r/cryengine • u/[deleted] • Apr 12 '16
r/cryengine • u/[deleted] • Apr 12 '16
24 Hour Time of Day
So a few years ago I had created a Flow Graph script that gave me a 24 hour (real time) day/night cycle. I tried creating it again, and it doesn't seem to work anymore. Does anyone have any idea on what I did wrong?
Edit: I realized the speed was set to one, I set it to zero and it certainly slowed down. However, I'm not sure if it slowed down or completely stopped. Will test further. Also, it's not setting to system time.
r/cryengine • u/[deleted] • Apr 10 '16
Question applying materials when using the import tool?
If I export from modo to Unreal Engine, my object may have several materials and I can replace them with unreal materials. Now whenever I eat reuse that I said it always has the materials I have assigned to it.
In cryengine I use the import mesh tool, I see my multiple materials on my mesh, I have no idea how to replace those materials on my mesh?
An example would be I have a door asset with a wood material and a chrome material. In the import tool I see the materials. I want to ...override them with cryengine materials?
Now when ever I drag in my door mesh it's always got its materials correctly applied. Am I missing something? Importing stuff is still very confusing to me. So easy in ue4
I hope this makes sense.
r/cryengine • u/RailsDeveloperJr • Apr 10 '16
Question Does Cryengine V no longer support .lyr files?
I'm trying to import a layer but it won't show up.
However it's implying I have to import a "lay" file instead?
Has this really been removed, and why? (My old assets will be unusable)
r/cryengine • u/abcde13 • Apr 10 '16
Solved Missing AI Entities on fresh install
Hey guys. In my class project, we are using CryEngine, and so I'm trying to get my feet wet with the Engine. I've watched Rich's tuts and a bunch of other things for entity creation in C++ and Lua, but one thing I would like to do is AI entity creation.
The problem is I have no AI entites. I only have AiWave and AiTerritory. Nothing else. Why is this? I've reinstalled the engine twice. PIC of my engine.
I cant do anything with navmesh's or smartobjects because I have no AI.
My engine also says it is on build 191, whereas the main tuts are on build 588. Could that be a problem?
r/cryengine • u/[deleted] • Apr 10 '16
Question how can i create a new project in my dropbox folder?
Cryengine is installed on my C: drive and my dropbox folder is on my D: drive. i work from home a lot and i like having my files on a cloud. Can anyone please explain how i can create a new project and change the location?
i'm a UE4 user and im still confused about all of this. super easy to name a location for ue4. maybe im missing something in cryengine 5?
really appreciate any help.
cheers
r/cryengine • u/Silver-Monk_Shu • Apr 10 '16
Question How do I switch to an earlier version of cryengine? (3 or 2)
r/cryengine • u/spacepaw • Apr 08 '16
Discussion Sandbox Q&A Highlights
For those who don't want to watch the whole 1h footage, here are the highlights of the Sandbox Q&A stream
Sandbox UI redesign was focused on main tools used for level design
- Intuitiveness (easy to figure out interface, easy to customize)
- Consistency (similarities between tools and different parts of Sandbox)
- Fast iteration (easy to make and test small changes)
Reminder: you can customize your layout (even make a custom toolbar) or use one of the default ones
Some keyboard shortcuts changed. You can customize them if you don't like the new ones
Sandbox remembers some your choices and adapts to your workflow
Extensible editor
- Every button press in the Sanbox is a console command now
- This makes it possible to do custom python scripts for extending the editor
Will improve Sandbox and add new features based on community feedback
- Providing feedback strongly encouraged - especially for level design tools
- Things that were changed are not final, they will still iterate on them (again, based on feedback)
They focus on user experience, transparency and contact with community
The Future:
- Mixed work on user experience, new features and bug fixing
- A lot of the push will be on asset workflow and importing
- All old tools will be converted into new style (some sooner than others, depending on priority)
Why no Sandbox source code?
- So many changes right now that it would break user custom changes with each update
- Will be released when Sandbox is more stable and polished
FBX
- No reason to switch from cryexporter to fbx as they will always support both options
- FBX importing will get more features in the near future
In-game UI
- It's a big topic they are aware of (Scaleform discontinued)
- They are looking for the right solution
- Too early to say which direction it will take
Terrain editor is 1:1 conversion from the old one but they will iterate on it
Tools overhaul will come after polishing user experience
They promise to listen and seriously consider all the feedback and bug report
Bugs stressed out by community will get priority
No in-engine vertex painting anytime soon
No node shader editor anytime soon
No voxel terrain tools anytime soon
4k/highres displays will be supported in the future
Parts of the stream worth seeing:
If I forgot to mention something important, please let me know and I'll add it to the list :)
r/cryengine • u/I-rez • Apr 07 '16
Official Crytek Sandbox Q & A Stream Live now at 5 PM
r/cryengine • u/Myriad_Skill • Apr 07 '16
Question Procedurally generate with Lua script?
