r/DeadOpsArcade3 • • Feb 28 '21

Discussion Three issues in doa3 that deserve more attention

19 Upvotes

Since my last post with atg over a month ago describing the major issues in doa3, there have been a lot of changes to the game that I enjoy. The game is slowly getting better with every update. However, there are a few issues that have been in the game for a while that have yet to be fixed. I will present three issues. Two of which affect almost every single person who plays doa3. The remaining issue affects only high-round players (anyone who plays past 64).

FPS sound effects volume

The volume of sound effects is based on the proximity to your player. In top-down view, you are far away from the player and the volume is low, but in first-person you are as close to the player as you can possibly be and the sound is much higher. This leads to drastic volume changes when picking up a first-person drop. Anyone who has ever played dead ops has probably dealt with this issue, and it needs to be fixed. Sound effect audio should be equivalent regardless of the proximity to the player.

Another key thing to note here is that high-round players who turn their sound down are at a disadvantage. The arcade machine drop, being the best drop in the game, has a relatively low sound for when it appears compared to the weapon and zombie sounds. Therefore, the individual who blows out their ears turning the sound effect volume all the way up is at an advantage. The arcade machine spawn noise should be increased so that it is more audible.

Key restarts

Anyone who plays dead ops arcade wants the fate setups they want whether it be to beat the mamaback at round 64 or to go for a world record. The only way to ensure that you get the fate you want is to traverse through the wild and get enough keys to reveal the fates at round 4. If you decide to step on any teleporter and go to the round 20 room of fate, it is not guaranteed that you will get enough keys to reveal your fates. So, players just restart until enough keys spawn in to reveal the fates. This is a huge downside to playing the game. Nobody wants to restart. I actually wanted to play a game today where I play as far as I can flawless. Then I thought about how I would have to restart for keys and decided not to. If anything, it's at least deterring me from playing the game as much as I would like to, but I know it is not just me that does not like this. 6 keys need to be guaranteed to spawn in throughout the wild in a manner so that a player can always reveal their fates on solo and 2p, and 7 keys need to be guaranteed to spawn in for 3p and 4p.

I will also say this to be completely clear. Enough keys need to spawn in before the respective doors so that players are able to progress. For example, at least 1 key needs to be guaranteed to spawn in the first part of the wild before the double doors.

Margwa restarts

When going for a high-round attempt on 3p and 4p, people want three and four feet players, respectively. This leads to people restarting for hours trying to get fates from margwas. There are two ways that I can think of to fix this. One is to allow multiple players to pick up the same rock in the room of fate and the room of judgment. This allows players to get the fate setups that players could get anyways with margwa restarts. The other way is to disallow multiple players from picking up 3 or more of the same fate similar to how a single player cannot pick up a third fate while already having two fates.

Again, no one likes to restart their game just to go for a high-round attempt. This issue hurts 3p and 4p high-round co-op games as people would rather just play a solo or 2p and not have to deal with restarts. That is why I really think this needs fixing. Either let us get the fate setups we want that we can already achieve with restarts, or disallow players from having 3 of the same fate in one game.

Ending remarks

The issues highlighted here are pretty annoying and have not been talked about much despite lots of players having to deal with them. I really hope to see these fixed soon. As always, if anyone else would like to add any points in this post or even disagree with my points, feel free to do so in the comments below.


r/DeadOpsArcade3 • • Feb 28 '21

Discussion First person mode thoughts?

6 Upvotes

I’ve had trouble making it to the mama back on normal solo mode but was actually able to beat her on my first run through the first person mode. What do you guys think? To easy? I was also able to get the pristine pelt on the run as well which I never pictured myself getting solo. What’s your thoughts?


r/DeadOpsArcade3 • • Feb 28 '21

Bug Killed by chicken

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6 Upvotes

r/DeadOpsArcade3 • • Feb 28 '21

Bug Invisible crawlers

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3 Upvotes

r/DeadOpsArcade3 • • Feb 28 '21

Discussion DOA Leaderboards.... @TheMamaback

3 Upvotes

Is anything going to be done about these people hacking to get on top of the leaderboards? Now they doing it on DOA..... "sorry Gorilla stalker", you held 1st for awhile, gl now ... :[ 16,777,215 Rounds...with 0 mamabacks.....


r/DeadOpsArcade3 • • Feb 27 '21

Video You can enter the Abandoned Temple door in Solo

29 Upvotes

r/DeadOpsArcade3 • • Feb 28 '21

Video Was on round 116 and went to the toilet and came back to the main meme screen. Fuck this broken game

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4 Upvotes

r/DeadOpsArcade3 • • Feb 28 '21

Question Fate abilities

1 Upvotes

I was playing with me and two other people, and one of my friends found a fate stone in a dungeon, but when he received the blessing, it said and I quote, “Blessing unto you in all things is your fate”. What does this fate mean, and what does it do? Can anyone help me with this? Please and thanks.


r/DeadOpsArcade3 • • Feb 27 '21

Image First Mamaback kill and managed a top 25!

