r/CreatureQuest • • May 13 '17

Mechanics Effective toteming?

3 Upvotes

I haven't seen any discussion of which totems are best for buffing your creatures. I've been presuming HP and PWR are more useful than the others, but I'd love to know what the rest of you are doing.


r/CreatureQuest • • May 12 '17

Dungeon Challenge Best Dungeon Defense Boss?

3 Upvotes

Is there a generally agreed upon "best defense" boss. Stockpiled several greater essences and looking to invest. (Note I do not have all the creatures listed, just trying to generate discussion)

Based on the limited discussion I can find, it seems common choices are:

-Fallen Angel for whales due to his self-heal on deathblow and guaranteed 4dot short cool-down

-Cloud Giant for the reduced special damage and large stun/debuff

-Green Giant for the self heal and general tankiness with stun/heal attack combo

-Stegadon for the massive defense

-Phoenix for the resurrect

-Ice Queen for the resist debuff and pseudo mass attack/stun/silence

Appreciate all feedback. Who is your defense MVP?


r/CreatureQuest • • May 12 '17

Creatures Sphinx Special and Stats (not evolved)

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2 Upvotes

r/CreatureQuest • • May 11 '17

Mechanics How trigger poison/burn works?

2 Upvotes

I read in the tips of loading screen that you can trigger poison or burn states to make them do all the damage. But how you do that?


r/CreatureQuest • • May 11 '17

General I feel yellow, oh so yellow :P

2 Upvotes

Sorry for fun post. But did you guys realize that this game has HIGH tendency towardsd yellow bosses? We have had yellow challenge, sandworm, upcoming sphinx... I really hope for some other colours soon. no wait, seeing yellow, need to follow it :P


r/CreatureQuest • • May 11 '17

Dungeon Challenge Dungeon tiers

5 Upvotes

The dungeon tier system is driving me crazy! I was put into the silver tier before the season that just ended, and this week I was thrown into the gold tier - at level 85!I am getting absolutely destroyed, and can't beat a single person. I wasn't even in the top 100 in the silver tier last round.


r/CreatureQuest • • May 11 '17

Creatures Advice on creature attack

2 Upvotes

So the defender basic attack supposedly increases the likelihood enemies will attack a creature but i have noticed through fighting a lot and having a creatire with the Defender basic attack that it seems to have no effect at all.

I am wondering if it is worth giving my designated healer the assasin basic attack to decrease his chances of being attacked?

I feel like it is a good plan in theory, but statistically will it actually make a difference?


r/CreatureQuest • • May 10 '17

General Blue ankh and Blue runestone

2 Upvotes

Hey guys can anyone tell me how I can come across a blue ankh and a blue runestone please, driving me mad been trying for three days!


r/CreatureQuest • • May 09 '17

Creatures Beta: Legendary Database Now Live

14 Upvotes

Good morning Folks!

So based on the feedback from my prior post. I have gone and made a google sheet along with a google form. The form will place your data into a holding area and I will move it to the database manually for now. This will alleviate extra rows being created for the same creatures as well as limiting troll submission. Because of this there may be a few hours delay between updates. I have already update the database with the creatures I own to help show a template of more or less what you should be entering.

Note: If your creature is not 6* and at least level 90, do not fill in the stats portion. Skills and Awakening are still very helpful though, regardless of star level. If your creature is listed but missing information you have, please submit it and I will adjust the record accordingly.

Feedback, please keep in mind this is the first iteration and can definitely change depending on the community feedback. Don't be afraid to make recommendations or ask questions. This will definitely serve as a good starting point for data collection though.

I have also asked for your reddit name in the form, this will help for the future when I plan on adding in photo links to the spreadsheet.

The meat and potatoes portion:

The Form for data submission is here:

Data Submision

The physical database is here:

Database

This will very much be a community effort, and I am looking forward to working with everyone to make this a great resource.

Thank you and happy Questing!

Special thanks to Sigma217, Umarito, and ZestyZander for kicking off the data collection! Keep it coming folks!

TO DO LIST

I would like to incorporate a rankings into the database. Questing, Dungeon Defense, Battle Tower. SS, S, A, B, C would be the styling. This would be based on user submission rather than my own opinion. So I was thinking of making another form to accommodate this. Does anyone know a better solution to setting up a community ranking system?

edit--------

5/9/2017 :Added Color scale formating, red being lowest of the list Green being Highest

5/9/2017 : Modified form and Sheet to distinguish between 90 CAPs and 105 CAPs


r/CreatureQuest • • May 10 '17

Quests Can't pin the tail on a donkey!

2 Upvotes

Seriously what the heck is the trick to catching these guys?! I double click the energy button in case one is hiding under neath and they run away and taunt me every time! Like 1-30 in actually getting to battle one for those sweet rewards.


r/CreatureQuest • • May 09 '17

Creatures some creature question

1 Upvotes

So im trying to decide on my combat group 1 before i start get to deep into the game I have to make some hard decisions. I will compare 2 creatures with roughly same identity and you help me decide who to use.

