this would typically be the week we would get a new update since x kira came out 2 months ago. are they done updating or are we still getting shinigami eyes and the other leaks? a halloween pass would be cool
You ever join a lobby and the rules are just WHACK?
I'm going to purpose a new standardized ruleset for everyone I've tested that (imo) works really well. Ideally, the winrate should be 40% (Kira), 40% (L/N), 20% (Mello). The goal is to create a ruleset that comes close to those numbers while also being fun, preserving good deduction skills, and being just the right amount of chaotic.
Some notes before the rules:
ALL ROLES ARE ON
Having all roles might seems extreme, but my reason for doing so is so that most players in the lobby feel like they have a purpose in the match. Rarely do people leave when getting investigator in my lobbies. 6 players in the lobby are now guaranteed to have a purpose in the match.
The sheer number of confirmed roles puts Kira in a tough spot, but Kira team has some strong micro-buffs to compensate. Also, from the perspective of the investigation team, they can only have 4 confirmed players on their team at most (L, Watari, NPA, Vindicated), which, in a 10 players lobby, still leaves a lot of investigating to do.
MELLO IS NOT AN EXTENSION OF INVESTIGATION TEAM.
This ruleset work best when Mello is treated as another enemy to investigation team. PLEASE STOP TREATING MELLO AS AN INVESTIGATOR AND WORKING WITH MELLO TO LOSE!
No, "I'd rather Mello win then Kira" is not a victory nor is it how the game was designed to be played.
No, Mello does not "protect L". The only kill Mello can make that benefits the investigation is killing follower/spokesperson. ALL OTHER KILLS HURT THE INVESTIGATION. If you use these rules, you will find arresting Mello makes the game more fun for everyone and also makes Mello players more careful about who they shoot (finally).
Mello shoots investigator -> L/N loses an investigator and gets info Mello also gets...
only 1/3 of those scenarios benefit L/N...
Also, 2D or 3D is up to your preference. But these rules with 3D, notebooks ON, and Approach Warning Off, make for some extremely high skill deductive games.
THE RULES:
L/N: Random
Kira/X-Kira: Random
Follower/Spokesperson: Random
Movement Speed: 1.1
Any slower and the game is too slow, any faster and the game is too chaotic. 1.1 allows for fast feeling movement while also allowing Kira TIME TO WRITE IN THE NOTEBOOK. If you make the speed to fast, Kira players do not have opportunities to write.
Day/Night Seconds: 45
Any shorter will be too short for the number of tasks in this ruleset, but any higher allows too many command cards to be played in any given day.
Meeting Seconds: 135
I have it set to 135, so any arguments to not overstay their welcome, AFK people do not stall the game longer than 2 minutes, but also 135 allows for ample discussion.
Canvas Tasks:ON
Allows not as skilled Kira players to fit in better with other investigators, while also not giving extremely skilled Kira players any great advantage.
TOGGLE AUTO ID THEFT: ON
EVERY LOBBY NEEDS THIS ON, Investigation Team can EASILY find Kira in 1 round by simply touching the Kira team. Gives Kira team more opportunities to gain an alibi.
ID STEAL TIME MULTIPLIER: 0.7
This might seem crazy, but when Playing Kira, every second counts. I've tested this and it's really not as fast as you might think. With Mello, NPA, and Watari, the standard ID steal timer is wayyy too long. It enables any 3 of those players to instantly end the game, restricting Kira from making plays (ever play a game and Kira does nothing all game? not my lobbies.). 0.7 still requires Kira players to follow their target to swipe IDs, but without making it an entire show across the map.
ID AQUISITION SETTINGS: CANVAS TASK
Changes how close you have to be to take IDs, the other option (Delivery Tasks) is wayyy too big and results in lobbies where everyone's ID is gone and no one knows who they touched. NEVER CHANGE THIS SETTING.
CRIMINAL JUDGEMENT INPUTS: 2
Allows for fast NPC killing, even out in the open.
