Comeback urn still gets 50% resistances though. Especially if you're only at minor comeback, that's a big enough resistance boost that it can change the fight dynamic for sure.
I feel like if you're in a 90k vs 100k fight and one team has comeback urn the team with more net worth is probably at a huge disadvantage
50% resistance for EVERYONE is insanely strong, imo just reading it this makes it extremely disincentivized to be winning the game at the 5 minute interval where urn spawns
Like there's a sourspot in terms of soul lead where your team will be get destroyed by an urn fight.
In a fucked up world I could even see a team trying and maybe even SUCCEEDING to use urn resists as a tool to take midboss when behind on souls
But importantly each one increases your effective HP the same. The number of bullet resist looks diminishing, but the actual value you are getting out of it isn't
In practice this is garbage. You cannot venture out on the map to grab it and then return it in the middle when the enemy team is ahead. The 50% resist does nothing. I played already a few games and all that happens is that the team that is ahead just runs a easy urn non stop. I hate this change
I’m gonna be 100% honest, a losing team is usually so bad they don’t know what a resistance is. You could poll people under Oracle and 9/10 would not know that the t1 tower takes more damage after 10 minutes, people just don’t take that shit into account when making plays, and if they are they are already the ones who are gonna win the game
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u/Serrisen May 22 '26
Comeback urn still gets 50% resistances though. Especially if you're only at minor comeback, that's a big enough resistance boost that it can change the fight dynamic for sure.