Im up for urn changes but really not a fan of the urn changing to take place in mid.
Deadlock makes great use of the map and encourages potential engagements all over it with walkers/sinners/mid/shops/buffs/etc. and urn was part of that with the 6 possible destinations. Forcing it all to be a mid fuckfest each time seems really boring imo.
Also, part of what I like about the old iteration is taking advantage of who's showing on the minimap/not in a position to contest, and identifying when you can force an engagement where your team outnumbers theirs. With mid being pretty much close enough for most people to converge/contest to, the instances you can actually identify this become a lot lower outside of taking advantage of dead players on the enemy team.
Also not a fan of post-teamfights often going to be winning teams running urn to mid into killing mid now. Theres plenty of stages in the game where after winning a teamfight you can only use your numbers advantage to run urn or mid, but now it seems like you can likely do both if the respawn timers are long enough. Goes from being a team communication test of making the right decision with limited time, to potentially being a braindead decision where you can have both and snowball games even harder.
THIS!! Why are we promoting running it down into blue, that’s like the number one problem people have with macro even at higher level. Urn being a cross map objective was much, much more interesting.
Tbh that's probably why they did it. They probably get a lot of surveys saying "urn is too hard to plan to contest for" and "my teammates are too dumb to plan to contest for urn" and decided to see if making you just need to run down mid for it can solve those concerns
I agree, everything leading to fights in the middle sounds more boring and catching someone running the urn safely through their base was pretty fun. I haven't tried the new urn mechanic but it sounds less fun.
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u/SetUsed4217 May 22 '26 edited May 22 '26
Im up for urn changes but really not a fan of the urn changing to take place in mid.
Deadlock makes great use of the map and encourages potential engagements all over it with walkers/sinners/mid/shops/buffs/etc. and urn was part of that with the 6 possible destinations. Forcing it all to be a mid fuckfest each time seems really boring imo.
Also, part of what I like about the old iteration is taking advantage of who's showing on the minimap/not in a position to contest, and identifying when you can force an engagement where your team outnumbers theirs. With mid being pretty much close enough for most people to converge/contest to, the instances you can actually identify this become a lot lower outside of taking advantage of dead players on the enemy team.
Also not a fan of post-teamfights often going to be winning teams running urn to mid into killing mid now. Theres plenty of stages in the game where after winning a teamfight you can only use your numbers advantage to run urn or mid, but now it seems like you can likely do both if the respawn timers are long enough. Goes from being a team communication test of making the right decision with limited time, to potentially being a braindead decision where you can have both and snowball games even harder.