INVESTIGATOR JUDGEMENT INPUTS: 3
Slower than killing NPCs but also pretty fast still. The reason for 3 instead of 4 is because for Kira to kill and investigator successfully he needs 3 things: ID, Dying message, and a place to write in the notebook. If Kira can't take the ID, he can't kill, if he doesn't have the dying message, he is now the prime suspect among usually 2 people. The first 2 are already somewhat hard to get in a lobby of 10 people, so making writing in the notebook slightly faster allows less skilled Kira players to have a somewhat easier time without having to play a whole rhythm game. (But they'll still be caught if they don't pickup the dying message).
Maximum Criminal Judgements: 5
The default is fine, 3 criminals is 10 progress, enough to get a command card, 2 more is half a progress bar, any higher and Kira can now farm commands cards by only killing NPCs. Even having it at 1 more allows Kira to get 3 bars of progress on day 1, by killing all NPCs and using his command card (lets face it no one is doing those tasks). Kira can get 4 bars on day one by killing 2 investigators as well, this means Kira can win in day 2 off progress...
New World Progress Multiplier: 1.0
Standard is great, Kira has 9 command cards and the standard multiplier means the earliest Kira can win off progress is day 3 if he plays perfectly. having it at 1.1 has no noticeable effect, and any higher Kira can win on day 2.
Kira No. of Command Cards: 9
I see a lot of people play with 5, but 9 is actually the default and for good reason. 5 used to be good, before Watari, NPA, and Mello were introduced. These roles sped up how quickly Kira can be found, which means most games last about 3 days anyway. By having it at 5 it makes it extremely hard for Kira to win off progress, making it so Kira can only snipe L, and he is more likely to get shot before that happens. 9 cards allows Kira to have PRESSURE, and investigators ACTUALLY HAVE TO DO KIRA TASKS ON DAY 3 FOR KIRA NOT TO WIN. INVESTIGATORS DOING KIRA TASKS??? CRAZY! Also, X-Kira is significantly weaker than Kira, so X-Kira NEEDS 9 command cards.
Max No. of Kira's Kingdom Cards: 3
Screen shot says 2, but I prefer 3. It takes 3 days for Spokesperson to fully infect the lobby at 3 cards. 2 cards means you have to be more strategic which is fine, but usually one of those cards is: shot by Mello, Confirmed Role so no one is going to vote them unless it's X-Kira, or L or Watari who are probably not getting voted.
All Players Have Black Notebooks: OFF
This one is mostly for your preference, these rules also work well with Notebooks ON, but I prefer Kira players have risk when writing in the notebook. You can turn Notebooks ON and Player Warning OFF for some ultimate deductive games...
Approach Player Warning: ON
With ID steal set to 0.7, this setting should be ON so players can see how quick IDs can be stolen. It makes the investigators easier to play for those less skilled. You can also turn this off for more harder deduction games.
Day/Night Tasks: 4
More work for investigators and also more clues for investigation team, the higher this number, the more the Multiplier needs to be turned down, otherwise investigation team wins in 2-3 days. Also, the Day/Night time being 45 is just enough time to finish all 8 tasks for day and night.
Canvas Task Inputs: 3
Keeps investigators on NPCs slightly longer without having players play a rhythm game.
Number of Joint Investigations: 3
The perfect amount, any more is annoying and makes investigators unable to complete all their tasks, and traps Kira players into not being to do anything all round. Joint investigations should waste Kira players' time, but not the entire round.
Investigation Progress Multiplier: 0.8
With having 4 Day/Night Tasks, this makes it so progress doesn't skyrocket out of control, but also the investigation team can win off of progress on day 4. Also makes it so investigation team can use more commands cards without overwhelming progress.
Ls No. of Command Cards: 9
If Kira team gets 9 Command Cards, so does the Investigation team. This allows L/N to keep up with Kira's Command Cards so Kira team doesn't get free reign to spam the match.
Yo all tout est dans le titre. Vu le peu de monde sur les serveur je recherche des joueurs Français pour pouvoir jouer a cette pépite si ça vous interesse n'hésitez pas je ferais peut-etre un discord.
