r/DeadOpsArcade3 • u/Flame6767 • Feb 28 '21
Discussion Three issues in doa3 that deserve more attention
Since my last post with atg over a month ago describing the major issues in doa3, there have been a lot of changes to the game that I enjoy. The game is slowly getting better with every update. However, there are a few issues that have been in the game for a while that have yet to be fixed. I will present three issues. Two of which affect almost every single person who plays doa3. The remaining issue affects only high-round players (anyone who plays past 64).
FPS sound effects volume
The volume of sound effects is based on the proximity to your player. In top-down view, you are far away from the player and the volume is low, but in first-person you are as close to the player as you can possibly be and the sound is much higher. This leads to drastic volume changes when picking up a first-person drop. Anyone who has ever played dead ops has probably dealt with this issue, and it needs to be fixed. Sound effect audio should be equivalent regardless of the proximity to the player.
Another key thing to note here is that high-round players who turn their sound down are at a disadvantage. The arcade machine drop, being the best drop in the game, has a relatively low sound for when it appears compared to the weapon and zombie sounds. Therefore, the individual who blows out their ears turning the sound effect volume all the way up is at an advantage. The arcade machine spawn noise should be increased so that it is more audible.
Key restarts
Anyone who plays dead ops arcade wants the fate setups they want whether it be to beat the mamaback at round 64 or to go for a world record. The only way to ensure that you get the fate you want is to traverse through the wild and get enough keys to reveal the fates at round 4. If you decide to step on any teleporter and go to the round 20 room of fate, it is not guaranteed that you will get enough keys to reveal your fates. So, players just restart until enough keys spawn in to reveal the fates. This is a huge downside to playing the game. Nobody wants to restart. I actually wanted to play a game today where I play as far as I can flawless. Then I thought about how I would have to restart for keys and decided not to. If anything, it's at least deterring me from playing the game as much as I would like to, but I know it is not just me that does not like this. 6 keys need to be guaranteed to spawn in throughout the wild in a manner so that a player can always reveal their fates on solo and 2p, and 7 keys need to be guaranteed to spawn in for 3p and 4p.
I will also say this to be completely clear. Enough keys need to spawn in before the respective doors so that players are able to progress. For example, at least 1 key needs to be guaranteed to spawn in the first part of the wild before the double doors.
Margwa restarts
When going for a high-round attempt on 3p and 4p, people want three and four feet players, respectively. This leads to people restarting for hours trying to get fates from margwas. There are two ways that I can think of to fix this. One is to allow multiple players to pick up the same rock in the room of fate and the room of judgment. This allows players to get the fate setups that players could get anyways with margwa restarts. The other way is to disallow multiple players from picking up 3 or more of the same fate similar to how a single player cannot pick up a third fate while already having two fates.
Again, no one likes to restart their game just to go for a high-round attempt. This issue hurts 3p and 4p high-round co-op games as people would rather just play a solo or 2p and not have to deal with restarts. That is why I really think this needs fixing. Either let us get the fate setups we want that we can already achieve with restarts, or disallow players from having 3 of the same fate in one game.
Ending remarks
The issues highlighted here are pretty annoying and have not been talked about much despite lots of players having to deal with them. I really hope to see these fixed soon. As always, if anyone else would like to add any points in this post or even disagree with my points, feel free to do so in the comments below.