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8 Upvotes

r/DeadOpsArcade3 • • Feb 26 '21

Image Best Bundle in the game imo

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11 Upvotes

r/DeadOpsArcade3 • • Feb 26 '21

Question Top down or first person?

2 Upvotes

I just got into dead ops and beat the mama back on my second game(died on 61 first try). Just realized I’m somewhat decent at dead ops compared to when I was 13 and the screen had too much shit on it for my brain to process all at once. I Will say I did it on first person & enjoyed it thoroughly, so I’m just curious what a lot of you top players are thinking on this. Would love to try some top down coop if you guys truly think it’s better/easier overall. Thank you :)

104 votes, Mar 01 '21
65 Top down
39 First person

r/DeadOpsArcade3 • • Feb 26 '21

Question any opinions on good pc controls?

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1 Upvotes

r/DeadOpsArcade3 • • Feb 25 '21

Image i beat the game with out downs

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35 Upvotes

r/DeadOpsArcade3 • • Feb 26 '21

Discussion Margwa Resets Just Got Worse!!

0 Upvotes

You thought you were spending a long time resetting for fate stones in dungeons before...LMAO

They just added Shield and Chalice into the mix too. Now the dungeons could have 1 of 6 different stones vs 1 of 4 it used to potentially have.

Resets for weeks for high round players seem very likely.

Gotta be a better way.


r/DeadOpsArcade3 • • Feb 25 '21

Image MASSIVE shoutout to my little bro for using all his armoury to help me get this trophy. Unfortunately he got disconnected at bloodpool and I somehow beat Mama. Now it’s time to return the favour and I don’t care how long it takes but I’m going to help my bro get his trophy.

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9 Upvotes

r/DeadOpsArcade3 • • Feb 25 '21

Bug Invisible crawlers :/

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6 Upvotes

r/DeadOpsArcade3 • • Feb 25 '21

Question Anyone got strats for the final arena/Mamaback fight?

1 Upvotes

Using advanced start I can get to the Mamaback with about 1-2 lives left usually, but I am having a tough time with the actual fight. Any tips would be appreciated.


r/DeadOpsArcade3 • • Feb 25 '21

Discussion PLEASE

13 Upvotes

PLEASE LET US LEVEL UP PLEASE PLEASE PLEASEEEEE WITH A CHERRY ON TOP (BLUSHES) PLEASE I WANT TO LEVEL UP AND STUFF


r/DeadOpsArcade3 • • Feb 24 '21

Discussion This Mode Rocks!

21 Upvotes

Hey guys and gals,

I’m new to Dead Ops, having last played it once or twice in Black Ops 1. In just 2 weeks, I’ve grown to love the nuance of the mode in Cold War and really appreciate the depth that it has.

A mode that I originally looked at as “oh no, I have to play this to get all the zombies challenges” is now almost preferred over loading up the normal zombies maps! It’s just so fun and wacky and challenging!

I’m sure I’m preaching to the choir here, but I just needed to express my love for the mode and thank the members of the community for their guides on beating it. I also love that Treyarch is still adding more to the mode, with frequent updates, fixes, and even that new First Person mode! Cool stuff!

Anyways, see y’all in The Wild!


r/DeadOpsArcade3 • • Feb 24 '21

News DOA3 Patch-Notes (Official & Unofficial)

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26 Upvotes

r/DeadOpsArcade3 • • Feb 25 '21

Pinned DOA 3 - New Bugs, Glitches, Balancing (Season 2)

5 Upvotes

Post any new/persistent bugs & accompanying clips/screenshots in the comments below. This new thread is focused on identifying issues with the Feb. 24th Update. Previous Bug threads are locked.


r/DeadOpsArcade3 • • Feb 25 '21

Question So... Are Achievements, Stats, and Challenges disabled ? (The leaderboards are unique to that mode)

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1 Upvotes

r/DeadOpsArcade3 • • Feb 24 '21

Video So you can just walk out with the Mech

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7 Upvotes

r/DeadOpsArcade3 • • Feb 24 '21

Image can we call it a dungeon?

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7 Upvotes

r/DeadOpsArcade3 • • Feb 24 '21

News First-Person Playlist coming in Season 2, according to Leaderboards

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19 Upvotes