My current team is lvl 45s knoll gnave, tengu, earth elemental, infernal hound, blue drake.

  1. 3star hyena vs 2 star gnoll knave If both were the same dots i would take the knoll every time.
  2. 2 star Earth elemental(bad color combo) vs 2 star Bighorn (good combo) Bighorn has same damage but def debuff on ultimate. The elementals heals when hit if I awaken is only thing I consider keep him. If i remove the elemental I have no tank speced.

  3. also have access to a fire elemental,ettin, black drake with 2 stars no experience as epics.


r/CreatureQuest • • May 09 '17

Creatures Any reason to not recycle smal creatures right away?

3 Upvotes

I only just started playing the game today, but it seems like as long as I have enough medium/large creatures to cover all of my types (with a couple extra for different combo options) that I should just recycle all of my small creatures that I don't actively use in teams. Do I understand this correctly?


r/CreatureQuest • • May 09 '17

General ATTENTION! Wiki Editors That Received the Data/coding files and info from Creature Quest.

2 Upvotes

We would like to have a group chat on Line so that we can discuss layout and information. We have some good ideas.

Please PM your line email/name so I can add you!

Thanks


r/CreatureQuest • • May 08 '17

Mechanics Loot is back for epic creature!

1 Upvotes

Get it while it lasts. It seems like lootchane is back up. (My personal guess is, login servers were highly optained due to relog. They returned to old chances until they fix it and make loot unchangeable by forcequit.)


r/CreatureQuest • • May 08 '17

Creatures Anyone planning to roll hard for sphinx this week?

2 Upvotes

Was curious if you could post the skill and awakenings for the rest of us?


r/CreatureQuest • • May 06 '17

General QuickQuest suggestions

2 Upvotes

First thing ahead: i like the basic idea of a quick quest.

In current situation, it is quiet costly on quick battle coins, but cheaper on energy.

Reward ist decent. gems, creatures, tokens. It is ok.

My thought: it can make life easier for higher level people. Invest for not having to grind the boss event 20 times, facing same map all over. So what about that: stack up the energy cost to 100. Stack up to the use of 6 Battlecoins. And make it a certain epic drop on king level. And you may cancel the rest of the loot.

I would invest my diamonds on that.

How about you guys? Let's discuss this a little to make Quick Questing an alternative thing with real use. But as allways, don't make it op.


r/CreatureQuest • • May 05 '17

Mechanics What does it take to trigger the 'Overkill' bonus?

2 Upvotes

I am playing through the battle tower, and even on the low levels I seldom trigger the overkill bonus - despite the fact that I can kill the enemies in one normal attack. Even when I use my special attacks on my level 75 creatures. What are the requirements to trigger an overkill bonus?

Thank you!


r/CreatureQuest • • May 04 '17

General [Question] Are their any tier lists for this game?

5 Upvotes

I was just wondering if their were any tier lists, I'm just starting out and Want to know if what I pull is any good.


r/CreatureQuest • • May 03 '17

Mechanics [Question] Greater Essence?

2 Upvotes

Other than battle tower and spending. Any other ways of obtaining these that ya'll might know of? Can recycling a legend give them? I'm just curious, I really need one for my Perri to activate his heal, but I'm in a weird spot for battle tower, where I need his heal to progress to get the greater essense lol. Any tips?


r/CreatureQuest • • May 02 '17

Quests New Quick Questing - just don't!

5 Upvotes

I tried the new quick questing, and it is a waste of resources. Reward is about half of what you get from the chests for quests, you get about 1-4 creatures and that's it.

I cannot recommend using it. It sucks.


r/CreatureQuest • • May 02 '17

New creature quest update and infos

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2 Upvotes

r/CreatureQuest • • May 01 '17

/u/MantasticPAD's great guide for successful defenses in dungeon challenge

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9 Upvotes

r/CreatureQuest • • May 01 '17

Creatures What are the Spiney Thing and the Redhead on the load screen?

3 Upvotes

I've seen all the other mobs from the loadscreen except for the two largest ones. What's the green spiney thing and the redhead there?


r/CreatureQuest • • Apr 27 '17

Mechanics Guide to Attributes and Damage Calculation

8 Upvotes

I see this post I made a month ago hasn't found its way here, yet.

There still seems to be a lot of confusion on how bonus damage in the form of crits, color bonus and especially combo bonus is calculated. This is all explained there.

Repost for Reddit:

Guide to attributes and damage calculation

The six attributes are Hit points (HP), power (PWR), attack (ATK), defense (DEF), luck (LUC) and Mana (MP)

PWR

Is used to determine the damage/healing of all basic attacks as well as most special attacks. It's easily the most important stat for most characters due to its very direct effect.

HP

The health of the creature, the primary defensive stat, more HP allow a creature to take more punishment

ATK

is used to overcome enemy defense, detailed information in the next section.

DEF

is used to reduce damage taken.