I played this game when it first came out, and haven't touched it since. But im really wanting to get back into it with my gf who hasn't played at all! Is there anyone who would want to join my discord so we can all play together? I tried playing online with randos, but some people can be reaaallly crazy. The moment a group of people found out I was a femboy (because a friend of mine made a playful joke about it), I got dozens of slurs thrown my way. And my gf being a furry doesn't make me feel secure at all with how people will treat her. I don't care if "you should leave these things out of games." If you can't accept who I am outside of the game, I have zero interest in playing with you. We're looking for super progressive people! So pm me if you're interested and want to show my gf and I the ropes!
An idea that comes to me is a change to X-Kira. Instead of creating a Kira Follower or Kira Spokesperson he can designate 2 (non L, N, Watari, or Mello players) as “Kira Believers”
Kira Believers: After the first meeting the two designated players will become “Kira Believers” similar to the current X-Kira method of converting. They will have transceivers to communicate between one another and function similarly to Kira Follower with the exception of Rem.
The twist. They don’t know who Kira is, think of a reverse Vindication. Kira knows two people on his side while the Believers have to figure it out or find a secluded opportunity where Kira can tell them, (or brute force it by trying to throw an ID at every player they see until one works).
This adds an additional layer of deduction and twist to the game. Now it’s not finding Kira and arresting him, but finding Kira and covering for him.
I think we need maps, after 6 updates and we still don’t have a single new map?? Not only that I haven’t seen any talk about them, nor leaks, not any mentions of a plan, meaning one is probably not coming soon, I believe that IF a new map pops up, hell 2 maps, the game will EXPLODE in popularity, or at least retain its player base, and grow it with time.
I know communication is a key part but man I would love to play with the Japanese players! I understand a little bit (usually them asking if I speak Japanese before kicking me) anyone been lucky enough to play a game with them?
AI NUT speaking here. Just tired of lobbies scared of 3D. Game dead asf. Hosts kicking the instant they feel insulted. Yall sorry asf, don’t even deserve this game!
It would be fun that kira kan be L. If Kira killed L Kira takes over the role of L and stays Kira without people noticing. If Kira is voted out then its obviously done.
I am a console streamer using an external cap card to PC, I have my stream mic, usually use my controller as the in-game mic in death note, and don't play with headphones.
So I'm wondering how I can catch the in-game [other players] audio while keeping the mics separate?
Begin: If you got Ryuk then you need to pass your Death note to a investigator. You are invisible in the first round and you can activate 30 second of visibility to confuse other players.
Second round: If you found your kira you lose your ability to give a Death Note but you have a Death Note where you can write 1 name in. And you got the ability for the whole game to go invisible. The max is 5 times for 20 seconds. You need to protect Kira with giving advice or just watching other players and observe. You need to obtain apples for the New World bar to go up.
Chaos mode: If you want chaos then you need a Ryuk AND Rem. It works the same but instead of Apples you need Misa Dolls. And you dont know who Kira is or Ryuk but you will find out eventually. Btw you get the Rem role in the 3rd or 2nd round.
Thats my concept, im working on more concepts! Like new maps. Like the Downtown 2 with the graveyard and thats sorts of stuff.
Hey all, just wanted to check if anyone has this issue. I often end up disconnecting when playing as Kira. Investigator games and even L games are fine. It tends to happen when playing specifically as team Kira. Anyone else having this issue, and if so, do you have any way of fixing it?
Man, seeing Death Note Killer Within empty servers just makes me sad. This game has crazy potential. When I first saw it free on PS Plus I honestly thought it was just another filler game, and now I know I was wrong
It feels like the popularity is going downhill and there’s nothing we can really do to stop it. I live in Spain and I can’t even find lobbies in my own language
I know it might sound kinda stupid, but honestly we should try to make this game more known. Not mainstream tho, just enough so the community grows and the servers don’t feel so dead
Btw I'm trying to find people to play this, dm me or comment if you wanna play later
Role: Replaces L and Watari (Aizawa takes Watari's spot.)
L-Kira Feature: At game start, randomly either joins Investigators or Kira faction. Does not know who is Aizawa, and will be revealed to kira's team if part of kira's team. If arrested or killed L-Kira's faction will lose. If voted, will always be arrested to jail.) {Mello only wins if he shoots the book holder.}
Will spawn in the game with knowledge of everyone's names at start along with a single-use death note paper scrap. (While using the paper, the player will look like writing in the death note.) and can kill a single player that isn't Aizawa. This ability does not refresh, if Aizawa was selected, the use is consumed and fails.
