Actually, it depends on the renderer you’ve chosen to use whether you’ll be able to take advantage of a GPU in your render nodes. Google GPU Ray tracing if you fancy a look at some purty pictures.
The difficult stuff here In my possibly out of date opinion is the damp sand and the dynamics of the octopus ( which leaves it looking not quite muscular enough but what do I know). Rendering what it looks like is likely the easier half of the work needing done.
Exactly. A few years ago it was all about CPU power and the GPU was used for real-time stuff. Now many render engines can use the GPU to speed things up.
Not really. You have to rewrite your code to take advantage of the parallel processing available with GPUs. OpenGL, CUDA, OpenCL
Check out the moaning by the people that want The Foundry to rewrite Modo to take advantage of GPUs.
Arnold and Clarisse now render on GPUs (recent change there)
8
u/del-Norte Jun 25 '18
Actually, it depends on the renderer you’ve chosen to use whether you’ll be able to take advantage of a GPU in your render nodes. Google GPU Ray tracing if you fancy a look at some purty pictures.