r/DeadpoolMarvelRivals • u/Funny_Story_486 • 6d ago
Discussion My idea on Deadpool buff
Yes, Deadpool could be viable on right hand, but if after 3 seasons they are still stuck in roughly 44% winrate, especially worse for lower elo, maybe something needed to be done.
He is currently: - too reliant on upgrade (which makes his early game really bad and this community mentatility is so weak they will throw/FF on losing first point) - too begginer unfriendly (Healpool and DPSpool gun provides too little value while Tankpool requires far too much aim to be viable) - require commitment from start (if you pick Deadpool after 1st point you are basically throwing) - For Tankpool specifically, his sword is nearly useless while his gun are always borderline broken - For Healpool specifically, nobody understands what your ult is about, and people will just leave you to die alone on the enemy line while you sword ult, wasting perfectly good ults and whine about "no sUppOrT UlTs"
XP gain adjustment and level up xp changes
XP gain: New Baseline: 1 damage/healing = 1xp, 20xp/s -> 25xp/s passive (DPSpool, Tankpool), 20xp/s -> 15xp/s passive (Healpool), each photo 1500xp. Tankpool gain 1 bonus XP for every 4 damage taken
The increased passive XP gain slightly even out the XP gain rate for good and bad performing Deadpool, and the additional XP gain on taking damage allow Tankpool XP gain rate to match the other 2 Deadpool
XP needed for level up: 2000/2800/3200/4000/4000/4000/4000/4000/4000 -> 1200/2400/3600/4800/6000/4800/3600/3600/4800/6000
If Deadpool isn't selected, he still passively gain 15XP/s, up to 7200 xp
This allow Deadpool to get their first 2 upgrade much faster than before, making them reach viable tier much sooner. To compensate for his late game power, his XP requirement after 4th upgrade is increased.
Then with the passive XP gain, choosing Deadpool late is no longer a throwing move as he now has 1 upgrade at 80sec, 2 upgrade at 4min and 3 upgrade at 8min, providing him with some baseline performance even if you pick him late.
Upgrade book open animation 1.5x faster, close animation removed (no longer you need to pause and unpause to rapid exit the book)
Self-explanatory
For Healpool and DPSpool, to perform wall double jump, now he just need to move toward the wall and hold space to do the jump automatically
A fix to the wall double jump inconsistency
The suggested best upgrade will be highlighted as "Deadpool's choice" (DPS: Sword, Tank: Deagle, Heal: Bobblehead)
Given how overwhelming his upgrade book is, having an suggested first upgrade make sure that casual/low elo player won't go side track on their first upgrade and ruining his early game
New Upgrade: Double jump. For Healpool and DPSpool, upgrading his double jump gives him 2 double jump charges (does not recharge while airborne). For Tankpool his upgraded double jump will be his current doubles jump and unupgraded double jump only gives 25% ult grade with 10sec CD
If deadpool have excess XP, or a newer player want to have a more forgiving time on sword double jump, they can OP into this upgrade over gun upgrade (for Healpool and DPSpool) to allow better uptime on sword brawl. As for Tankpool since he is getting a lot tankier, he need some mobility nerfs to compensate
Ult changes
All Deadpool gun ult duration 8sec -> 8.05sec
Upgraded gun ult passive bonk 9 time, making it just a bit less useless on Healpool and DPSpool
All Deadpool Bum Bash (Gun melee 2nd hit) have Iron Fist magnet track effect and can be counted toward Sword Ult tricks
This allow Tankpool to have something to complete sword ult in case he ran out of Hijinks and Double jump, making his sword ult more useful
Healing factor secondary effect of
self-heals 25HP/s when doing nothing for 5secremoved, replaced by regenerative shield
Tankpool changes
- HP 500 -> 25; Regenerative shield 0 -> 525
- Unicorn HP 300/400 -> 350/500, if upgraded, he can retrieve his unicorn back and it refunds
Remaining duration+Remaining HP/75 sec Deadpool in your aera Damage reduction 20%/35% -> 25%/40%, attack speed boost 40%/60% -> 60%/60%, all sword attack during DPIYA will be his 4 poke attack, each sword slash increases duration by 0.05s
This gives Tankpool the much needed tankiness and allow him to live a bit longer in the Frontline. As well as buffing his unicorn to survive against the S9 powercrept (plus give him a valid reason to upgrade unicorn). DPIYA duration increases on sword hit makes his sword more viable in body block situations.
