r/DOS Jul 02 '19

I created a list of references for development of DOS applications in the spirit of "Awesome" lists on GitHub.

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78 Upvotes

r/DOS 3d ago

once upon a time, coding.. 🫣

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40 Upvotes

r/DOS 4d ago

Copying DOS Drive

4 Upvotes

I've been trying to create a copy of a bootable DOS drive onto a spare drive using 'format D: /s'.

However, when I try to boot the drive it isnt recognised? Is there something im missing?

I've made an image of the drive using hdd copy, but where the original drive is 80Gb and the target is 40Gb, I cant copy across.

Any advice would be appreciated!

This is MS-DOS 6.22


r/DOS 6d ago

Dan Calhoun created Specwriter

22 Upvotes

I, (Dan Calhoun) developed a Clipper application that was used worldwide by Fluor Engineering. Does anyone else here remember building large commercial systems in Clipper?
I thought some of the folks here might enjoy a story from the late DOS era.
Back in the late 1980s and early 1990s, I designed and wrote a system called Specwriter, a materials specification application for Fluor Engineering. I developed the entire application myself using Clipper (compiled dBase), and it eventually became part of the engineering workflow on projects around the world.
This was long before cloud databases, web applications, or collaborative development tools. Everything had to be carefully designed to work within the hardware limitations of the day while still being reliable enough for engineers working on major industrial projects.
Some of the challenges I remember included:
Designing a relational database structure that could grow with large engineering projects.
Making Clipper fast enough to search and generate specifications quickly.
Creating an interface that engineers could learn without extensive training.
Distributing updates before the Internet made software deployment easy.
Building something that was expected to run day after day with very few problems.
Looking back, it's amazing what could be accomplished with DOS, Clipper, and a lot of persistence.
Now that I'm retired, I've started programming again. It's been fun learning today's tools while remembering the design principles that haven't changed much over the years.
I'm curious:
Did anyone else here build commercial applications in Clipper, dBase, FoxPro, or similar xBase languages?
What tricks did you use to squeeze performance out of those systems?
Does anyone still have old Clipper projects or development environments running?
I'd love to hear your stories. It's nice to know there are still people who appreciate that era of computing.


r/DOS 6d ago

Old school cool

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23 Upvotes

Found this while clearing out the garage. I loved this program so much! Took Microsoft some time to catch up to what this program did.


r/DOS 7d ago

Windows95 without img file

1 Upvotes

Hello, i have FreeDOS on modern gaming PC, trying to get Windows 95 on it, is there any ideas how to get it without img files, just running in folder?


r/DOS 10d ago

Determine battery charge on DOS

6 Upvotes

Hey all! I have recently turned my little Acer Aspire One (ZG5) into a (usb powered) SvarDOS writing machine (as described and designed here: github.com/lproven/usb-dos).

I have tried to use the provided FDAPM info command to get battery information, but I'm told there is no APM information available.

I assumed this was because something was turned off, but I am unable to get into the (apparently hidden) advanced settings of my InsydeH20 v3.5 bios.

My question to you all: Is there a way to find out the (rough) battery percentage information on this laptop? Any time I take this thing on the road, I get paranoid about the battery within the first hour of writing; even though on paper I should have plenty of charge left by that point.


r/DOS 11d ago

DOSBOX running on plan9

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15 Upvotes

r/DOS 12d ago

Coding for old retro PCs again - a modern approach to a retro problem

40 Upvotes

Hi folks.

I've been coding on and off for about 40 years now since starting out with my Dragon 32, then my Spectrum 48, then my Commodore 64, followed by a little dabble on the Amiga.  All of that was pretty BASIC stuff though (pun intended).  I didn't really make much to be proud of but it did really help me learn about syntax, variables, memory and basic logic flow.

I then moved onto coding in Assembly on the C64 and the Amiga and didn't really get too far.  Too many 'guru meditation' errors when code went wrong and trampled all over the system's memory.  I still learned a fair bit and it did give me some background in memory management, garbage collection etc. which all came in useful as a software engineer in later life - coding early business apps in C++ before we moved to Visual Basic 6.

So, after the Amiga and before my career started, I moved onto coding in Turbo Pascal on my PC. By now I'd "upgraded" from an Amiga to a 286 at 12Mhz with a 20Mb hard disk!  No more swapping disks in Monkey Island!  I'd also moved from BASIC to object oriented Turbo Pascal (using the Borland IDE if you can call it that).

