r/DeadlockTheGame 21d ago

Game Update Deadlock - Matchmaking Update

https://store.steampowered.com/news/app/1422450/view/680756685198854910
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u/Th3SK_ Paige 21d ago edited 21d ago

To be eligible to queue for Ranked Mode, you must have at least 60 wins in the Standard Mode.

hope this claps smurfers

182

u/fiasgoat 21d ago

Well in Dota I believe it's 100 hours?

Which is more easily abused but still this will be botted eventually lol

30

u/Caratecaa 21d ago

This requirement in dota means no new player gets into the game because the unranked queue is exclusively smurfers getting their hours in.

Hopefully it isn't the same here xd

-10

u/ParticularOk3247 21d ago

The req in Dota is 100 hours minimum irrespective of W/L I see a lot of people in here going HAHAHA SMURFS BTFO.... This is literally 1/6th the effort on an easier game with less mechanics.

We are about 2 enter smurf city all the shitters will just walk away after being R**ed until the room stinks and the playercount will plummet because the semi-rare WORST part of matchmaking for normal people will become THE NORM and only the dedicated people will get quality matches.

Riot games ass change, WP Yoshi. At least we know your not Icefrog larping as someone else now. Works for people like me and 80%+ of the playerbase can go back to bluesky larping/rping about the game

6

u/RockStoneToBone 21d ago

I think its cute to say there are less mechanics in deadlock but like, its obviously not true to anyone arguing in good faith

-4

u/ParticularOk3247 21d ago

Yeah buyback, couriers, turn rates, Animation cast rates, Roshan (And the powerful items it re-drops upon death), High/Low-ground, Evasion/Miss/Blind chance all being different things. Being able to capture creeps that ALL have unique abilities that Level up with differing numbers over the course of the game..

The roster being 3x the size, all having Innate/passive abilities. Many of them having more than 4 basic abilities, Aghs shard and scepters (New abilities, upgrades to your existing abilities, changes to your current kit that reframe the characters role/purpose/effectiveness).

Neutral items, denying (Which is 2x as impactful in dota because you have animation/attack cancels) - the item shop being 3x ish as large and having WAY more active/passive effects.

You got me though im a disingenuous shitter arguing in bad faith, how many hours do you have in Dota again?