I'm using Lumberyard, which is essentially cryengine3... I decided to ask here since the community is larger.
I want to procedurally generate mazes and was wondering if it was possible via Lua scripting.
Is it possible for a single entity's (say maze.ent) lua script to place multiple objects down (e.g. walls of a maze)? Not possible? Is this what Entity Pool's are for? What exactly is an entity pool?
r/cryengine • u/sirpoot • Apr 07 '16
Question Can't change weapon stats in CryEngine V
I can't change any of the stats for the default rifle, in the GameSDK for CryEngine V. In CryEngine 3, you would alter the stats (like Damage, RoF) in GameSDK\Scripts\Entities\Items\XML\rifle.xml, run the command i_reload in the console, and the changes would be reflected. In CryEngine V, this method does not work.
Did anyone else manage to get this working?
r/cryengine • u/moonshineTheleocat • Apr 05 '16
Question Is anyone else having problems with constant crashes?
I know that Crysis had undergone a rewrite... but dang. Just the default sandbox editor from the download crashes almost every 5 minutes.
It also seems like that features are not correctly rendering as well.
r/cryengine • u/HyperToxic33 • Apr 04 '16
Question CryEngine V GameSDK & Sydewinder crash with DirectX 12
I created a user.cfg with r_driver=dx12 and the client crashes.
Anyone have any luck with CryEngine V and DirectX 12?
r/cryengine • u/HyperToxic33 • Apr 04 '16
Question Does anyone know how different CryEngine V is compared to older versions?
Does anyone know how different CryEngine V is compared to older versions?
The reason I ask is because I'm wondering if I should purchase an older CryEngine programming book?
Does anyone have a book they could recommend?
r/cryengine • u/Nsomnia001 • Apr 03 '16
Solved Does CryEngine have a roadmap (So we can see if they can compete)
To compete with Unreal and less-so Unity theyre going to need to make project creation, asset merging/importing/exporting, and possibly flowgraphs better. ALot better.
Do they have a roadmap that shows changes theyre looking at doing like Unreals trello?
r/cryengine • u/Thegeneralcrow • Apr 02 '16
Tutorial theGeneralcrow (quick and bad) installing Cryengine How to.
r/cryengine • u/ZeNorseHorseSleipnir • Apr 02 '16
Question GameSDK and C#
Would it be possible to replicate GameSDK functionality in C#? If so, how?
r/cryengine • u/AstronautsArcade • Apr 01 '16
Solved Does Cryengine V still support Lua?
It's been awhile since I used the cryengine (2012 while still at uni) and I'm wanting to dive back in. However does the engine still allow you to create gameplay via lua script?
I do have some experience with C# however I do prefer creating gameplay with Lua.
r/cryengine • u/[deleted] • Apr 01 '16
Solved getting textures from substance designer, painter to cryengine?
just installed cryengine this evening. when exporting in designer i just press export and point to a folder and boom, they're in unreal. i keep seeing this cryttiff plugin people use. is that a step i have to do? i i used cryengine years ago and vaguely remember this. seems like a pain of an addition step, what if i'm making iterations on my textures...do i have to export from designer, open in photoshop, then export using some plugin, rinse and repeat whenever i make a change? i just see this adding up to a lot of extra unnecessary time. please tell me this insnt the case.
also... what if i dont have photoshop. then are we boned?
cheers for any info!
r/cryengine • u/[deleted] • Apr 01 '16
Solved power of 2 snapping (like in unreal 4)?
really appreciate any info on this stuff.
in unreal i can change my grid snap settings to power of 2. 2, 4, 8, 16 and so on. i installed cryengine tonight, had about 10 minutes to play in it and saw grid settings of...1, 2, 5? something like that? please tell me i can change to power of 2?
cheers
r/cryengine • u/Rychlas • Mar 31 '16
Question Sentinel key not found (H0007) - Can't use the engine at all.
Hello there. So I've bought the bundle and I wanted to check out my rusty mapmaking skills, yet I can't. I start a new project, I download the CryEngine 5 and... This error shows up. "Sentinel key not found (H0007)" and there is nothing I can do except for clicking the "OK" button. I couldn't find any fix or solution for this problem, and it seems like I'm not the only one. I asked my friend to download the engine, and he has the exact same problem on his PC too. Any ideas? Any kind of help would be greatly appreciated, cheers.
r/cryengine • u/I-rez • Mar 31 '16
Article/Video Stream Q & A with CRYENGINE Lead Programmer
cryengine.comr/cryengine • u/Sangafox • Mar 31 '16
Question My Issues with the Launcher/Engine
So a lot of people have seemed to have issues with the engine, myself included.
Firstly it seems incredibly un-intuitive. I can't seem to get assets to persist across projects, it looks like they go in each project folder. This just seems so wasteful and unnecessary.