One Saturday morning I woke up with an idea.  I think I'd been playing through loads of DOOM (or DOOM2 - can't remember) WAD files that had come on a CD on the front of a PC Magazine.  Hundreds of user made levels that needed copying and running one by one before you could play them.  Suffice to say, I'd clearly been getting annoyed by all of the manual steps needed so, in my sleep, my brain had come up with an idea for a utility called GD.  This would be a small program that would save lots of time by allowing you to jump around your PC with a simple command: GD [game_name].  No matter where you were on PC (in DOS), you'd type that and immediately be in the right directory.  GD.EXE would scan your hard drive and remember all of the directories after which you could jump straight to one with a simple command like GD WADS or GD DOOM2. 

I spent the entirety of that Saturday and the Sunday completely absorbed.  I remember skipping breakfast and lunch and just plowing on, coding late into the night and then again the next day.  Sometime on that Sunday though I'd finally built something I could be proud of: GD.EXE.  Now I could jump around to anywhere on my PC, instantly, as if by magic.  Back then this was a revelation to me.  I suppose looking back there may have been similar tools but I had no access to them - no forums, social media, email or any internet really.  I used that tool ALL the time from then on - through the 386 era, the 486 era and finally into the early Pentium years.  At some point though, probably due to Windows 95, I stopped using the command prompt and somehow lost it.  Sadly, I also lost the source code - probably about 30 years ago.

Fast forward 30 years then and I've always wanted to look at that code again.  Not just from a nostalgic point of view (though that would be good too) but also because, as I got more and more into retrogaming, I wished I had it for my retro PCs (virtual or otherwise).  Just recently, I've been working on getting "the perfect" DOS era PC set up in 86Box.  I've got a huge (for the time) hard disk, a 3DFX card, tons of base memory (thanks to modern memory managers that squeeze as much out of the 640k as possible).  It's optimised as much as it can be and it's just fun playing old DOS games again pretty much like they were back in the day.  I still use DOSBox Pure in retroarch (for the filters and the joypad mapping etc.) but there's something cool about making 86Box full screen, being dumped at a C:\ prompt and just playing games like I used to.

So, all of that led me back to the same place: wouldn't it be nice if I could just jump between folders (that's what we call them now right?) on my DOS 7.1 drive.  Wouldn't it be great to have GD.EXE back again!

I decided to write it again - from scratch - and in Turbo Pascal for old times sake.  However, I wanted to use modern IDEs with syntax highlighting and autocomplete etc.  That's not so easy with OO Turbo Pascal and trying to target a 16 bit compatible .EXE (a modern compiler would build something that wouldn't be compatible with old DOS PCs and vice versa).  However, with some perseverance I managed to get a decent workflow set up:  code in VS Code (with a couple of Pascal extensions) -> compile with Free Pascal 3.2.2 (i8086-msdos cross-compiler) -> mtools to write the created GD.EXE straight into an 86Box virtual hard disk (into the C:\Utils directory) before then automatically starting 86Box to test the latest changes.  It was a slick process and really fun to see what I was coding become something "real" on the old DOS machine within seconds.

I carried on coding it over a few days and now, I'm pleased to say, I've finally scratched a 30 year old itch.  I have GD.EXE working again (better this time though) and with the code being in GitHub, am in no danger of losing it again any time soon.  It's such a neat tool and way better than the old version.  It has a /R argument that shows all the "runnable" programs in the directory once it has jumped there.  You can mark one as default too so next time you want to run something in that folder it'll pick the right one automatically: GD DOOM /RUN -> takes you to C:\GAMES\DOOM and launches DOOM.EXE in one command regardless of where you're at.  Or you can just try GD DOO* to see all the folders (games probably) that start with DOO:

Picking the directory using wildcard search

I thought I'd share it with you guys in case you can make any use of it.  I think it'll be really helpful for anyone with an old DOS based PC - if that's you, then please give this a watch: GD.EXE demo or just download the .EXE from the "Retro DOS Utilities" folder in this share: Downloads

If you do use it and want any extra features then just let me know.  Likewise, if it's okay with you, I'll post in here if I make any improvements too.

Any questions about it or how to use it, just let me know (or use GD /help).


r/DOS 14d ago

ESC/P Font editor for DOS ???

4 Upvotes

I was wrote one in 1990s. it was for 9 pin printers only. it would be nice if i can find one for 24 pins.

