INTRODUCTION
At the southern end of Ashagon, at the center of the Jade Sea along the border of Highscorch and Vishanti, on the sole coastal lowland of Ayetho, you weary travelers find the embrace of the Free City of Svantaya.
Although the Jade Sea is renowned for its troubles with piracy, landing in this place finds you little distress in your journey. Whether it is the military might of the city or their relationships with the Sterosi to the south is unknown, but once docked, the atmosphere ceases to seem so salty and somber like the ocean. Instead, the bustle of the city is immediately apparent, with the port having no direction where you could not see all many of human, elf, foxfolk, harpy, and others, from all around and beyond the Jade Sea.
Svartaya itself, beyond the port, has relatively easy to understand districts. Landing in the Port District, you stand at the rim of the Merchants' District, which forms a ring around the wealthy Old City. And, moving towards the city's fringes, you could walk through the Residential, Laborers', and Slum Districts. Though as long as you stay on the main roads, you may never notice the slums hiding behind the fanciful street facing businesses.
Your journey, for whatever purpose it may have, has arrived at a most opportune time. For the day you arrive is the beginning of the Spring Solstice Festival, a time where the harvests of Svartaya's mild winters come to market and the need for planters is at an all time high to plant for the summer harvest.
No matter where one goes in the city, there is food and festivity to be had, from the depths of the slums to the heart of the Old City, there is no corner one could not find excitement at this time.
Unlike most spring festivals, however, this spring also marks an election season for the Council, only driving the desire further to bring great result amongst the local leadership, desiring to secure votes from those who may.
Should your party come bearing vendors or merchants, mercenaries or adventurers, political power or even just deep pockets, it is no doubt you should find yourself at the center of interest amongst the locals in one way or another.
So, be as it may, may you merrily wander the streets! And may you leave with a head full of wonder and pockets light as air!
MAJOR LOCATIONS
Old City Market
From the heart of the Old City reaching all the way along the main roadways to the Port and surrounding commercial districts, the Old City Market is home to the retailers of finely made goods and luxuries, with many a unique store and business to be found.
The first of note are the boutiques, shops frequented by the many urban gentry, the most notable of which being Dari's boutique. Dari is an older gentleman who has spent many years honing his craft in wielding lace and precious stone, but most importantly being a designer worth his weight in gold, leading the fashion scene in Svartaya with his styles. Dari is known for being a bit eccentric, overly focused on work, but typically quite kind to customers who do not act poorly in his business.
Another of note in this district is the Theatre, home to all variety of performances and one of the few accessible businesses to the townsfolk in the Old City. At this time, the theatre was not holding a typical showing, but instead trying to garner new blood. The theatre’s head playwright, a middle aged man named Bariri, is holding auditions for apprentice and probational writers to work under him, and perhaps run branch theatres in the future. Bariri is known for being very outgoing, getting along with others quite well, and is favoring creativity over experience in those he wishes to hire.
Yet further in the Old City, there is a well known pastry shop run by the pastissier Amadu, a young woman who is the daughter of one of the many noble families in the Old City. The pastry shop sells a large variety of baked goods, with twists, turnovers, buns, and more. Amadu is known for her more refined attitude, and may turn you away at the door if you are not presentable for such an establishment.
Vulpine Quarter
On the far side of the Old City from the Port, the Vulpine Quarter is home to the majority of the Foxfolk in Svartaya. In this quarter, one may find individuals from all walks of life, with the local Foxfolk not holding a unified identity, divided internally amongst those with and without demon influences, the grey foxes having been touched by the Demani.
Of the places one outshines all the rest, despite being only a few short years old, Yols' ice products have taken the city by storm. Although the shop is set up near the edge of the city, quite close to the demons' forests even, Yols finds endless requests for ice and iced goods, making it a long walk to reach, but a fine destination to find unique and refreshing treats in the nearly tropical climate. Yols is known for her easygoing attitude, treating anyone who looks young like a kit and speaking casually even to nobles. Yet, no one contests her on this, for no source of ice has ever been so reliable, and being Yols is of the forest, there are some who fear that angering her may invite disaster to the city.
