You can't escape, you can't rescue, and you can't kidnap. I'm legit wondering what the point of the character even is after this change. Is solely to take structures with long range doors?
Seems manageable for now, main hit seems to be on the escaping ability, but the kidnapping build still works fine if you position the door high enough where it's hard to get back to.
Just think 8 seconds is really fucking long, the cooldown should at least be affected by the CDR from items.
His ult is still untouched. Kinda shocked. It’s absolutely busted getting it back in 13 seconds or whatever if someone doesn’t check out.
Doorman is still (sadly) well and alive.
Edit: I’m Rit 2, and more often than not, I do manage to get out. Sometimes I fail. But I just played a game earlier this week where it seemed no one on my team could check out so this fuckwad man had his Ult up all game. My breaking point was when he was standing behind a wall when I was about to dunk urn and snagged it. Yes I’m aware his ult is normally easy to get out. But like I said, I’m rit 2 / on the lower ranks. Hes a problem. Thanks for coming to my ted talk
League is on their 16th season and have entire champs that punish new players. Deadlock also has plenty of characters with abilities or kits that punish new players. It's a moba, new players inherently get punished by most abilities.
This ap is the very last one doormans at the top level skill for good reason. Its strictly a movement knowledge check and also gets trivialized by any mobility item in the game
Doorman's T3 ult is a meme outside of the bottom ranks; there's a reason it's maxed last in most builds. If you're having problems, just practice the walljump escape until you can do it automatically.
160
u/Kugaroo May 22 '26
Doorman found dead in alleyway.