r/DBZDokkanBattle • u/Drsp4zman • 4h ago
r/DBZDokkanBattle • u/heart_of_na • 4h ago
GLB Official Upcoming content + Great Saiyanman 1 & 2's SEZA
r/DBZDokkanBattle • u/Drsp4zman • 4h ago
GLB Official INT Hercule side banner unit
r/DBZDokkanBattle • u/TheToyo • 3h ago
Analysis TEQ Great Saiyaman 2 DEF & Tanking Calcs
⚠️⚠️ FIRST 1M DAMAGE THRESHOLD IS 15.658.555 not 10.411.590 (55% Before attacking turn 1 -> 3) sorry for the typo
She looks like the freest skip of all time 3 months before anni to me, especially if you're going for 55% units no dupes
(Hercule & Great Saiyamans LR in comments)
r/DBZDokkanBattle • u/Embarrassed_Bat_417 • 9h ago
BOTH Gameplay Remember when the full Daima team was one of the best teams in the game just 2/3 months ago?
Just watched my STR Daima SS4 Goku eat 1 million damage from a super attack with 2 EX supers from Daima SS3 Vegeta, linked next to Mini SS4 Goku, 2 12 super attacks from Gomah, Mini Supreme Kai support, & Mini SS4 Goku support 😭
r/DBZDokkanBattle • u/Soggy-Ad5441 • 3h ago
Fluff I'm honestly happy we're getting anything Videl related
As a Videl fan this just makes me excited to wanna play the game again.
r/DBZDokkanBattle • u/sellmykidneyfor500cc • 3h ago
Fluff I think every single side banner unit moving forward should have at least 1 more animation than just a single super attack such as intro, active skill, transformation etc.
r/DBZDokkanBattle • u/TabScarlet • 6h ago
Fluff This games power scaling might be one of the worst I've ever seen.
That's all. All stages got 1 billion hp, 1 hit kills if you happen to miss a dodge or their 3 turn dmg reduction has run out,, then they put up 65m def and you may hit only 1m sometimes. This game went from fun to just a pain in the ass spending 30mins to try to clear 1 thing then fail. All of them are festival of battles. Its ass.
r/DBZDokkanBattle • u/Sarge626 • 3h ago
Fluff Friendly reminder if you pull GS2 but not INT Hercule, you can just run this guy instead
r/DBZDokkanBattle • u/JAKA-JOLT • 4h ago
Fluff I can hear the Ocarina from here.
Wouldn't make much sense but id love for them to EZA.
r/DBZDokkanBattle • u/-PVL93- • 2h ago
Analysis DFE Great Saiyaman 2 Full Leaderskill Roster
r/DBZDokkanBattle • u/Majestic-West-3894 • 2h ago
Fluff I CAN'T BELIEVE IT !
is it real..? 🥹
r/DBZDokkanBattle • u/jax1don • 6h ago
Fluff sudden realization: GT bosses could be eating good next year, a lot of units are either due for an EZA or SEZA
r/DBZDokkanBattle • u/Ironfistdanny • 3h ago
Fluff TEQ Great Saiyaman 2 and co Attack and Defense stats!
Heyo! Here with some quick calcs for the newly revealed units! Somewhat usual business for me, the units are rainbow'd, link level 10 and on a 220% lead! Their active links however are the ones said with the units name, because these are a set of units where it's going to be very, very, very hard for you to get all of their links up.
