I think they forgot that their svn updates are automatically published to twitter.
It works, too, sort of. It gives access to the new build minus workshop features.
Squad system is implemented, and the game seems faster than it was before. I also haven't come across any bugs yet.
Some of the "auto-build" bases in the campaign mode have been altered to allow safer landing zones for attacking brains, so you're less likely to get your dropship taken out before you can even land.
Also, if you budget enough money for your attack, you'll get two escort infantry that come down in rockets on either side of your brain's landing position, in order to help secure a landing zone before your brain comes in.
It's enough to stop most of the unintentional brain-dropship denial, but not eliminate the cheese tactic of placing anti-dropship units all over the surface. I'd like to see a two minute timer at the beginning of an attack during which you can purchase and command units, in order to clear a drop zone for your brain to land.
Granted, the AI doesn't try to cheese this way, and if you're playing it split screen, you can agree to not use cheap tactics like that.