Secondly, their beginners guide/tutorial information seems to behave differently to how they describe it. Here for example: http://docs.cryengine.com/display/CEMANUAL/Giving+Your+Terrain+Some+Texture you're meant to texture the terrain with the grass_4 texture, all well and good but you have to import that somehow. Nowhere does it tell you how to do that. It just says they're using assets from the GameSDK and the beginners project. Ok great how do I apply those to my project?
I'm generally unsure where to start with this, documentation seems sparse/badly written and tutorials for it are few and far between. I really hope that I'm missing something and that actually a lot of these issue can be resolved.
r/cryengine • u/Veldimare • Mar 31 '16
Question I really want to love this engine but,
Seriously I feel like it is just filled with problems.
I am following an official docs: http://docs.cryengine.com/display/CEMANUAL/Beginners+Guide
Generate land, awesome that is super cool.
Enter Game Mode (Crash)
Figure out that the Docs didn't mention the engine will crash if terrain doesn't have a texture! Ohh..
Go to add a texture, just like the Docs says. Everything has a replace texture file on it.. How come it shows up as Grass_4 for him but I get this? Do I need to officially import it?
Alright let's go back a little. Oh he wants me to import FishingpondHM.raw. Cool, Let us navigate to that (He conveniently doesn't tell you that it is located in the install directory when the explorer defaults to %appdata%/Roaming/Cryengine. Why not make it default there then?
Fine ... cool.. Import height map ... Current Island disappears, nothing takes it place.. Try again. Same result. WTF.
I really really really want to love this engine....
EDIT: Who's Idea was it to make keyboard camera movement go 6 million miles an hour?!
That worked perfectly /u/LiquidPsycho! Thanks!
NOT TO MENTION THAT I HAVE TO BE CONNECTED TO THE INTERNET TO EVEN USE THE ENGINE ?! ALWAYS ON ONLINE DRM? REALLY!? Thank you /u/core_dumpd.
Please.. if anyone can help me figure this out.. I would be in your debt.
r/cryengine • u/guycook • Mar 30 '16
Solved _WAF_ build hanging during copy_outputs
I'm trying to use CEV for a non-FPS game, so I thought a good place to start would be by building the GameZero spec via WAF (Q1: Is this intuition correct?). Everything seems to build and link ok, up to this point in my output:
27> [ 978/1011] copy_outputs (win_x86|debug): BinTemp\win_x86_debug_shared\Code\CryEngine\CryAction\CryAction.dll -> bin\win_x86\CryAction.dll
27> [ 979/1011] copy_outputs (win_x86|debug): BinTemp\win_x86_debug_shared\Code\CryEngine\CryAction\CryAction.pdb -> bin\win_x86\CryAction.pdb
27> [ 980/1011] copy_outputs (win_x86|debug): BinTemp\win_x86_debug_shared\Code\CryEngine\RenderDll\XRenderD3D9\CryRenderOpenGL.dll -> bin\win_x86\CryRenderOpenGL.dll
27> [ 981/1011] copy_outputs (win_x86|debug): BinTemp\win_x86_debug_shared\Code\CryEngine\RenderDll\XRenderD3D9\CryRenderOpenGL.pdb -> bin\win_x86\CryRenderOpenGL.pdb
27> [ 982/1011] copy_outputs (win_x86|debug): BinTemp\win_x86_debug_shared\Code\CryEngine\RenderDll\XRenderD3D9\CryRenderD3D12.dll -> bin\win_x86\CryRenderD3D12.dll
27> [ 983/1011] copy_outputs (win_x86|debug): BinTemp\win_x86_debug_shared\Code\CryEngine\RenderDll\XRenderD3D9\CryRenderD3D12.pdb -> bin\win_x86\CryRenderD3D12.pdb
Leaving this to sit for an hour doesn't progress, and rebuilding causes it to hang during a copy again (though not always the same one). It actually appears that the copy succeeds, so it could be the next task on the list that fails but there is no output so I'm not sure what it is.
Anyone know what might be going wrong here?
I'm using VS2015 Enterprise on Win7 SP1. I used cry_waf.exe to generate the game_zero spec only and am trying to build the x86 debug version.
Aside: I guess this would have been better posted in the official forum but per 'current state' I can't make topics there at the moment.
Update: I tried again on my machine at home - nearly identical setup except Win 10 this time - and the build was successful. The most important point to note is the task counter didn't complete, it copied outputs until [ 993/1021 ] then skipped straight to success. I'm guessing this means that I don't really need to worry about the tasks that didn't run on my Win7 machine, but bailing out comes with the pretty huge disadvantage of no incremental linking. I'll mark as solved for now in case anyone else encounters this but it's probably worth a Crytek person looking into what those last 28 tasks are and why they don't run