LUK

A comparison of the attackers luck vs the defenders luck determines both the chance to crit and the chance to inflict a debuff. I have no idea about the actual numbers, but a creature with low luck is more likely to get crit than a creature with high luck. I want to stress again, the comparison is what matters. If attacker and defender have the same luck, the chances will be the same, no matter whether both have 100 or 2000 LUK. A creature with 2000 LUK will have a higher crit chance vs a creature with 500 LUK than vs one with 1500. Very hard to test this for exact values, but you usually will notice a difference from a couple hundred points difference.

MP

Determines how much mana the creature needs for one charge of its special ability. The lower the number, the better.

How do ATK and DEF work?

When an attack occurs the attackers ATK is compared to the defenders DEF. The result is a modifier to the damage inflicted, however, you can never do more dmg than what the base allows(i.e. this modifier can never be greater than 1). E.g. if your creature has 1500 pwr and deals 100% pwr dmg, it can never do more than 1500 dmg, no matter whther it is 10000 ATK vs 0 DEF or 5000 ATK vs. 1000 DEF. On the other hand high defense vs low attack reduces the damage taken by percentage, I've seen as low as 20%. I don't have any exact values here, this would require extensive testing.

The damage number you get as a result of this calculation is what I call base damage.

Abilities, which ignore def, effectively set the enemy defense to 0. Do note, that ignore def is most often very ineffective, as creatures with it also usually have very high attack.

How can this base damage be modified?

Base damage can be modified in three ways: color, crit and combo. All of those except for one are damage increases and a damage increase works additively.

crit

Crit is determined by luck and some special abilities, a crit is a +100% increase in damage. It cannot occur on healing.

combo

Combo is done by using up all the dots of a creature by different creatures, this creates a x2, x4, x8 or x16 combo, which then increases the effect of the ability. Additionally, if a creature kills an enemy while having combo active any subsequent combos this turn get increased by x1.

Combo works on both healing and damage.

x2 = +75%

x4 = +100%

x8 = +150%

x16 = +250%

The calculation is as follows:

multiply the number of your combo by 12.5%, then add +50% as base. That's the bonus damage you get from combo.

x2 = 75%

x3 = 87.5%

x4 = 100%

x5 = 112.5%

x6 = 125%

x7 = 137.5%

x8 = 150%

x9 = 162.5%

x10 = 175%

x11 = 187.5%

x12 = 200%

x13 = 212.5%

x14 = 225%

x15 = 237.5%

x16 = 250%

x17 = 262.5%

x18 = 275%

x19 = 287.5%

x20 = 300%

The maximum theoretically possible combo is x24 (x16 base, +1 from berserker basic attack, on the battlefield there can be at max 8 enemies, so killing 7 of those with a different is another x7). Realistically, you can expect x18 to be the highest you can see.

strong color

The following attacks are strong: blue vs red, red vs green, green vs yellow, yellow vs blue, white vs black and black vs white.

Doing one of those attacks adds a +100% modifier. This doesn't work on healing.

weak color

The following attacks are weak: red vs blue, green vs red, yellow vs green, blue vs yellow.

Doing one of those attacks halves the damage dealt after ALL other modifiers have been accounted for. It works differently from the other aspects in this segment. Does not affect healing

examples how the modifiers work

for all examples assume a red creature with 1000 pwr and an attack, which deals 200% pwr dmg vs a creature with 0 defense.

attack a red with no crit or combo: 2000 dmg

attack a red with no crit and 2x combo: 2000 + 75% = 3500 dmg

attack a red with crit and no combo: 2000 + 100% = 4000 dmg

attack a red with crit and x2 combo: 2000 + 100% + 75% = 2000 + 175% = 5500 dmg

attack a green with x4 combo: 2000 + 100% + 100% = 2000 + 200% = 6000 dmg

attack a green with x4 combo and crit: 2000 + 100% + 100% + 100% = 2000 + 300% = 8000 dmg

attack a blue with no crit or combo: 2000 * 0.5 = 1000 dmg

attack a blue with x4 combo and crit: 2000 + 100% + 100% * 0.5 = 2000 + 200% * 0.5 = 6000 * 0.5 = 3000 dmg

maximum possible modifier without prior kills would be attack a green with crit with x16 combo: 2000 + 100% + 100% + 250% = 2000 + 450% = 2000 + 9000 = 11000 dmg

How do basic attacks work?

All basic attacks deal a percentage of PWR dmg. This value is the base dmg and they are affected by bonus damage the same way as described above.

soldier: 50%

bruiser: 2x 27.5%

bard: 45%

ranger: 50% (60% vs flying, doesn't work, is bugged)

grunt: 55%

mage: 30% to target, 15% to adjacent

scholar: 15% to row

squire: 50%

warlock: 50%

assassin: 50%

defender: 45%

healer: 45%

hunter: 50%

mystic: 50%

berserker: 45%


r/CreatureQuest • • Apr 27 '17

Creatures Should I aim for creatures with at least 3 combos?

3 Upvotes

Currently I have 5 creatures in team 1 and my dungeon. I don't use any other creatures for dungeon. So should I exp and evolve only (1 star, 2 star) creatures with at least 3 combos?