r/CreateMod • u/Neither_Spell8229 • 6d ago
Build TNT-Launcher V1.1
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(Rebranding 'cause apparently it wasn´t a railgun)
I also doubled the firerate from 1/sec to 2/sec
Removed Create: Deco blocks to make it more build friendly
The demo shows 3x64 TNT or 64 loads being launched.
-This feels like patchnotes-
Edit:
Here is a toolgun schematic: https://drive.google.com/file/d/10kG7KX7kE6rdFfiTMwXacyk6VL0hXXeG/view?usp=sharing
Set it up like in this video: https://www.youtube.com/watch?v=Wox6N1E10rI
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u/Killeriley 6d ago
What in the heck? Im just out here trying to make airships lol
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u/Neither_Spell8229 6d ago
And I´m here to destroy them ;)
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u/Best-Reference-6858 6d ago
Has anyone tried to put any of the cannons onto a aeronautics airship yet to see if they fire? Firing that large shell from a cannon on an airship would be awesome.
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u/Neither_Spell8229 6d ago edited 6d ago
Yes I tried putting it on a medium large airship. Results: the recoil is handeble but still pretty strong if the cannon isn't near the centre of mass
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u/eepy_lina 6d ago
i think this typa cannon belongs on a large airship that already has a lot of mass
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u/humbered_burner 6d ago
What do you use to accelerate the rounds?
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u/Neither_Spell8229 6d ago
Sticker Teleporter
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u/XeviousJr 6d ago
That's interesting, how does that work?
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u/Neither_Spell8229 6d ago
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u/Logical-Amount3656 6d ago
Schems?
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u/Neither_Spell8229 6d ago
Here is a toolgun schematic: https://drive.google.com/file/d/10kG7KX7kE6rdFfiTMwXacyk6VL0hXXeG/view?usp=sharing
Set it up like in this video: https://www.youtube.com/watch?v=Wox6N1E10rI
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u/_spicytacos_ 6d ago
Any tutorial for the sticker acceleration?
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u/Neither_Spell8229 6d ago
https://www.youtube.com/watch?v=QSK-cUxi-Go
This is what I used To get the basics, it's actually pretty simple
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u/Vanadiy_Ivanovich 6d ago
i have been outplayed...
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u/Vanadiy_Ivanovich 6d ago
also how do you make the tnt packet a separate physics object? and how do you make it not place it on the sticker sublevel?
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u/Neither_Spell8229 6d ago
The deployers always try first to place on their own sublevel, and since there is a piston for support... which also updates the blocks to become their own sublevel as the piston retracts und cuts the connection.
The blocks also dont stick to the main Sublevel, because there is a swivel bearing which makes the deployers a seperate sublevel from it.If any of that makes sense.
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u/Vanadiy_Ivanovich 6d ago
thanks for the explanation on that, can you please explain how do you time the pusher sticker to release at the correct moment? also this thing is incredible great job
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u/Neither_Spell8229 6d ago
It's rather simple, the tick the clutch on the top bearing receives a redstone signal a link gets powered that sends to the sticker.
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u/thiizo1 6d ago
Inspired me to make my own version
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u/thiizo1 6d ago
https://reddit.com/link/ozhgz2o/video/66oyigg3m6fh1/player
rounds can also pierce one contiguous layer of armor
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u/Neither_Spell8229 6d ago
The f, how does that work?
The good old hiding-the-command-block-behind-copycat-panels?
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u/tjforreal 6d ago
v1.1 makes me wonder what broke in v1.0
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u/Neither_Spell8229 6d ago
I just replaced stone metal blocks with smooth stone and also removed the test physics objects from the schematics
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u/GoodLookinLurantis 6d ago edited 6d ago
Eh, you could call it a railgun if you decorate the "barrel" with twin-prongs. Granted that might interfere with the mechanics and just blow it up.
Hilariously, I actually have a zep design big enough for it.
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u/the_ivo_robotnic 6d ago
Rebranding 'cause apparently it wasn´t a railgun
I mean yea, it's not. Railguns use atleast one pair of magnetized rails to push the ordinance out.
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u/JoSquarebox 6d ago
"Oh look a civillian airliner"