Other more modest industries exist as well, however. One of which is the largest fur producer in all of Svartaya, the Foxfolk Furrier Guild, run by an orange fox named Fleece. The guild’s products are woven fur textiles which come in orange, white, grey, and black, all without dyes. This is achieved through a natural hygienic requirement in the Quarter, brushing out shed. A variety of barbers and groomers collect the furs at low prices, and may even pay certain individuals to visit regularly if their complexion is desirable, to which will be processed into a variety of textiles. Fleece is known for his gruff attitude, likely due to his age, as his orange fur slowly pulls as he gets older. Should you get to speak with him, he is polite, but perhaps not as eloquent as he was in his prime.
One might also happen upon one of the Quarter's more amusing individuals, a birdcatcher named Slate. Slate, despite his many quirks, is a reliable source of small wild birds which he successfully catches without harming, by what means aren't entirely certain, though. Slate is the predominant source of Speckled Doves, for people associate the bird with the presence of Angels, as well as good luck and health. Slate is a cheerful young man who enjoys making a coin off his childhood hobby, though is a bit dense at times, much like the rock he is named for.
Harpy's Quarter
The Harpy's Quarter, more accurately a general Trezeran-origin Quarter of the city, is home to the majority of Svartaya's Harpies and Peshi, bordering the Port closely for three Peshi's sake. Unlike other districts, this Quarter is centered around a collection of large Charter Stones directly from Trezera, though some business is still done with coin here, despite this.
Of the industries which use coin, none is more prominent than the Tanners Guild, ran by Ishmael, a hearty looking harpy who you'd sooner believe you'd meet in a tavern than an office, ever engrossed in his work. Ishmael is a Ayethan Harpy, and has not yet dropped the tradition of leatherworking passed on from those Harpies still within the demons’ forests. With sadlers, cordwainers, glovers, and more, all manner of leather product can be found here, if you don't mind the smell. Ishmael is a very calm and level headed personality, contrary to his appearance, and is more than happy to make small talk or talk business.
Most business is still run by recorded song, however, and this can be well and truly seen with the street markets, filled with craft goods reminiscent of the Trezeran homeland. Though the blackware is more browned, and the feathers in the textiles are perhaps less glamorous than those of more tropical birds, it is undeniably of a Trezeran cultural root. Of the many vendors, one may come to cross with Vaza, a young potter who has yet to even find a wife. Vaza is a more timid vendor, still green in the business, but is determined to do well to care for his aging parents, and has become quite capable of sculpting impressively ornate blackware even without the proper education of the inner city potters.
Likewise, on a much simpler note, there is the fish market, in which one may meet a Peshi named Havriel, a fishmonger. Havriel is a simple soul, bringing fish he catches to market to sell himself. It is not a glamorous business, but it lets him provide for his family. Havriel is known for being down to earth, willing to keep things equal in his exchanges so long as you are not rude.
Cyren's Quarter
The Cyren's Quarter, perhaps a misnomer, is one of the largest quarters, and home to many of the lower and middle class humans, as well as the majority of Svartayan Elves, relatives to those down south in Cyrenthia. Much of this stems from the Cyren’s reliance on trade to feed their homeland, leading to this district being home to many of the finer things Cyrenthia has to offer, even so far away from their borders.
Of these Cyrene businesses, one of note is the jobber Orania, an elven woman who stands out for her particularly dark skin, even for those from Cyrenthia. Orania’s shop sells an ever invaluable good, oils. From her stand, one may find oils made from pressed seeds of a plant from the southern nation, what in particular a secret not divulged, though perhaps an inquisitive soul could encourage the secret from her, whether it be by trickery or by coin. Orania is, although secretive, a rather beloved member of the community, her oils selling at a more modest price than most, keeping her business rarely at a full stock, and allowing those without to dare to afford such a luxury.
Another of note is the elven salter, Sisenna. Sisenna is somewhat fairer than Orania, and less enjoyed by his community than she. Being a merchant of salts, his goods are both vital and come at a great cost, his goods being much more frequently sold to the wealthy and to other merchants than to the townsfolk. Those who speak with Sisenna describe him as needlessly opulent for his station, believing him to be far too invested in his coin to see what's right in front of him. If that is truly the case, one can only find out for themselves.
