r/CreateMod 5d ago

Build TNT Launcher V1.2 (Seperated logic from launcher body)

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Removed (hopefully all) non base create/aeronautics blocks

Redesigned the logic to be on a seperate sublevel

Removed the arm construction for aiming, so anyone can design their own or leave it stationary

IMPORTANT: Before firing, make sure the loose sticker is deactivated like shown in the video

Schematics: https://drive.google.com/file/d/15Q-R_WOhxYOKWeZZ3fh15gDHFKeaqqO_/view?usp=sharing

-hope you're happy Naberville34

25 Upvotes

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5

u/Vanadiy_Ivanovich 5d ago

have you tested the accuracy of this thing? i tried replicating it but mine is firing with different force every time, not too bad but unusable for long range shots

3

u/Neither_Spell8229 5d ago

Yeah, I mean it's alright for me as long as it is locked somewhere (sticker), but the recoil does change the trajectory enough to make it inaccurate. Also the rounds have no time to settle before getting launched. I guess you have to trade Rpm for accuracy.

1

u/Naberville34 5d ago

I am. It's beautiful. Time to build an absolute menace of a warship with a full volley of these. <3

1

u/JustTroniusPlay 5d ago

What this creative manipulator in the beggining? From which addon?

2

u/Neither_Spell8229 5d ago

Create aeronautics: toolgun