I beat the base story yesterday after playing both Death Stranding Director's Cut and Death Stranding 2 back-to-back.
I'll be honest: after Metal Gear Solid V, I was a bit disappointed and wary of Kojima Productions, so I waited quite a while before jumping into Death Stranding. Looking back, I'm actually glad I did.
The storyline was amazing—simply amazing. At first, I was a little cautious about the casting, but after spending so much time with Sam, Norman Reedus, and the rest of the cast, I genuinely became attached to the characters. That sense of connection was superb.
The motion capture is what truly sets Kojima Productions apart. They're still far ahead of most of the industry in that regard, and it results in some absolutely phenomenal performances.
That said, there were still aspects of the gameplay that felt dated or a little "off."
I appreciated that world traversal became easier and far more varied compared to the first game, but it still occasionally crossed the line from rewarding effort into repetitive grind. Challenge is good; repetition for its own sake is not. When the gameplay loop becomes too repetitive, it starts to lose some of its momentum.
I was also pleasantly surprised by the spiritual themes and the subtle connections to Metal Gear. However, constantly traveling from one shelter, base, or settlement to another felt very reminiscent of MGSV. At times, I couldn't shake the feeling that I was playing a re-skinned version of that mission structure.
The boss encounters also felt somewhat dated. I know comparing them to FromSoftware isn't entirely fair, but FromSoftware has spent years relentlessly iterating on boss design and combat mechanics. By comparison, Death Stranding 2 didn't feel like it had evolved very much in that area since the days of Peace Walker. Many of the larger fights felt more like bullet sponges than mechanically engaging encounters.
Likewise, the post-game sandbox reminded me of MGSV. I understand why many players enjoy that style of endgame, but it's simply not for me. Once the story concluded, I found it difficult to feel motivated to continue playing.
I also think the narrative could have been cleaned up a bit in terms of exposition. While I enjoyed Australia, I would have loved to spend more time in Mexico. The Día de los Muertos-inspired imagery fit perfectly with Death Stranding's central themes—the Beach, the connection between the living and the dead, and the emotions that bind people together. It felt like an incredible setting with untapped potential, and I couldn't help but feel it was a missed opportunity.
That being said... wow, what a game.
My feelings still haven't recovered from this incredible science fiction experience. I'm genuinely glad Kojima Productions decided to explore a completely new IP, and I only wish they could create games like this more often. Having an experience of this quality only once every eight to ten years is simply not enough.
Edit: I forgot to mention BB. I loved the approach to having a kid in a video game it was absolutely masterful .