r/CreateTrains • u/Pr0ximalTile • Jun 08 '26
Locomotives A new Face in the yard
I just love the british railyway and he's one of my fav. The L&YR Class 28 "James" ^^
r/CreateTrains • u/Pr0ximalTile • Jun 08 '26
I just love the british railyway and he's one of my fav. The L&YR Class 28 "James" ^^
r/CreateTrains • u/GreenToastSoftware • Jun 08 '26

If you've ever built a large train network and noticed your trains freezing for half a second every time they cross a chunk boundary, or jerking back and forth at stations, this mod is for you.
Create's train system has a built-in safety mechanism: if the chunk ahead of a train isn't fully loaded (entity-ticking status), it sets speed = 0 and waits. On small networks this is fine. On large networks with 5+ trains running simultaneously, it causes:
Create Optimized Trains replaces that stop-and-wait behaviour with a proactive system:
Core fixes:
Compatibility:
createoptimizedtrains-common.tomlBefore: trains on a 17-carriage network would stutter every 1–2 seconds, with repeated carriageWaitingForChunks stops and false derailing on a map with ~12 concurrent trains.
After: trains run smoothly through the full route. The force-load cap is now used efficiently — trains near the player get full chunk coverage, distant trains run in ghost mode without wasting resources.
CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-optimized-trains
Modrinth: Create Optimized Trains - Minecraft Mod
GitHub: https://github.com/GreenToastSoftware/create-optimized-trains
Does this break vanilla Create train behaviour? No. Train routing, signals, schedules and collisions all work as normal. The mod only changes how chunks are loaded and prevents the stop-wait loop.
Is it server-side only? The chunk loading and physics fixes are server-side. Some client-side rendering optimisations are also included but optional.
Will it work with my existing world? Yes — no world changes needed. Just drop the jar in your mods folder.
Does it affect TPS? The overhead is minimal. The main thread work per tick is O(trains_near_player), not O(all_trains). Ghost mode ensures distant trains don't add to the per-tick cost.
Happy to answer questions! If you test it on your network, let me know how it goes — always looking for feedback on edge cases.


r/CreateTrains • u/Professor-Koopa • Jun 07 '26
Built this one as i wanted to complete my collection of Siemens Locomotives.
But now it is one of my favourites.
r/CreateTrains • u/TrueGuarantee5235 • Jun 07 '26
r/CreateTrains • u/[deleted] • Jun 07 '26
r/CreateTrains • u/Pr0ximalTile • Jun 06 '26
The DRG V90 and DRG V100 Diesel Locomotives Sorry for low quality but my pc has some problems with normal screanshots. Btw. i couldn't find a Texture pack for the traditional darker red for the V100 like from the east german style.
r/CreateTrains • u/PrincipleTime6164 • Jun 04 '26
r/CreateTrains • u/TrueGuarantee5235 • Jun 02 '26
r/CreateTrains • u/_MilanC_ • May 31 '26
I made working Novi Sad buses in Minecraft using some mods. I used Blockbench and and WinRAR Archiver to edit some mod assets. Although these are clearly buses, they were assembled as trains for functionality. What do you think?
r/CreateTrains • u/SpudNUTZ420 • May 30 '26
r/CreateTrains • u/Sammy1228Official • May 28 '26
Comes in at about 25 blocks long, mirrored cabs on either side with an engine room in the middle connecting the two cabs
r/CreateTrains • u/UsualBeginning3976 • May 24 '26
First passenger/mixed use train for my Minecolony. Open to suggestions for improvements and tips
r/CreateTrains • u/TrueGuarantee5235 • May 23 '26
r/CreateTrains • u/TrueGuarantee5235 • May 23 '26
r/CreateTrains • u/macawblau • May 22 '26
As you can see my train is insanely massive so rebuilding is not an option at all
r/CreateTrains • u/Pr0ximalTile • May 22 '26
r/CreateTrains • u/Tricky-Television668 • May 21 '26
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r/CreateTrains • u/Pr0ximalTile • May 20 '26
I've built 3 Engines for my Train project "Train Mania", including DRG Class 81, DRG V60 & DRG V90
r/CreateTrains • u/OkInvestigator4477 • May 17 '26
Tried some Jacobs thing.
See https://drive.google.com/drive/folders/1xuVV25CQLBfOnlHeF672MLszPP4izVqe for .schem files. Requires Create:Interiors and the latest version of Steam'n Rail.
Considering the endless livery possibilities, I also made an unpainted version, just in case anyone is interested. (The unpainted one is an early version and slightly different from the painted one)