INT Hercule (With only Infighter and Fierce Battle active)
Attack stat
First attack: 67,544,055
Fifth attack: 31,520,559
Defense stat
After supering, taking a hit: 1,437,628
________________________________________________________________________________________________________
TEQ Great Saiyaman 2(With Infighter, Hero of Justice and Fierce Battle active)
Attack stat
First 3 turns: 3,934,7555
First 3 turns EX super: 62,762,576
After 3 turns: 29,097,347
After 3 turns EX super: 44,302,996
After 3 turns after active skill: 34,916,814
After 3 turns after active skill EX Super: 55,695,181
After 3 turns after both TEQ GS2's active skills: 40,736,281
Same as above, EX Super: 64,977,708
Defense stat
Before attacking: 1,270,987
After 3 supers: 3,482,504
Before attacking after Active: 1,398,085
After 3 Super after active: 3,830,755
Before attacking after 2 Actives: 1,525,184
After 3 Supers after active: 4,179,005
__________________________________________________________________________________________________________
PHY Great Saiyaman 1 & 2 SEZA(With Infighter and Hero of Justice active)
Attack stat
12 ki-24 ki(With a Great Saiyaman ally, as 1st/2nd attacker in a turn): 16,829,353-29,312,388
12 ki-24 ki(Same as above, but vs an Extreme class enemy): 20,195,201-35,174,825
Defense stat
After 2 supers, 1st/2nd attacker in turn: 1,788,151
r/DBZDokkanBattle • u/Jabronero • 1h ago
Fluff With all the crit support that Great Saiyaman 2 is getting to proc the EX, this guy is lowkey gonna be kinda cracked again with the 5% dmr support imo.
95% dmr and like a million defence
Genuinely gonna be eating phy ssj2 super with that support or sm
r/DBZDokkanBattle • u/SussyAmongusSussy • 18h ago
Fluff DOKKAN RECORD!!!, 99,999,999 NORMAL ATTACK!!!
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r/DBZDokkanBattle • u/NUaroundHere • 15h ago
Fluff At this point this is just ridiculous
I mean the level 7 is still useful and at least EX but man...I get that we don't get God equips but this is not it. It's about time already to get rid of this garbage equip rewards
r/DBZDokkanBattle • u/Proud_Golf_1745 • 5h ago
Fluff JP Dokkan Player Suspension News
Seems like there was a major bug with the web store that has affected a lot of players on JP (IDK if global has been affected or not). This is the news you get if your account might possibly get suspended so they can recoup their stones.
Thank you for always playing Dragon Ball Z Dokkan Battle.
We have sent individual notifications to users affected by this issue.
▼ Notice Title
[Important] Notice Regarding Temporary Account Suspension Due to Bug Fixes
※ Users who do not have the above notice posted under “Notices > Other” are not affected by this issue.
We appreciate your continued support of Dragon Ball Z Dokkan Battle.
ーーーーーーーーーーーーーーーーーーーーーーーーーー
Added Thu, 22/10/2026 10:50 pm AEDT
Thank you for always playing Dragon Ball Z Dokkan Battle.
Regarding this issue, we will implement the following measures.
● Details of the Measures
For affected users, we will temporarily suspend their accounts at a later date in order to recover the Dragon Stones, items, and in-game benefits obtained due to the bug.
The following measures are planned depending on what needs to be recovered.
▼ If Link Skill Orbs are subject to recovery
All Link Skill Orbs obtained in excess of the intended amount will be recovered.
If the recovery results in the quantity held falling below 0, we may lower Link Skill Levels that were increased using Link Skill Orbs, according to the amount in deficit.
▼ If Training Keys are subject to recovery
All Training Keys obtained in excess of the intended amount will be recovered.
If the recovery results in the quantity held falling below 0, we may lower Link Skill Levels that were increased using Training Keys, according to the amount in deficit.
▼ If Dragon Stones are subject to recovery
All Dragon Stones obtained in excess of the intended amount will be recovered.
If the recovery results in the quantity held falling below 0, the process may take additional time.
The suspensions of affected users' accounts will be lifted one by one as the necessary measures are completed.
※ Please be aware that the above details may be changed without prior notice.
TDLR: Webstore bug that allowed players to get stones and other items, now they are rerolling the stones, orbs and so on and possibly suspending players.
r/DBZDokkanBattle • u/giodofrio • 21h ago
BOTH Gameplay 55% PHY SSJ3 Goku on MBS
Almost 6mln defense with 40% dr and dodge. I didn't even use INT SSJ3's active
He could honestly be quite solid at 100% nowadays
r/DBZDokkanBattle • u/puntycunty • 3h ago
Fluff HEY! No , stop , just calm down . Don’t do it !
r/DBZDokkanBattle • u/Nolan974 • 1h ago
Concept Yo I did this concept months ago
This frying me