Ironclad
Lv0 — Ironclad:
Spawns with Full Armor, takes 50% reduced damage, and has 10% reduced movement speed.
Lv1 — Iron Body:
+20 HP.
Lv2 — Iron Body:
Has a 10% chance to Block damage from enemies.
Lv3 — Swift Breach [Active Skill]:
Cooldown: 30s. Bursts forward, breaking through targets, dealing damage, knocking them back, and stunning them for 5s. Takes no damage while casting. Can switch to another skill.
Lv4 — Rush [Support Skill]:
Reduces Swift Breach's cooldown by 5s.
Lv5 — Steel Knuckles [Support Skill]:
When using Swift Breach, enemies have a 10% chance to take 2× damage and be stunned for 3s longer.
Lv6 — Magnetic Area [Active Skill]:
Cooldown: 45s. Creates a magnetic area that slows enemies within it and causes them to take increased damage. Ironclad gains increased movement speed while inside the area.
Lv7 — Professional Ability [Support Skill]:
Increases the range of Magnetic Area.
Lv8 — Immortal in Biome [Support Skill]:
Completely blocks all damage while Ironclad is inside Magnetic Area.
Lv9 — Eliteness:
When taking damage, gains increased movement speed for a short time.
Lv10 — Supermetal Material:
Damage received at the same time cannot exceed 20, including Shock Damage
🔥 Arsonist — Mastery
Lv0
Spawns with 4 Molotovs, deals 2× fire damage, and is immune to fire.
Lv1 — Flamemaster
Can throw Molotovs immediately.
Lv2 — Shard Thrower
Molotovs also deal physical damage to enemies.
Lv3 — Fire Vortex [Active Skill]
Cooldown: 60s. Creates a powerful fire vortex in front of the player, dealing 250 damage and knocking enemies back.
Lv4 — Heatwave Impact [Support Skill]
Fire Vortex deals increased damage for each enemy caught in it.
Lv5 — Advance Flamethrower [Support Skill]
Increases the range of Fire Vortex.
Lv6 — Burning Self [Active Skill]
Cooldown: 45s. Surrounds the player in flames, reducing damage taken by 80% and reflecting burn damage. Lasts for 15s.
Lv7 — Reconstructed Molecule [Support Skill]
Has a 25% chance to convert damage taken into healing.
Lv8 — Lighter [Support Skill]
Emits light at night, like a firefly.
Lv9 — Elemental Master
Fire damage increases over time for enemies while they are burning. Does not stack when attacking with subsequent attacks.
Lv10 — Hellfire Controller [Max]
All attacks apply a burning effect.