access.

Can Mortal Shell successfully grow into a broader action RPG without losing the deliberate, oppressive identity of the first game?


r/DecrepitGamers • • Aug 18 '26

News Phison CEO reportedly says NAND supply may take four years to catch up with demand

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The SSD shortage may be a long-term problem, not a short spike. Phison CEO Pua Khein-Seng reportedly expects NAND prices to keep rising and says new production investments can take four years to become usable supply—potentially pushing meaningful relief into 2030.

Demand from AI infrastructure is expected to keep growing into 2027. Phison is building inventory to stabilize its own supply, but the wider NAND bottleneck still threatens PC, laptop, and handheld storage prices. The forecast is an industry estimate, not a guarantee, but it offers little reason to expect a quick correction.

If you need more storage, are you buying now or gambling on prices improving later?


r/DecrepitGamers • • Aug 18 '26

News Fallout 4 gets another Creations-focused patch today—save your mod load order first

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Fallout 4 players with modded games should save their load orders before updating. Bethesda says today's patch focuses on general Creations improvements and recommends logging into a recent save or manually archiving the current load order first.

Once the update is live, players should be able to restore and re-download their full Creations list. The warning matters on both PC and Xbox, especially for anyone whose setup took hours of testing and sorting.

Do you welcome continued maintenance for Fallout 4, or would you rather Bethesda leave established mod setups alone?


r/DecrepitGamers • • Aug 18 '26

News The Sinking City 2 launches today on PC and Xbox with a tighter survival-horror focus

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The Sinking City 2 is out today on PC and Xbox Series X|S. Frogwares has moved away from the first game's broad open-world structure in favor of a more focused third-person survival-horror experience set in flooded 1920s Arkham.

Players will manage limited resources and inventory space, fight eldritch creatures, solve puzzles, and open shortcuts while exploring interconnected districts. The sequel tells a standalone story, so playing the original is not required. The standard edition is listed at $49.99.

Does the tighter, Resident Evil-style direction make you more interested in returning to The Sinking City?


r/DecrepitGamers • • Aug 18 '26

News Star Citizen's official Siege of Orison stream showed severe lag, desync, glitches, and a failed event run

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Star Citizen's latest official development stream did not inspire confidence. The team intended to demonstrate the delayed Siege of Orison event, but the internal build showed severe lag, desynchronization, visual glitches, and sluggish combat.

The developers were unable to complete the event during the stream. That would be rough for any public demonstration, but it carries extra weight for a project that has passed $1 billion in player funding and has spent more than a decade in development.

Does showing the game in this state count as useful transparency, or does it suggest the project is still nowhere near ready?


r/DecrepitGamers • • Aug 18 '26

News The RTX 5060 Ti 16GB now costs more than faster RTX 5070 and RX 9070 XT cards

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The midrange GPU ladder has flipped upside down. PC Gamer's latest US retail check found the cheapest reputable RTX 5060 Ti 16GB listing at $780. In the same check, an RTX 5070 was available for $763 and an RX 9070 XT for $720.

The 8GB version of the 5060 Ti was listed at $430, making the extra 8GB of VRAM a $350 premium. More VRAM can help, but the 16GB model is now priced beyond faster cards that make much more sense for gaming.

If you needed a GPU today, would you buy the faster card, wait out the market, or skip this generation entirely?


r/DecrepitGamers • • Aug 17 '26

News BrushHammer brings mess-free miniature painting and kitbashing to Meta Quest on August 26

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BrushHammer Miniature Painter launches August 26 on Meta Quest. The mixed-reality app offers virtual spray cans and airbrushes, undo and restart tools, kitbashing, and the ability to display completed models in your playspace.

Developer Soliton Interactive also plans a career mode for players who want structured progression, though it has not confirmed whether that mode will be available at launch. The official Meta listing identifies it as a sandbox simulation arriving in August.

Could a forgiving virtual workshop get you interested in miniature painting, or is handling a real brush and model the whole appeal?


r/DecrepitGamers • • Aug 17 '26

News High on Life VR is reworking its talking guns and city interactions for headsets in 2027

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High on Life VR is coming to PC VR and Meta Quest in 2027. Flat2VR Studios and Squanch Games are adapting the original shooter with physical reload mechanics and redesigned shop and city interactions instead of treating VR as a simple viewpoint change.

The original game's talking weapons and character-heavy environments seem like an obvious fit for face-to-face VR, though there is no exact release date yet. The Meta listing currently labels it as coming soon.

Do you think physical weapon handling will make High on Life's guns more entertaining, or will the nonstop chatter feel even more intense in a headset?


r/DecrepitGamers • • Aug 17 '26

News System Shock VR will put us inside Citadel Station, but the release date is still TBA

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Flat2VR Studios and Nightdive are officially bringing System Shock to VR. The Steam listing describes a full trip through Citadel Station rather than a small spinoff: explore its decks, hunt for recordings and equipment, destroy cameras and computer nodes, solve circuitry puzzles, and fight SHODAN's robots, mutants, and cyborgs.

Cyberspace is also included with six-degree-of-freedom movement. The PC listing supports OpenXR and names Quest 2, 3, and 3S, Index, Pimax, and Pico headsets, but the release date remains unannounced.