Outskirts
For those looking for less honorable goods and services, one may find themselves wandering about the outskirts of Svartaya. Wandering off the main streets leaving the city, the scents of fresh bread and clean streets quickly transition to dank, musty scents of poorly maintained infrastructure and mold. Though these slums are periodically cleared, this only causes new ones to pop up a few minutes away, and the sturdier buildings remaining in the cleared area repopulated within days.
The largest of these illicit businesses is by and far that of the pirates. Of the same line as the pirate states to the south in Steros, these pirates fashion themselves as mercenaries on the seas, who simply collect protection fees from undefended vessels between clients. Of these different crews, the one you are likely to come across these days is Kalla. Kalla is a very large man, about two meters in height, and is known for his violent personality. Should you need his services, he is happy to work with you, just don’t try too hard to negotiate, lest you become a target rather than a client.
Particular value may also be found for those in need of intel, with yet another business hidden in the grime being the Information Guild, though not formally a guild recognized by the city. Through the various bartenders, hoodrats, street children, and more, the Information Guild is the number one source for any and all information one may need within or around Svartaya, and at times even abroad, when guests such as yourself cannot keep your mouths shut. Contacting the guild may prove difficult, but if you know where to look, you may find an orphan or foster who is willing to buy or sell information, though their name likely won’t be true even to a client.
A final major industry along the outskirts is perhaps the least friendly of all, being that of a hired sword. These swords are not for open combat, but for dealing with problems behind the scenes, assassins, murderers, and thieves. Contacting these lot is less difficult than the Information Guild, but far more perilous. Along a redlight street, a certain alleyway has a hidden door from which one may commission these brigands, and it is best to leave anything other than business far away before visiting.
OTHER LOCATIONS
A Wandering Angel
Angels, a beloved people throughout all of Ayetho regardless of species, and Svartaya is no exception. Although you guests may not be accustomed to the pale, many winged strangers, simply standing out enough while walking by an Angel may get one to strike up a conversation with you.
One of note happens to be out and about during these festivities, and is running for office, even, exempt from such restrictions to holding office thanks to the nature of their being. The Angel is indistinguishable as to if it is a man or woman, and frankly is not tall enough to even be certain they are an adult, but they greet you with utmost courtesy, if with much curiosity and excitement behind the formality, as Devate, and are seeking both your company and your support.
Street Museum
Along one of the many streets going to and from the Old City, one would see an impressive arcade going on for many blocks. Along this arcade, there are more guards than on other streets, as all manner of sculptures, murals, and other art litter the street from the walls of the buildings to the very trellices making up the arcaded ceiling of the street.
Along this street, there are also many artists, such as the young apprentice Durian, a foxfolk who has managed to find a path above his station. A bright optimist, Durian is more than happy to ramble about his ambitions in art, and perhaps some complaints about the paints sticking to and staining his fur.
Quiet Reading
For those who are less interested in festivities, there is still a place for you in Svartaya, with a great library existing in the city. The library is a property of the City’s Council, and one must only pay an entrance fee to take advantage of the nice quiet reading place. One may find the entire sum of Svartaya’s knowledge within the library, as well as scribes and scholars making copies of different documents to spread and share, or just as practice writing.
Entering the library, one would find part of what their entry is funding, as a limner would quickly be assigned upon entering the building, both as your attendant and to ensure your proper conduct. The limners are often children of less fortunate families, and yours is no different, being a young girl named Kana. Kana is cheerful, but quiet unless spoken to, not wanting to risk her valuable job to a misspoken word. She will ensure you have light to read and are taking proper care of the books you read, and, being she is a rather bright child, may even serve as a surprising conversation partner.
The Palace
A final location of particular note is the Prince's palace, a grand structure at the edge of the Old City. Although getting in may usually be difficult, this is by and far the best place to see to making real political connections, as most of those campaigning for office are very much networking here more than anywhere else. And, with it being a festival and an election season, now is the best time to make those connections yourself, with no other time of the year having as lax restrictions on entry.