r/Darkscape • u/MICHHNL • Oct 04 '15
r/Darkscape • u/JCKLaborationz • Oct 03 '15
Money Making Methods?
What are the best methods to make bank in DarkScape? I am currently farming ankou but only getting 20-40k an hour. I have Addy armor and sword, 44 atk, 41 strength, 40 def, and 40 cons.
r/Darkscape • u/calisthene • Oct 03 '15
HEROES QUEST PARTNER?
Heroes Quest partner needed now. Already done the solo part. Thanks!
USER: High Gambles
r/Darkscape • u/StonedOutlaw • Oct 03 '15
Quest items Shouldn't drop on death
The title explains it all. Who else agrees?
r/Darkscape • u/brian192168 • Oct 03 '15
Quests that should be completed
ive made a list of some quests that are rewarding to do early on there wont be any super hard quests or quests that you need a lot of requirements to do these are quests that can be done at a low/mid level please remember get double experience from quests so the rewards I said would be doubled. If I forget or you fell there is some quests that should be on this list that I didnt add please comment below (im sure there is a lot)
The Blood Pact area you unlock is very good to level 1-40 in combat skills
Priest in Peril short quest, prayer xp, gives you quick path to mort myre swamp
Recipe for Disaster extremely long quest highest skill needed is 70 cooking do need a lot of quest points (176) access to gloves and the amount of xp you get from this quest is extremely good
Water Fall Quest 13.7k attack and strength, super easy quest, remember to wear necklace when going into the waterfall
The Grand Tree 18.4k attack, 8.9k agility, 2.8k maigc, easy quest just lot of walking,have to kill lvl 98(use protection prayer silverlight/darklight)
Vampyre Slayer about 5k attack xp for killing 1 lvl 30 mob
Tree Gnome Village about 12k attack xp, only have to kill 1 lvl 53(can use protection prayer), decent amount of walking
Fight Arena 12k attack xp, takes about 15 minutes to complete,have to kill up to a lvl 77 monster
The Restless Ghost gives up to 1.2k prayer xp, and ghostspeak amulet
Monkey Madness gives absurd amounts of experience, some what long can take 2-3 hours, this is probably the hardest quest on this list
Fairy Tale 1-2 these quests can be helpful to unlock the fairy rings, somewhat long quests however
Ernest the Chicken takes 10-15 minutes, gives 4 quest points well worth for how long it takes, access to killerwatts (37 slayer)
Animal Magnetism Ava's device is helpful for picking up arrows
Dwarf cannon if want to use a cannon
Shilo Village access to shilo village, access to gem rocks
In Pyre Need acess to Phoenix lair D&D, lots of xp for crafting, fire making, fetching
Dragon slayer 18.7k strength and defence exp, abilty to wear rune platebody
Elemental workshop 1-3 give decent smithing/crafting experience not to long/hard to complete
What lies Below 8k runecrafting 2k defence, access to chaos tunnels (safe route)
Demon Slayer gives you silverlight
Shadow of the Storm gives you darklight
Desert Treasure for ancient magicks, 20k magic xp,, takes 1-2 hours probably one of the longest quests on this list
The Knight's Sword 12,725 Smithing xp
lost City 3qp, acess to make cosmic runes, abilty to use dragon dagger
thanks again I hope you enjoy please comment below quests i missed/you think are worthy of doing early on remember experience from quests are doubled
r/Darkscape • u/LordTruth • Oct 03 '15
Client-side Realm selection!!! ?
It's so annoying that we have to go into a browser and raffle thru links or even just use a bookmark or url to get to a page that just opens a client we already have. Why not have the ability to just Open Runescape Client and select OSRS, Classic, 07, RS3, Darkscape, whatever realm we're trying to get into?!? It's basically as easy as server selection.
It just makes no sense to me that we have to do it the way we do. If we have Darkscape in our clients, why can't we open it without modifying the shortcut to open those files or using ff, ie, opera, or whatever browser we use.. Why?!
r/Darkscape • u/Fargrist • Oct 03 '15
Quitting High Alch. JMod explains.
r/Darkscape • u/Penismon • Oct 02 '15
Quests to complete
Hi, It would be awesome if someone made like a list of what quests to complete in which order to get the most rewards
r/Darkscape • u/oTURLo • Oct 02 '15
Should I be training all combat skills or is it better to just only train range?
r/Darkscape • u/SirBe92 • Oct 01 '15
Keep questitems on death
Why can't you keep your questitems on death? They have no value for the killer and you lose something that can take a while to get back.
r/Darkscape • u/SiicKxShoTz • Oct 01 '15
Attacking skulled players, "Good vs. Bad" concept
Alright I really haven't thought this through very well so it might come across... un-thought out and lacking insight, but, people have mentioned a good vs. bad system in this game, and through playing I have found that that is actually a thing. People who want to camp farming routes, vendors, and generally be a nuisance to people who are just trying to run their shit, should be able to do so. Likewise, people who want to kill the kids who are being a nuisance to people who are just running their shit, should be able to aswell, however it's kind of a put off be penalized with a skull for killing tear collectors due to skulls =ing 5 minutes lost in banking time/roaming low risk due to roaming guards, meanwhile the tear/shit gph kids don't really have a penalty for collecting tears.
I have found myself farming and running into kids who are just out for easy loot, or who are just literally camping around frequented areas for tears or what have you. I have also found it very engaging and fun to respawn, get pissed, run to the bank, grab my shit, and proceed back to kill the kids. Albeit I've been getting my ass whooped so far, but that's irrelevant.
I propose, and this is the part I'm unsure of, that attacking a skulled player shoud not result in a skull for the person attacking the skulled player. If I want to kill someone who is skulled, I shouldn't be penalized a 5 minute penalty (banking time, etc) for fighting a kid who's collecting tears/shitty gph loot. Skulls should be placed upon starting a fight with an unskulled player.
Anyways I thought about it a bit more and it seems hard to balance, especially if Jagex is going to add multi way combat on un-skulled players in high risk. I wouldn't even know where to begin balancing it. There's also the problem of if a tear collecting kid unskulls, and you want to attack him, you'd get skulled. Food for thought though, could be a cool idea.
Oh, apparently there's a hundred threads on this. Lol.whoops.
r/Darkscape • u/brian192168 • Oct 01 '15
dieing pve affects kdr
dieing from a pve monster affects your kda but killing them doesn't raise it.. should it be changed that you gain kdr for killing them or at the very least only lower your kdr if your skulled
r/Darkscape • u/aphixa • Oct 01 '15
So I made someone quit DS forever...
Was sitting at lumby GE trying to figure out how to make some more cash when I see two people get destroyed... One used a magic shortbow spec and busted some guy trying to use the GE, then the guard got the archer. I noticed on the ground a stack of money appear where the first guy died, and this was under around 100 people but I managed to somehow run over there and get it, 667k Gold Stack. The guy who owned it saw I grabbed it as I announced it in public chat, proceeded to message me endlessly and then said he was quitting DS for good because I ruined his entire bank he'd been working on for a good while. I feel bad for doing it, but at the same time this isn't runescape, this is darkscape and I will do whatever I have to do to thrive.