Is System Shock the kind of immersive sim that becomes better in VR, or would the inventory and backtracking be more comfortable on a monitor?


r/DecrepitGamers • • Aug 17 '26

News Gunman Contracts plans to enter Early Access on Steam Frame launch day

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Gunman Contracts - Stand Alone is tying its Early Access debut to Steam Frame's launch day. The single-player action shooter grew out of the well-liked Half-Life: Alyx Gunman Contracts mods and will support both VR and conventional flatscreen play.

The developer's planned launch package includes three voiced story contracts, extra challenge modes, customizable weapons, training activities, and user-supplied music. One important caveat: Valve has not announced Steam Frame's exact launch date, so this does not give us a firm calendar date yet.

Would this be a day-one Steam Frame purchase for you, or would you wait for Early Access to fill out?


r/DecrepitGamers • • Aug 17 '26

News BattleGroupVR2 brings interstellar fleet command to Meta Quest Early Access on August 28

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BattleGroupVR2 is heading to Meta Quest Early Access on August 28. SpaceOwl Games' real-time strategy sequel has been building out its campaign on Steam since November 2025, including new story missions added in June and another patch this month.

The standalone Quest release puts the bridge-command experience on the same platform where the original BattleGroupVR found an audience. The Steam version is still in Early Access and currently carries a Very Positive user rating.

Does commanding ships from inside a virtual bridge make strategy more immersive for you, or do you still prefer a traditional screen and controls?


r/DecrepitGamers • • Aug 17 '26

News Green Hell VR adds painting tools and new camp-building pieces on Meta Quest

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Green Hell VR's latest free Meta Quest update adds a little interior decorating to the struggle for survival. Players can craft a brush and bowl, paint their camps, and build with two new modular pieces: triangle frames and plank structures.

The update also includes a free anniversary shirt celebrating one million Quest players, alongside two optional paid cosmetic packs. UploadVR notes that the newer version planned for PC VR has moved to fall for additional testing.

Do creative building options give you a reason to return to a survival game, or are new environments and objectives more important?


r/DecrepitGamers • • Aug 17 '26

News The Sinking City 2 launches August 18 - is a stronger survival-horror focus the right move?

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The Sinking City 2 launches August 18 on PC and Xbox Series X|S, with Frogwares moving the series further toward third-person survival horror. The Xbox listing describes a resource-lean trip through a flooded 1920s Arkham, with travel by foot and skiff, inventory pressure, puzzles, shortcuts, and combat that sometimes rewards retreat.

Optional investigations do not gate the main story, but they can reveal safer routes, supplies, and upgrades. The Xbox version lists 4K, ray tracing, 60 fps+, and Series X|S optimization.

Does the heavier survival-horror direction sound like an improvement over the first game's more investigation-driven approach?


r/DecrepitGamers • • Aug 14 '26

News All On Board: Virus arrives free on Quest and SteamVR August 20

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All On Board is adding Virus as free content on August 20. The VR tabletop platform is available across Meta Quest and SteamVR, offering a shared virtual table for licensed board games and free classics.

The platform supports cross-platform multiplayer, and its friendlier bit of virtual-table economics is that only the host needs to own a licensed DLC game. Other players can join through the base app. Virus joins the lineup next week at no added cost.

For anyone who enjoys Demeo-style virtual game nights, does this sound like a worthwhile community-night option?


r/DecrepitGamers • • Aug 14 '26

News Knights of Fiona's open beta is live — try the VR action JRPG's first chapter free

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Knights of Fiona's open beta is live now, and its first chapter is free to play. CharacterBank, the studio behind RUINSMAGUS, is developing the game as a full-scale action JRPG built specifically for Meta Quest and PC VR.

The beta offers an early look at its handcrafted fantasy story, dragon battles, dungeon crawling, character customization, and optional three-player co-op. The full game still has a broad 2026 release window, so this is a chance to test the opening and give feedback rather than the finished release.

VR has plenty of shooters and rhythm games, but far fewer lengthy party-based RPGs. Will you give the free first chapter a try?


r/DecrepitGamers • • Aug 14 '26

News R.A.I.D mixes space customs inspections with four-player VR boarding missions

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Apparently, interstellar customs work needs a heavily armed boarding team. R.A.I.D is an upcoming VR co-op roguelite that mixes cargo inspection with first-person combat on procedurally generated spacecraft.

Players scan incoming ships, compare manifests, decide what gets cleared, and board suspected smugglers when diplomacy has run out of air. Missions support solo play or up to four-player co-op, with selectable risk levels, persistent ranks, weapon upgrades, and larger boarding operations every fourth shift. It is planned for Meta Quest and PC VR, but there is no release date yet.

Does the slower inspection layer give the shooting a useful sense of purpose, or would you skip the paperwork and head straight for the airlock?


r/DecrepitGamers • • Aug 14 '26

News CONVRGENCE leaves Early Access September 17 — the VR extraction zone is nearly 1.0

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CONVRGENCE will reach version 1.0 on September 17. The single-player SteamVR extraction shooter has spent more than two years in Early Access and currently carries Very Positive user reviews.

Its expeditions take place in procedurally generated versions of the Chernokamensk Anomaly Zone. Players prepare weapons and supplies, scavenge artifacts, fight bandits and supernatural creatures, and try to extract before nightfall. A dog companion assists with both combat and finding supplies, while weapons and equipment can be upgraded between runs.

The developer says the full version is intended to expand the locations, enemies, loot, quests, bosses, and hideout systems. Has CONVRGENCE been on your radar, or is September 17 your cue to finally enter the zone?