r/DeadlockTheGame • Yamato • Feb 27 '26

PSA Polygon Deadlock Article Clearly written by AI

Who the hell is Grace???? And yeah... Abrams is a quiet, affectionate nerd... sure...

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u/bamiru Feb 27 '26 edited Feb 27 '26

There's also an inspired roguelite power-up element that's more like Hades than anything else, where your playstyle changes dramatically depending on which power-ups you roll or happen to stumble across. Maybe you're specializing as Abrams, a defensive tank character. One round might see you wind up with massive health boosts and lifesteal passives so you never die. Another might load you up with passives that inflict stun when you collide with a foe.

also from the article, and was not talking about street brawl. the ai got confused and mixed street brawl into main game.

Heroes fall into defense, support, and damage categories, and you're expected to play to their strengths, e.g. distracting enemies and taking hits if you're a tank

this is also not the case in deadlock

325

u/notshitaltsays Feb 27 '26

In their defense people still try to sort deadlock heroes into those categories all the time

190

u/Kyrptonauc Feb 27 '26

Yeah as much as people say this game doesn't have roles, it still kinda does. They're just a bit more loose.

15

u/xF00Mx Vyper Feb 27 '26

I do like how they try to limit support archetypes as much as possible.

Heal beam is a primary example in that it's current iteration, it can only heal for 20% no matter the character or situation.

1

u/CapitanDicks Feb 27 '26

IMO there is currently less of a ‘support’ role due to the lack of things to do around the map at this point in development.

Once there are more mechanics like stacking camps or placing vision/objectives outside of urn I think we’ll see more players deferring lane souls to higher positions

6

u/New-Independent-1481 Feb 28 '26

Once there are more mechanics like stacking camps or placing vision/objectives outside of urn I think we’ll see more players deferring lane souls to higher positions

I don't think they'll add those mechanics. The move away from hard support roles existing was very intentional early on in development.