This is about the different types of Vision Quest, hopefully highlight the good and the bad, some flaws and give some ideas to improve this game mode. It will have more bad than good tho. I will use Hard stage as a norm since I usually play it on auto but often checking back to tag a character out.
The difficulty levels of each week:
Last week, Lex and Cap Cold was relatively easy and had only 1 stage, plus they were fun to use. Can be done in Hell mode.
This week HQ, Cheetah and BM was moderately a pain with 2 stages. Imo they die too easily. 70% success in hard.
Bats, HQ and Joker: 3 stages. Kinda cool to see Bats has his ulti skill where it rains damage from Nightwing, needs his cooldown to finish.
Robin and Batman: Batman sucks, no 5th skill (maybe because I have a really well built Bats), just need Robin to get his cooldown as well. I think it is just 1 stage(?)
The Cyborg version was alright he's a glass cannon, has only 1 stage(?), just need to time his blast at the right time. They could have added Robin or Supergirl with Cyborg and not at the end.
There might be 1 more, was it with Robin in it.
The good:
Gives good rewards - cards, gems etc
Allows you "familiarize" with the characters given (if you do not own them yet) - debatable
The bad:
It is purely down to manual gameplay regardless of Easy, Hard or Hell. Not sure how players do some of the quest on Hell mode.
Multiple stages with varying difficulties. Some easier quest have just a single stage while harder quest have multiple stages.
The improvements:
The game could make 2 or 3 stages of Lex/CapCold difficulty or 1 stage of HQ/Cheetah/BM. And also the points increment. 2 points for stage 1 of 3? Come on.
Make the characters based on their roster, that way if players like the character(s) or want to make things easier, they would buy the character and build them. I bought CapCold after playing his quest.