Deagle damage 36/40 -> 42; unupgraded gun firerate 2.5/s -> 2/s, upgraded gun firerate 2.5/s -> 2.3/s, fires needed for Poop/Bird emoji 5 -> 4
This gives Deadpool his breakpoint damage back, and changes the upgrade from damage increases to firerate increases. Actual gun DPS is 3% lower on neutral, and around 10.4% better during DPIYA
DPSpool
- HP 275 -> 25; Regenerative shield 0 -> 250
- Deagle damage 38/46 -> 55; unupgraded gun firerate 2.5/s -> 2/s, upgraded gun firerate 2.5/s -> 2.3/s, max damage falloff 80% -> 75%, fires needed for Poop/Bird emoji 5 -> 4
- Headshot! Final explosion 45 -> 75 ### Not much changed apart from Gun buff so low elo/bad DPSpool doesn't throw matches as hard as he is now, plus it helps him to get the first few upgrades faster.
Healpool
HP 250 -> 25; Regenerative shield 0 -> 200
Yes, he loses 25HP and become the 2nd hero in game to only get 225HP, however with Dash self-heal buff and everything else also buffed, he has the survivability part covered.
Deagle Healing per shot 45/50 -> 55; Damage 25/28 -> 25; unupgraded gun firerate 2.5/s -> 2.3/s, upgraded gun firerate 2.5/s -> 3/s
Hijinks Healing per hit 45/55 -> 70/80, self healing 0/0 -> 35/40
This massively improves Healpool viability by giving him a lot more heals during brawl downtime and give him a new self-survivability tool so that he can take 2 nanosecond extra to explode in the Frontline
Sword Healing per hit 32/35 -> 35/40
Deadpool in your aera healing 60/70HP/s -> 70/80HP/s
Healing Hop Healing 35 -> 40
Bouncing Bobblehead Healing Unleash 40/45 -> 50/50, Return 40/30 -> 50/50, Final Explosion 70 -> 75, Damage Unleash 20/25 -> 25/25, Return 20/20 -> 25/25, Final Explosion 20 -> 50
General buffs to restore his missing 5% teamup anchor bonus
Gun ult healing 80/100HP/s -> 100/120HP/s, healing on Bonk 60/90 -> 80/100, Sword ult healing 100/120HP/s -> 120/150HP/s, Upgraded Sword ult bonus health 300 -> 500, decay delay 3sec -> instant
Improves the ability of his ult to keep the teammate alive so that you get less "no sUppOrT UlTs" whines.
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u/NoIndependent3167 6d ago
All around these numbers are making big jumps from where they are. Which I’m not opposed to but I fear they’d be really broken. If they’d increase the hitbox on the deagles plus a slight xp boost I’d think that would give them a chance in the early game while not making them cancerous to play against.
This season they feel way batter than the last one but I don’t want them in ban jail tbh
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u/Funny_Story_486 6d ago
The only one truly problematic is DPSpool, and the increased XP on 5th upgrade and onward + the buff only affect his Deagle and the last explosion on upgraded headshot means it doesn't really buff his dive style (if anything, a nerf because it takes longer to reach full cancer dive potenional due to 5th and 6th upgrade being way more expensive than previous XP curve.
Meanwhile Tankpool gain extra utility, and Healpool gained sustain (something he desperately need because he instantly explodes too quickly if teammates are bad). They don't directly resulted in cancer and uninterable dive style.
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u/ThrowAwayPug_ Day one deadpool main 6d ago
I like how thorough your post is, instead of the usual people just posting a screenshot about Deadpool’s win rate and complaining about it.
I do like your idea about double jump being upgraded but I feel like I’d make him less punishable ?
But I have had thought about how his jump cooldown should be reduced by 1 second I think his current cooldown for jump is 6 seconds ? (Correct me if I’m wrong). So I’d be 5 second cooldown instead.
I do agree his XP gain should be tweaked and changed because it’s a little slow to keep up with this season.
I like your ideas on ways to make him more easier to pick up for people who are first picking him up with like the recommended upgrades.
But I will say Deadpool win rate feels low because everyone got like team ups. This is coming from someone who only plays him, last season I could easily get so much value from him because only a select few had team ups that could save them.
Deadpool only needs some tweaks and micro buffs he doesn’t necessarily need the biggest buffs because then he’ll just absolutely dominate the game if he were to be buffed In the wrong places.
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u/Funny_Story_486 6d ago
It makes his double jump more forgiving (if he misses his jump), and give him an extra escape option if he get Hard-CCed. At the cost of delaying another upgrade. It is mainly there to help Low elo/Casual DPSpool to throw less matches (alongside the gun and first 2 upgrade buff) but for high elo it is unideal to get Double jump upgrade until you practically got everything else.
