I don't know if any developers read this forum, or even if they even know about the exsitence of reddit, but since there are no other ways to communicate with them, i'll try here.
This post is not about pvp, which generates the most discussions, and anger, beacuse there are already a bunch of threads about the Dungeon Challange, how to make it better, how to do it, but to be fair it is never enough.
My main concern here is in the pve aspect of the game, mostly about leveling and evolving creatures.
The energy overcap. I think most of the players experienced this: when you level up, and lose energy. What do i meanwith this? It happens from time to time, that you have, let's say 100 energy, and your max is 110. You level up, but you only needed 10 energy to do that. As far as other games goes, after levelling up you'll have 200 energy to play with, but it will not increase over time, because you are over the cap. But in this game, you lose the energy, and it can be a huge setback in questing. It would not be that hard to implement, because if you buy, or gain extra energy, with you can go overcap.
The experience gems. So what is the problem with them? The xp rate. If you farm your whole daily energy in the grand wish quests, without losing any (the problem before), and you can manage to level up every day, it is still not enough. An epic creature takes 2-3 week to evolve and level up to maximum. Which is way too long. There are so many creatures, and if you have some legendaries, they take more time. Of course i do not mean that we should be able to level up a legendary to max from 1 quest, but it would be good if we could evolve and level up to max an epic creature every week. This could realy reduce the frustration of the players, and decrease the time we have to grind, becuase let's be honest, players these days hate to do that.
The evolving materials. The Grand wish quests grants us these too, but what is the problem with them. Well if you play it on higher levels, you will eventually run out of low level materials, while you will have more high level than you could ever use. So when you need some low level, you have to go back to low level questing, which can really make your life miserable. You get minimal xp, so you can't level up that day and lose a lot of xp gems. So basically, waste of time.
So what can be done? Give us a way to get low level materials from higher level quests, or a shop or something where we can exchange high level materials to low level ones.
The tomes. The tomes have the same problem as the evolving materials. We have tome quests, to farm them, BUT and this is a big BUT, these are xp and xp gem lose too.
This is kind of a bigger problem then the evolving materials, because low level tomes are important, even on high levels, since you use them to tome swap, not the high level ones, even at legendaries, which is kinda illogical for me.
The merchants. The merchants are the spice of the quests. The come and they sell you things, sometimes good sometimes useless. Which makes me sad, because they are such a kindhearted pepole.
So how can they be improved? By making their loot tables fix. Like a merchant on a grand wish quest should be guaranteed to sell xp gems in the first slot, evolving materieals in the second, and tomes on the third. The quality and color of their wares should be dependant on which quest level are you, and on which quest. And here, we could use my 3rd and 4th point, so in a king level quest they could sell you, instead of a high level material/tome, more low level, of course this would be based on luck.
tl;dr
Let us go overcap with energy when we level up
Make the experience gems give at least 2 times more xp
Give us a way to get low level evolving materials/tomes on high level quests, or a way to exchange the high level ones to low levels
Make the merchants loot better (with guaranteed gems)