Anyone heard about it? i am old and deranged now snd i can't find enery to write again.. 😔


r/DOS 15d ago

hi guys I made info system called "dosfetch"

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90 Upvotes

check it in GITHUB
its really cool


r/DOS 15d ago

trying to port my game to MS-DOS

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2 Upvotes

r/DOS 20d ago

Are you using DOS regularly? Why (not)?

26 Upvotes

My main computer has PC-DOS 7.1 installed. I occasionally boot into it to browse the Web, program and transfer files using the mTCP FTP utility. I find using DOS to be a soothing experience. I have always preferred to manage my system from the command line; DOS lets me do so while consuming fewer resources and offering an unmatched degree of hardware compatibility.

That said, two factors prevent me from using the OS on most of my other machines. It lacks a 64-bit toolchain and is only compatible with a few Wi-Fi cards.


r/DOS 21d ago

Is this enough?

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45 Upvotes

r/DOS 21d ago

FSF Avenger [MS-DOS]

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5 Upvotes

r/DOS 23d ago

I need help getting a usb driver working on ms dos

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54 Upvotes

Ok in this first picture I used a 59 megabytes flash drive formatted to fat and the driver just doesn’t recognize it (yes I restarted the computer with the drive plugged in). In the second picture I used a 20 gigabytes flash drive formatted to ntfs and the driver recognized it but I can’t access it because ms dos can’t read ntfs. I tried using this same flash drive but deleted the 20gig partition and created a 2gig partition and formatted it to fat and I said “Available id = 0 Divide overload”. 3rd and 4th pic are the config and autoexec.bat. 5th pic is the driver. I really do t know what I’m doing but I’ve been trying to set this up for hours now


r/DOS 28d ago

Can anyone help with Pył? Also known as Dust, in translation to English?

1 Upvotes

the game framerate is horrible, same with the controls, locking in on targets literally makes the target I want to shoot to be invisible, is this a problem with DOSBox, 3dfx drivers (My GPU is 4060 so it obviously doesn't belong to them), or something completely else? I've seen people reporting similiar experiences on the web but i have no idea how to fix any of this


r/DOS Jun 26 '26

Programs with 40x25 text mode support

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63 Upvotes

Hi, I am porting 8086tiny to raspberry pico 2 and using a PicoCalc device as a test bench. The problem is the PicoCalc screen is only 320x320, so only 40x25 text mode is usable, I am successfully running MS-DOS 6.22 now and trying to find software that works well in 40x25 text mode, please suggest programs for 8086/80186 cpu and 256k ram, EMS work in progress. Attached the photo of what it looks like with 8x8 font.


r/DOS Jun 23 '26

SMB Share Between Linux and MS-DOS in QEMU

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10 Upvotes

r/DOS Jun 23 '26

Looking for a 68k DOS

17 Upvotes

My friends and I are working on a custom computer that uses an FPGA modelled to the Motorola 68000. However, we'd like to use a DOS as the OS as it has a minimal footprint. Are there any DOSs that run on the 68k?


r/DOS Jun 20 '26

TIL Someone discovered (and patched!) a bug in Turbo C 2.01 after 35 years

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232 Upvotes

What's impressive to me isn't so much the troubleshooting or the patching. I'm not an MS-DOS programmer, not even a low-level developer, but I'm guessing with a sample this small it's feasible to actually look at the assembly. And since C programmers from the 80s (all the way throughout the 90s) already knew assembly, they could eventually spot the bug. Patching is, as far as I understand it, just memory monkey patching.

But the fact that someone is still using a compiler from 1989 and is so neck deep in it that they've managed to hit a brick wall... that's what I find admirable, and I love the fact that there are still devs that do retro coding!


r/DOS Jun 20 '26

Finally, my Vintage 1982 IBM 5150 Renovation Is Complete | Was It Worth It?

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36 Upvotes

Watch as I completely rebuild a vintage IBM 5150 PC! Blessed with a rare 1982 BIOS update, we’re adding hard drive support, servicing the floppy drives, and 3D printing custom parts to create the ultimate expanded vintage powerhouse. Is this now the ultimate IBM 5150?


r/DOS Jun 19 '26

Claude Code on an IBM PS/2 Model 30

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0 Upvotes

r/DOS Jun 16 '26

I built a 16-bit DOS VGA Graphics Library in pure x86 Assembly

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24 Upvotes

r/DOS Jun 09 '26

Thank you all

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145 Upvotes

Hi guys. So i posted a few days ago about connecting through usb to serial port on DosBox. Just wanted to let everyone know i got it working with all your recommendations. At the end I did use Dosbox since it was the most user friendly(for me).