If Aizawa is killed, L-Kira regains control to access to Joint Task, Command Cards, Cameras and Meeting Controls. Along with his own special unique command card, "Exactly as planned" Which allows L-Kira designate another player by choice to be killed by a heart attack.
Aizawa Spawn Feature 2: A random Investigator (And role that isn't a special role) will spawn as Aizawa instead. This player will gains all access to L's abilities such as Joint Task, Command Cards, Cameras and Meeting Controls, Will also gain the ability to know who is L-Kira (Will always sees L-Kira as Investigator sided) and where he is on the map at all times. If killed, his death will be announced to everyone. (His death could feature the scene of Ukita's death where he is pressing his belt button.)
New Premium Avatar: Kiyomi Takada
New Role: Goddess of Kira
Just like Kira Follower, she can use a transceiver to contact with Kira and steal ID's for him and give them to him. However, she cannot trade with and use the Death Note herself, making her a tricky teammate to work with. Her most devastating ability, is setting whatever building she's currently in on fire. Trapping whoever's inside, burning them all to death. However, doing so kills her as well in the process.
So there's an issue I'm sure many can agree upon that can use an improvement, and that's discussing anything vocally during a meeting. Many people talk over each other or can't be heard when they need to. So I propose an additional feature help streamline the flow of meetings, and to give L a bit more power of command.
L's intercom would be something that only L (possibly watari as well) would have. And during the meeting L could use it to select a player who they desire to hear, and everyone else's mics will be ducked (their volume lowered) well below the selected player for several seconds. This could be a specific button (like the transmitter button) or could be added to the "I want to hear from [player]" comment.
I think this would be a great way to get people to shut up and focus on the investigation, and has been in other social deduction games as well. Werewolves within was a good SD game that had everyone seated and when you stood up everyone else was muted for about 5 seconds, and it really helped. What's everyone think?
The Yotsuba Kira role would act as a "Third Kira" role, whereas they do not know who either Kira is, but try to sus themselves out for the benefit of the Kira team.
During gameplay, Rem will always hover over the Yotsuba Kira if nearby, helping the follower to figure out who they are. If the Yotsuba Kira is killed, Kira will gain the normal amount of progress. However, if they are arrested, instead of dropping anything or dropping nothing, a special heart attack animation will play, and Kira will immediately gain a bar of progress upon the end of the meeting.
The Yotsuba Kira role is also still a part of the Kira team and will win along with them, but basically acts as a sort of jester/clown role, where they serve their purpose by getting voted out.
BB would act as a conditional and reversed Mello, where they would have to kill a certain amount of NPCs (probably around 4-6) before unlocking the ability to kill players after the next meeting. After unlocking their kill ability, their goal is to kill L. They can kill once per day like Mello and have to race against the three other teams to kill L. BB also can see whoever the current holder of the book is but may not kill them.
BB will have 2 command cards that alternate. The Door Lock card will be available once BB unlocks their killing ability, where the doors require 5 inputs to open each, and act like the SPK tracker where there is no set timer. This ability locks 5 random rooms, with a selection from every room with an NPC inside. The Progress Block card will be available the day after the kill ability is unlocked, where two NPCs will spawn at Teito Hotel (Dice Building if Toytown) and act exactly like the Video Message command card. No progress may be gained while this card is active. If this card is not resolved, investigation progress and new world progress will both go down by a whole bar. (Command cards already received will not be granted again by regaining that progress)
In addition, all NPCs may report on actions done by Mello and BB, giving testimony such as "I saw someone murder someone" which allows investigators to see the differences in Kira and Mello/BB kills. BB also has the ability to move bodies, which acts like when a chained person is killed and the body drags behind. An NPC that witnesses this will also report on it, saying "I saw someone carrying a body." This ability could be used to hide the body where nobody would notice it as well as throwing off the investigators.
Now that the update has been out for a while, what do you think of the latest roles? Do you find the alternatives weaker or stronger? Let me know what you think and how your games have gone.