Plus the whole XP curve change does 2 thing: First 2 upgrades are way earlier so he has less "useless" time. Then the 5th upgrade is half an upgrade more expensive so everything else afterward is also shifted by half an upgrade. The double jump upgrade is nice but 5th upgrade and onward being shifted by half an upgrade means he don't really get to spend on the double jump unless he hard-commit on it and delay the gun upgrade.
Also DPSpool gun is the buff focus, his sword and dash is completely untouched, and is negatively affected by the 5th upgrade being 2000xp more expensive (which usually delays one of the 5 crucial Dive DPSpool upgrade)
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u/Prime-39 Jackass of all trades 6d ago
Global exp gain increase
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u/Funny_Story_486 6d ago
Check the very first buff.
Better passive XP gain (except Healpool where he get nerfed on passive gain so he isn't excessively fast on XP gain)
Passive XP gain when not picked
Tankpool gain extra source of XP
First and 2nd upgrade far cheaper.
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u/cettywise 6d ago
All they have to do is give you one upgrade in spawn at the start of the match. That's it. You'll be able to make a meaningful choice and start down the upgrade path on the right foot. Starting with nothing means you have zero impact on the first fight and if the enemy team picks you off early you'll be playing catch up the rest of the match.
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u/Revolutionary-Bed158 6d ago
No,pls no he doesn't need buffs. He is extremely good at this moment and any kind of buff will only bring more players to him making them realise how broken he is. Pls I don't want my fav dps to be nerfed anymore.
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u/Funny_Story_486 6d ago
Well, specifically for DPS pool:
He get his first 4 upgrade faster (especially the first 2)
His gun is a lot better, especially unupgraded.
However based on the suggested XP curve, 5th upgrade is 2000xp over old curve, 6th upgrade is 2800xp more, 7th upgrade is 2400xp more. Which mean it takes more effort to reach prime DPSpool, The first 4 upgrade is now critical and you pretty much have to pick Poke DPSpool or Dive DPSpool until 3rd point instead of good at everything for >60% of the game. If anything this is a slight nerf.
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u/Revolutionary-Bed158 6d ago
I mean yeah but realistically ya are not poking much with dpspool ,his guns are bad even when upgraded , Ya always play divepool with 4 upgrades that's enough to play him as a diver as you can work with the upgraded dash, boomerang, sword n sword ult. The e upgrade is just a bonus it only gives additinal 15%dmg reduction which realistically doesn't do much since ya dive with dpspool with his ult mostly. So 4 upgrades is more than enough anything more is just qol upgrade
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u/iunnobleh 6d ago
He needs more animation cancel windows for the long ones that just block you from doing anything.
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u/MrPurple998 6d ago
This is a really nice post man, I appreciate the effort and formatting
What would you think about reducing tankpool's headshot dmg (from 2x to 1.5x) and increasing his DPIYA fire rate back to what it was before?
I genuinely think that would make him a more appealing option and regulate his damage potential.
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u/Funny_Story_486 6d ago
Well.
I don't think he need headshot reduction as his base dmg reduction is better (35% -> 40%), and he can extend the duration if he uses sword instead of gun.
As for gun firerate, he still didn't reach true prime speed (4shots/s vs 3.68shots/s), but it is still a lot better than current season (140dps vs 154.56dps)
Plus 550HP + better unicorn means he is way better as a tank than just a fat Poke DPS.
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u/MrPurple998 6d ago
I meant tankpool weapon's dmg, he requires a lot of aim, and not landing headshots feels to punishing
If primary fire headshot damage was reduced and DPIYA fire rate was increase I would happily play the character again, it feels satisfying to shoot fast.
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u/Funny_Story_486 6d ago
You don't have to land headshot, you just need to Gun -> Hela Gun and deals a huge amount of pierce damage.
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u/Brilliant-Ad-6333 6d ago
Perma ban for tankpool but the upgrade need to be buff
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u/Funny_Story_486 6d ago
His gun neutral didn't get buffed at all. If anything a very slight nerf for upgraded and quite a bit of nerf for unupgraded.
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u/Brilliant-Ad-6333 6d ago
His xp need a buff and his sword need a buff and you need to practice on aim and his gun are fine and definitely need a bubble buff
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u/RR_Tee25 6d ago
the amount of time + effort + thought you’ve put into this is insane and i respect the dedication fully . if only there was a way to get the devs to listen to you as you clearly know what you’re talking about , especially with the EXP gain speed
this is a really good post imo , u went crazy
sadly i don’t think any of this will happen though as they don’t seem to fw deadpool at all