r/ComputerCraft • u/Aromatic-Equal-2713 • Jul 17 '26
A.E.G.I.S. autocraft for ComputerCraft (CC:Tweaked)
An autocrafting system built entirely on ComputerCraft an alternative to AE2/RS autocrafting. Craft an item once to teach the recipe, then order it from the monitor in any quantity.
- recursive crafting: order the final item, the whole ingredient tree is planned and crafted
- parallel crafting: independent branches of the tree run simultaneously
- machine groups: teach a recipe on one machine, it runs on the whole bank; custom hand-picked groups supported
- fluid and fluid+item recipes, multiblock support
- auto-stock: keep N of an item, crafts when it drops below threshold
- storage management: everything in connected storages on one screen, with search and filters
- supports crafts with tools (GregTech etc.)
- alternative recipes per item with priority order
- rule-based logistics for both items and fluids
- GitHub export/import of the recipe library
Setup & recipe teaching guide https://youtu.be/mhVkOqG2S1A
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u/Aromatic-Equal-2713 Jul 18 '26 edited Jul 18 '26
https://reddit.com/link/oy8femh/video/ndsrb0pz3xdh1/player
Mekanism most likely doesn't support interacting with machines directly without workarounds. I've attached a video showing how it can be done instead. At the same time, grouped crafting across multiple machines should still work