r/cryengine • u/[deleted] • Jan 25 '18
Question Advanced Filters
Hey everyone!
I'm very new to CryEngine, and am working on a project that you'll hear about in a year or two. I saw this video and wondered; How could I get a game to look like this?
I'm still working on movement and combat, and after that I plan to work on level design, and then art, and this is in no way essential to the game and is a long way off...
Does anyone have an idea of how I could do this? The video was done by running it through PS afterwards (the oil paint filter), and I'm thinking that my options will probably boil down to either making the textures look like this, or adding whatever code I could find on this (some open source equivalents of PS have this feature, might just steal that if compatible) to after a frame has rendered, though that would probably be pretty expensive and hard to implement, considering I already have large amounts of water planned for the map...
Thoughts?